We are Mojo Game Studios, a small independent company based in Pittsburgh. We believe that videogames have a bright future, and hope to help shape the idea that videogames can be art, like films and past "new media" before it. The story of Cradle binds both environment and gameplay within a rich context, and it's message will be left to interpretation. The gameplay is fast paced, skill-based, strategic, and most importantly intuitive, with minimal user interface for maximum immersion.

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Quarry Cave Turtle Concept. Early particle tests. Tree texture.

Latest tweets from @mojogamestudios

Tune in Friday the 28th at 7 PM UTC when our Lead Concept Artist, @AshleyDotsonArt will be interviewed for a special event called Artcore!

Aug 20 2015

Great examples of progression in game design using some of our favorite games: T.co

Aug 20 2015

Recording today. I wonder what for... T.co

Aug 15 2015

@MrToddsworth yes! We have been putting back our Indiegogo campaign because we rather do it right and wait, then launch early and unprepared

Aug 13 2015

Check out our first environment, the Titanwood, recreated in Unreal 4! T.co

Jul 6 2015

Learn about the Lute of Life and much more during our Indiegogo Campaign next month! T.co T.co

Jun 11 2015

Check out our latest State of Development, along with a glimpse of combat and our new engine! T.co T.co

Jun 2 2015

The Sewa Cactus can be found in most Windswept Caves dotting the Desert environment of Aderyn’s Cradle. T.co

May 24 2015

Check out the Yawen Stalk, one of the many unique features of the Bayou’s environment! T.co

Apr 14 2015

Iudocus, an elite swordsman, defends his home from a creature altered by mana into a monster: the wolverox anomaly T.co

Feb 26 2015

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Mojo Game Studios

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We are Mojo Game Studios - a small independent company based in Pittsburgh, PA. We believe that videogames have a bright future, and hope to help shape...

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DotaBeard Jan 24 2014 says:

Can you still receive my IndieDB messages?

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