Cradle features a groundbreaking fast-paced system for melee combat driven by your intent and purpose. When you attack in Cradle it is not a stand-in for a random number generator, the actual strike of your weapon is what determines damage. Cradle’s highly responsive attack and movement systems provide unprecedented control and fluidity in player movement and combat. In Cradle, you fight with your wits and your reflexes, not dice.

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waldo101 Dec 17 2013, 1:42am says:


+2 votes     reply to comment
MojoGameStudios Author
MojoGameStudios Dec 17 2013, 3:50am replied:

I've watched it a thousand times today. Literally. And trust me, Mojo has tons more to come. This is only the beginning.

~ Moontan

+2 votes   reply to comment
SinKing Dec 17 2013, 10:30am says:

The specularity on the rocks looks better already. Maybe I couldn't see it in the other picture, because it was a still. This looks great, maybe the water could have a cubemap, though. Nagging, naggin' - for the price of perfection is high ;)

And the deer has overdosed on iron or why are its horns sparkling? The movement is very nice, almost identical to the real thing! And from what I've heard the animation mixer in Cryengine2 is pretty complex. So - well done guys! (once again ^^)

+2 votes     reply to comment
MojoGameStudios Author
MojoGameStudios Dec 17 2013, 10:35am replied:

Thanks for your input as always SinKing. We are using CryEngine3 to develop Cradle though, we're going NextGen!

~ Moontan

+1 vote   reply to comment
uk-stryder Dec 17 2013, 5:46pm says:

Were picking up major pace now, Antlers sparkle due to the deers magical life force.

+2 votes     reply to comment
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Mojo's goal is to bridge the gap between concept and in-game, with artistically designed environments, that are true to conceptualization. We leave you wondering, "What's out there?"

Vote Cradle for Indie DB's 2013 Indie of the Year, upcoming RPG!

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Dec 16th, 2013
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