Mine precious gold from the deformable terrain in order to buy better weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brain and bankrupt your opponent!

Old-school 2D sidescroller pixel graphics coupled with an extremely detailed physics simulation makes for a mix of nostalgia and surprising gameplay.

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Blog RSS Feed Report abuse Latest News: Build 26 is out!

13 comments by Uraikus on Sep 17th, 2011

Yup, a fresh build is out, immediately available here, or on the HIB download page for you dear Humble Bundle customers! Mostly fixes and tweaks in this one, but there’s some new fun content too!

  • Fixed broken custom pie menu options; now they work as advertised
  • Fixed over-drawing of glow effect on selection cursor and aiming reticules. No more fat glows
  • Fixed duplicate team objective cursors added each frame in activities.
  • Fixed additional (I think all!) mouse control conflicts with other control schemes.
  • Fixed resolution setting issue. The game will now try to use whatever res is set in settings.ini, no matter how high or silly it is. The in-game options menu will still automatically set to 2x fullscreen scaling on high resolutions though. This is a compromise between what will suit first time players, and the power users who want inappropriately high resolutions.
  • Gave the Coalition Gatling Drone some more Coalitionish sprites – Lizard
  • Added Thumper Grenade Launcher; tweaked Nailgun, Railgun, Scouting Rifle, Annihilator, and a lot of other stuff –CaveCricket48
  • Improved Lua AI sentry behavior. Improved aiming at very short distances – Abdul
  • The Dummy Rocklet now respond to delivery/stay/return orders properly – Abdul
  • Made grappling gun more mouse-friendly – CaveCricket48
  • The Lua AI was modified to make it easier to add custom behaviors. Humans try to fly to their targets after losing both their legs. Added a Lua AI for the Gatling Turret – Abdul
  • Updated enemy drops in activity scripts, fixed a bug on the Annihiliator – CaveCricket48
  • AI now fires the Annihiliator with longer-charged shots. – Abdul
  • Heavy Sniper rounds no longer bounce – CaveCricket48
  • Balancing of Blast Runner and Gatling Drone and Turrets – TheLastBanana

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Reap Cannon

Reap Cannon

Mar 31, 2009 Full Version 7 comments

It Reaps. i made this when i was experimenting with TDExplosives. it MAY lag if overused or you have a very old computer.

Elite Pack V2

Elite Pack V2

May 6, 2007 Full Version 6 comments

a futuristic mod that adds a new actor a dropship 10 weapons 2 bombs and a shield actors has long fly time due to special condest heat proof liquid nitrogen...

Post comment Comments  (50 - 60 of 82)
bomblol
bomblol Feb 21 2009, 12:18pm says:

I remember this game. Cool concept and graphics, ****** gameplay (even with the recommended dual analog controller)

+1 vote     reply to comment
Robots!
Robots! Feb 21 2009, 9:18pm replied:

****. you. if you dont like the genre, dont review.

+2 votes     reply to comment
bomblol
bomblol Mar 31 2009, 11:23pm replied:

I do like the genre you vapid ****, stop ******** your pants whenever someone criticises your game you ********. But it shouldn't matter whether someone likes a genre or not to review. (it wasn't a review anyway, it was a 2 sentence comment you pestiferous piece of ****) It isn't my fault the developers haven't spent half a goddamn hour playing their own game to see that the controls are so clunky only a goddamn fanboy (like you. pathetic may I add) could enjoy

+1 vote     reply to comment
Robots!
Robots! Apr 1 2009, 10:10am replied:

oh wow! look at that! its a stuck up prick who dosent ******* realize that the game isnt even ******* DONE YET.

*******.

-1 votes     reply to comment
npc_violent
npc_violent Apr 1 2009, 11:13pm replied:

Are you actually saying we're not allowed to comment on any WIP projects?

+2 votes     reply to comment
Robots!
Robots! Apr 4 2009, 12:43pm replied:

no. im saying that the game is nowhere near finished, and threfore, should not be thrown away so easily.

+1 vote     reply to comment
npc_violent
npc_violent Apr 4 2009, 5:17pm replied:

It's nowhere near finished? Not from the looks of it. I like the game and all but I have to agree with PoisonedV, the controls can be a bit clunky and you are a bit of a fan boy. Mind you, I do like this game, though it's not perfect.

+2 votes     reply to comment
Dra6o0n
Dra6o0n Jan 10 2009, 1:20am says:

It needs a mouse cursor ingame though, and have the keyboad+mouse controls to see a colored mouse cursor (if playing multiplayer, then maybe it can work differently.

-1 votes     reply to comment
Robots!
Robots! Jan 13 2009, 8:30pm replied:

... download the newest version.

+2 votes     reply to comment
Robots!
Robots! Jan 12 2009, 9:28am replied:

im confused about what you mean.

+2 votes     reply to comment
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Cortex Command
Platforms
Windows, Mac
Developer & Publisher
Data Realms
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Unknown
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Datarealms.com
Release Date
Released Dec 28, 2006
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Highest Rated (4 agree) 10/10

One of the best indie games I've ever played.

Sep 19 2011, 1:43am by kazumo

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