Game Description

We are Mojo Game Studios - a small independent company based in Pittsburgh, PA. We believe that videogames have a bright future, and hope to help shape the idea that videogames can be art, like films and past "new media" before it. The project we're currently working on is Cradle. Cradle's narrative binds environment to gameplay, and its message will be left open to interpretation. The gameplay is fast paced, skill-based, strategic, and most importantly intuitive, with minimal user interface for maximum immersion.

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Aderyn's Cradle
Aderyn's Cradle

Aderyn's Cradle

Updated 3 weeks ago TBD Single & Multiplayer Role Playing

Cradle features a groundbreaking fast-paced system for melee combat driven by your intent and purpose. When you attack in Cradle it is not a stand-in...

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Dec 19, 2012
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Latest tweets from @mojogamestudios

@MrToddsworth Yes! Filming hiccups have been keeping us busy, but we feel it's important to have everything right this time around before we

4hours 33mins ago

Check out this fantastic interview from Artcore of our very own @AshleyDotsonArt!

6hours 26mins ago

Tune in Friday the 28th at 7 PM UTC when our Lead Concept Artist, @AshleyDotsonArt will be interviewed for a special event called Artcore!

Aug 20 2015

Great examples of progression in game design using some of our favorite games:

Aug 20 2015

Recording today. I wonder what for...

Aug 15 2015

@MrToddsworth yes! We have been putting back our Indiegogo campaign because we rather do it right and wait, then launch early and unprepared

Aug 13 2015

Check out our first environment, the Titanwood, recreated in Unreal 4!

Jul 6 2015

Learn about the Lute of Life and much more during our Indiegogo Campaign next month!

Jun 11 2015

Check out our latest State of Development, along with a glimpse of combat and our new engine!

Jun 2 2015

The Sewa Cactus can be found in most Windswept Caves dotting the Desert environment of Aderyn’s Cradle.

May 24 2015

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Mojo Game Studios
Mojo Game Studios
6 members