Mine precious gold from the deformable terrain in order to buy better weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brain and bankrupt your opponent!

Old-school 2D sidescroller pixel graphics coupled with an extremely detailed physics simulation makes for a mix of nostalgia and surprising gameplay.

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Blog RSS Feed Post news Report abuse Latest News: Build 26 is out!

13 comments by Uraikus on Sep 17th, 2011

Yup, a fresh build is out, immediately available here, or on the HIB download page for you dear Humble Bundle customers! Mostly fixes and tweaks in this one, but there’s some new fun content too!

  • Fixed broken custom pie menu options; now they work as advertised
  • Fixed over-drawing of glow effect on selection cursor and aiming reticules. No more fat glows
  • Fixed duplicate team objective cursors added each frame in activities.
  • Fixed additional (I think all!) mouse control conflicts with other control schemes.
  • Fixed resolution setting issue. The game will now try to use whatever res is set in settings.ini, no matter how high or silly it is. The in-game options menu will still automatically set to 2x fullscreen scaling on high resolutions though. This is a compromise between what will suit first time players, and the power users who want inappropriately high resolutions.
  • Gave the Coalition Gatling Drone some more Coalitionish sprites – Lizard
  • Added Thumper Grenade Launcher; tweaked Nailgun, Railgun, Scouting Rifle, Annihilator, and a lot of other stuff –CaveCricket48
  • Improved Lua AI sentry behavior. Improved aiming at very short distances – Abdul
  • The Dummy Rocklet now respond to delivery/stay/return orders properly – Abdul
  • Made grappling gun more mouse-friendly – CaveCricket48
  • The Lua AI was modified to make it easier to add custom behaviors. Humans try to fly to their targets after losing both their legs. Added a Lua AI for the Gatling Turret – Abdul
  • Updated enemy drops in activity scripts, fixed a bug on the Annihiliator – CaveCricket48
  • AI now fires the Annihiliator with longer-charged shots. – Abdul
  • Heavy Sniper rounds no longer bounceCaveCricket48
  • Balancing of Blast Runner and Gatling Drone and Turrets – TheLastBanana

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Reap Cannon

Reap Cannon

Mar 31, 2009 Full Version 7 comments

It Reaps. i made this when i was experimenting with TDExplosives. it MAY lag if overused or you have a very old computer.

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this mod doesnt mean anything for me right now, in the mean while, im going to port it to the 1.5

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Nov 25, 2012 MAC 11 mod Full Version 0 comments

This is the mod. hope you like it! if you have any suggestions, please don't hesitate to ask. again, it replaces the dummy rail pistol.

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Here it is in all its glory. Unzip the file and place "zalo.rte" in your main Cortex Command directory (with the .exe).

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CC-MW2.rte v0.8

May 20, 2011 CC - Modern Warfare 2 Full Version 1 comment

The alpha version of Cortex Command, this is the latest version, lots of new stuff, including lots of secondary fire modes activated with "Z" EDIT : now...

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Dec 24, 2010 CC - Modern Warfare 2 Full Version 0 comments

The alpha version of Cortex Command, at the date of uploading this is half a year old. So no new stuff here :D

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Guest Apr 13 2013, 1:46pm says:

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modder454 Dec 10 2012, 8:40pm says:

Can somebody help me I bought this game on steam yesterday and it works fine but when I go into fullscreen the video freezes but the audio keeps going and the courser vanishes and It's really boring to play in windowed mode. If anyone can help me please I don't wan't my 20$ going to waste and I just want to play the game in general :(

+3 votes     reply to comment
Guest Jun 7 2013, 4:49am replied:

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Otis_Criblecoblis Nov 5 2012, 4:03pm says:

Do people who bought the Humble Indie Bundle 2 get a Desura code for Cortex Command along with the one they eventually got for Steam?

+2 votes     reply to comment
hagamablabla Oct 24 2012, 10:07am says:

1.0 release guys.
I wish this page would keep up with the news. D:

+2 votes     reply to comment
TastyMcWopper Jun 3 2012, 7:28pm says:

Since the news is a bit slow updating here... Build 27 was released today. Devlog.datarealms.com

+3 votes     reply to comment
d3fc0none Jun 13 2012, 1:30pm replied:

Positie thing is that the campaigns now work! A bit negatve, is that friendly fire is now on, so you can't kill your comrades, which is a bummer. :c

Thee's also a random gib bug, featured in the latest developer preview that hasn't been completly firxed yet.

Can't wait for 1.0 though. And the new version is really stable at least =)

+1 vote     reply to comment
psycrow117 Jun 4 2012, 9:04pm replied:

I'm really happy that the campaign is now working.

+2 votes     reply to comment
d3fc0none May 10 2012, 10:22am says:

I like the concept A LOT, and it's mindless fun to the edge. I'd just wish the campaign and certain scenario levels would be fixed soon and the release of 27 come out; It's been quite a long time now since the game got any updates. ; _ ;

+2 votes     reply to comment
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Cortex Command
Windows, Mac
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Data Realms
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Release Date
Released Dec 2006
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111 votes submitted.

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Highest Rated (5 agree) 10/10

One of the best indie games I've ever played.

Sep 19 2011, 1:43am by kazumo

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