Mine precious gold from the deformable terrain in order to buy better weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brain and bankrupt your opponent!

Old-school 2D sidescroller pixel graphics coupled with an extremely detailed physics simulation makes for a mix of nostalgia and surprising gameplay.

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Blog RSS Feed Post news Report abuse Latest News: Build 26 is out!

13 comments by Uraikus on Sep 17th, 2011

Yup, a fresh build is out, immediately available here, or on the HIB download page for you dear Humble Bundle customers! Mostly fixes and tweaks in this one, but there’s some new fun content too!

  • Fixed broken custom pie menu options; now they work as advertised
  • Fixed over-drawing of glow effect on selection cursor and aiming reticules. No more fat glows
  • Fixed duplicate team objective cursors added each frame in activities.
  • Fixed additional (I think all!) mouse control conflicts with other control schemes.
  • Fixed resolution setting issue. The game will now try to use whatever res is set in settings.ini, no matter how high or silly it is. The in-game options menu will still automatically set to 2x fullscreen scaling on high resolutions though. This is a compromise between what will suit first time players, and the power users who want inappropriately high resolutions.
  • Gave the Coalition Gatling Drone some more Coalitionish sprites – Lizard
  • Added Thumper Grenade Launcher; tweaked Nailgun, Railgun, Scouting Rifle, Annihilator, and a lot of other stuff –CaveCricket48
  • Improved Lua AI sentry behavior. Improved aiming at very short distances – Abdul
  • The Dummy Rocklet now respond to delivery/stay/return orders properly – Abdul
  • Made grappling gun more mouse-friendly – CaveCricket48
  • The Lua AI was modified to make it easier to add custom behaviors. Humans try to fly to their targets after losing both their legs. Added a Lua AI for the Gatling Turret – Abdul
  • Updated enemy drops in activity scripts, fixed a bug on the Annihiliator – CaveCricket48
  • AI now fires the Annihiliator with longer-charged shots. – Abdul
  • Heavy Sniper rounds no longer bounceCaveCricket48
  • Balancing of Blast Runner and Gatling Drone and Turrets – TheLastBanana

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Mod Overpowered 1.2.3

Mod Overpowered 1.2.3

Nov 12, 2013 OPW (OverPoweredWeapons) Full Version 1 comment

this mod doesnt mean anything for me right now, in the mean while, im going to port it to the 1.5

MAC 11 mod

MAC 11 mod

Nov 25, 2012 MAC 11 mod Full Version 0 comments

This is the mod. hope you like it! if you have any suggestions, please don't hesitate to ask. again, it replaces the dummy rail pistol.

The Legend of zalo

The Legend of zalo

Sep 28, 2012 Full Version 0 comments

Here it is in all its glory. Unzip the file and place "zalo.rte" in your main Cortex Command directory (with the .exe).

CC-MW2.rte v0.8

CC-MW2.rte v0.8

May 20, 2011 CC - Modern Warfare 2 Full Version 1 comment

The alpha version of Cortex Command, this is the latest version, lots of new stuff, including lots of secondary fire modes activated with "Z" EDIT : now...

CC-MW2.rte Alpha Version

CC-MW2.rte Alpha Version

Dec 24, 2010 CC - Modern Warfare 2 Full Version 0 comments

The alpha version of Cortex Command, at the date of uploading this is half a year old. So no new stuff here :D

CrowGuard V1

CrowGuard V1

May 12, 2010 The CrowGuard Full Version 6 comments

Here it finally is, slowed due to exams, finished just before the next bout of exams hehe lots of new stuff more info below

Post comment Comments  (50 - 60 of 82)
bomblol Feb 21 2009 says:

I remember this game. Cool concept and graphics, ****** gameplay (even with the recommended dual analog controller)

+1 vote     reply to comment
Robots! Feb 21 2009 replied:

****. you. if you dont like the genre, dont review.

+2 votes     reply to comment
bomblol Mar 31 2009 replied:

I do like the genre you vapid ****, stop ******** your pants whenever someone criticises your game you ********. But it shouldn't matter whether someone likes a genre or not to review. (it wasn't a review anyway, it was a 2 sentence comment you pestiferous piece of ****) It isn't my fault the developers haven't spent half a goddamn hour playing their own game to see that the controls are so clunky only a goddamn fanboy (like you. pathetic may I add) could enjoy

+1 vote     reply to comment
Robots! Apr 1 2009 replied:

oh wow! look at that! its a stuck up prick who dosent ******* realize that the game isnt even ******* DONE YET.


-1 votes     reply to comment
leilei Apr 2 2009 replied:

the game's finished already and can be purchased, though in any case, 'beta' does not qualify as being immune to any criticism.

+3 votes     reply to comment
npc_violent Apr 1 2009 replied:

Are you actually saying we're not allowed to comment on any WIP projects?

+2 votes     reply to comment
Robots! Apr 4 2009 replied:

no. im saying that the game is nowhere near finished, and threfore, should not be thrown away so easily.

+1 vote     reply to comment
npc_violent Apr 4 2009 replied:

It's nowhere near finished? Not from the looks of it. I like the game and all but I have to agree with PoisonedV, the controls can be a bit clunky and you are a bit of a fan boy. Mind you, I do like this game, though it's not perfect.

+2 votes     reply to comment
Robots! Apr 4 2009 replied:

its still very early in development.

+1 vote     reply to comment
npc_violent Apr 4 2009 replied:

Still if that is so, then we have the right to voice our opinions. I am sorry about that, but you're in the wrong to shun him for voicing his opinion. I mean after all, this community is bent on feedback and publicity of development.

+2 votes     reply to comment
Dra6o0n Jan 10 2009 says:

It needs a mouse cursor ingame though, and have the keyboad+mouse controls to see a colored mouse cursor (if playing multiplayer, then maybe it can work differently.

-1 votes     reply to comment
Robots! Jan 13 2009 replied:

... download the newest version.

+2 votes     reply to comment
Robots! Jan 12 2009 replied:

im confused about what you mean.

+2 votes     reply to comment
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Cortex Command
Windows, Mac
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Data Realms
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Release Date
Released 2006
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111 votes submitted.

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Highest Rated (5 agree) 10/10

One of the best indie games I've ever played.

Sep 19 2011 by kazumo

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Cortex Command
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4 years ago
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