Mine precious gold from the deformable terrain in order to buy better weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brain and bankrupt your opponent!

Old-school 2D sidescroller pixel graphics coupled with an extremely detailed physics simulation makes for a mix of nostalgia and surprising gameplay.

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Blog RSS Feed Report abuse Latest News: Build 26 is out!

13 comments by Uraikus on Sep 17th, 2011

Yup, a fresh build is out, immediately available here, or on the HIB download page for you dear Humble Bundle customers! Mostly fixes and tweaks in this one, but there’s some new fun content too!

  • Fixed broken custom pie menu options; now they work as advertised
  • Fixed over-drawing of glow effect on selection cursor and aiming reticules. No more fat glows
  • Fixed duplicate team objective cursors added each frame in activities.
  • Fixed additional (I think all!) mouse control conflicts with other control schemes.
  • Fixed resolution setting issue. The game will now try to use whatever res is set in settings.ini, no matter how high or silly it is. The in-game options menu will still automatically set to 2x fullscreen scaling on high resolutions though. This is a compromise between what will suit first time players, and the power users who want inappropriately high resolutions.
  • Gave the Coalition Gatling Drone some more Coalitionish sprites – Lizard
  • Added Thumper Grenade Launcher; tweaked Nailgun, Railgun, Scouting Rifle, Annihilator, and a lot of other stuff –CaveCricket48
  • Improved Lua AI sentry behavior. Improved aiming at very short distances – Abdul
  • The Dummy Rocklet now respond to delivery/stay/return orders properly – Abdul
  • Made grappling gun more mouse-friendly – CaveCricket48
  • The Lua AI was modified to make it easier to add custom behaviors. Humans try to fly to their targets after losing both their legs. Added a Lua AI for the Gatling Turret – Abdul
  • Updated enemy drops in activity scripts, fixed a bug on the Annihiliator – CaveCricket48
  • AI now fires the Annihiliator with longer-charged shots. – Abdul
  • Heavy Sniper rounds no longer bounce – CaveCricket48
  • Balancing of Blast Runner and Gatling Drone and Turrets – TheLastBanana

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Reap Cannon

Reap Cannon

Mar 31, 2009 Full Version 7 comments

It Reaps. i made this when i was experimenting with TDExplosives. it MAY lag if overused or you have a very old computer.

Elite Pack V2

Elite Pack V2

May 6, 2007 Full Version 6 comments

a futuristic mod that adds a new actor a dropship 10 weapons 2 bombs and a shield actors has long fly time due to special condest heat proof liquid nitrogen...

Post comment Comments  (40 - 50 of 82)
LittleGreen
LittleGreen May 14 2009, 8:49pm says:

this is one of the best games ive played on my computer
-great graphics(for a 2d)
-great effects(even better than most 2d games)
-easily modded(a n00b could do it)
i give it a must play 4.5/5 on my scale.
i would try the game before you doubt it even though it is still in development.

+2 votes     reply to comment
Dra6o0n
Dra6o0n May 13 2009, 12:42pm says:

Cortex Commands needs a lot of tweaking and fixes to get it up to the best condition, and the only thing I find a bit off is the pricing personally, since I'm not really sure if it's worth it's price yet (no online multiplayer seems to drag it down a bit) and sharing keyboards or gamepads for multiplayer feels old fashioned lol...

Adding it to a digital distribution system like steam could speed up the rate that it can update or distributed and also provides the advertisement it needs. Note that this method do let steam have a small cut, but you could get much more customers that way.

+1 vote     reply to comment
Ziorich
Ziorich Jun 16 2009, 6:11am replied:

Not worth it? It cost like nothing to buy the pre-licence. One could easily earn that amount of money by simply moving someones lawn...

+3 votes     reply to comment
MrElusive603
MrElusive603 May 14 2010, 8:38am replied:

This is a good game with good ideas, but the controls are way too awkward.

+1 vote     reply to comment
Alfrodos
Alfrodos May 12 2009, 10:56am says:

Please, work under movement(so slow) and territory(in game you can stuck everywhere). And why all things are so small(on 1280x1024)? I believe you do something with loooooong loading.
...and...
Gameplay is cool!
Graphics are beautiful and effective!
Music is beautiful too!
Waiting for final release. Good Luck!

+2 votes     reply to comment
RagnarokX
RagnarokX Feb 22 2009, 6:46am says:

Where can i download this ?

+3 votes     reply to comment
Robots!
Robots! Feb 25 2009, 9:37pm replied: +3 votes     reply to comment
leilei
leilei Apr 2 2009, 1:33pm replied:

the game's finished already and can be purchased, though in any case, 'beta' does not qualify as being immune to any criticism.

+3 votes     reply to comment
Robots!
Robots! Apr 4 2009, 7:20pm replied:

its still very early in development.

+1 vote     reply to comment
npc_violent
npc_violent Apr 4 2009, 10:40pm replied:

Still if that is so, then we have the right to voice our opinions. I am sorry about that, but you're in the wrong to shun him for voicing his opinion. I mean after all, this community is bent on feedback and publicity of development.

+2 votes     reply to comment
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Cortex Command
Platforms
Windows, Mac
Developer & Publisher
Data Realms
Engine
Unknown
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Official Page
Datarealms.com
Release Date
Released Dec 28, 2006
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9.5

112 votes submitted.

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Highest Rated (4 agree) 10/10

One of the best indie games I've ever played.

Sep 19 2011, 1:43am by kazumo

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