Cradle features a groundbreaking fast-paced system for melee combat driven by your intent and purpose. When you attack in Cradle it is not a stand-in for a random number generator, the actual strike of your weapon is what determines damage. Cradle’s highly responsive attack and movement systems provide unprecedented control and fluidity in player movement and combat. In Cradle, you fight with your wits and your reflexes, not dice.
Here is our Demo for Cradle from the Game Developers Conference back in March. This shows a rough sequence of the start of the game, the level is called Titan Wood.
This was from March 2013, and the game has had significant graphical improvements since this time! Thanks for stumbling across this, it's nice to see where we started from.
Wow. This looks gorgeous!
It looks great, but the walking sound is kinda odd. As if you're walking through mud....with your pants down.
Amazing. Tracking.
Thank you, we appreciate that. Be sure to check out our latest video!
~ Moontan
I'm guessing that the player character was running from the black fog? It never seemed to move or look very threatening, but if this is the case I imagine that it would be changed.
Trees lacking audio is an obvious alpha "bug", but there was no visual queue, This may not be the type of game "feel" you're looking for but it would be interesting to have a red glow that the in game character is sensing danger (Perhaps the glow could even seem to flow from the character itself) giving the player a visual queue in addition to the audio queue of a tree under stress, falling down and finally crashing into the ground.
In my opinion that would be a nice gameplay element that also makes sure that your player is looking where you want them to.
Definitely be on the look-out for BETA invites. We need dedicated gamers that want to help us make a legendary sandbox. Thank you for such a detailed post. ~ Moontan
Sounds good to me, glad you guys saw my post, I was hoping I didn't post it to remain unnoticed.
Interesting idea, the design team will consider some other visual cues to enhance the presentation of the curse. Maybe saturation/hue changes or overlays? Guess we will have to find out! Thanks for the input :)
so cool how didn't I see this
i wish i could be such a genius game-designer o.O
Me too!
~ Moontan
This game Reminds Me Of Temple Run !
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