I started this on January 14, 2008, with the goal of reimplementing Blood (by Monolith software) on eDuke32 port, with which it shares the engine. That requires converting all Blood resources to Duke3d format and recreating the missing game mechanics. The idea of remaking Blood went to me when I tried to have a Cooperative game with friends. I didn't find a version of Blood which would run on modern computers, so I decided to remake it myself. At first, I wanted to remake just maps, leaving Duke3d mechanics untouched. Later on, I read about eDuke32 port, which offers reach script extensions and thus more !stuff! for port and total conversions. The first thing I did was recreating the Blood HUD under eDuke, and I managed to make it perfectly identical. Seeing the power eDuke32 scripts offer, I decided to proceed with full conversion. This site lets you keep track of the project, latest news are available here. Here's some screeshots:

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Main differences between Blood and Crossmatching

Design/Concepts Tutorial 6 comments

E1M4
You can't use any zombie head in "Kick the Head" attraction. Only three heads in front of the attraction.

E1M5
If you choose the wrong door in the room with 3 doors, the exit will be locked until the cannons stop firing.

E1M6
Cannons fire randomly after picking up Fire key.

E1M7
Crouching won't help you avoid Cheog's and gargoyles' attacks.

E2M4
You can't finish level without the Moon Key. It's probably a bug in Blood that allows you to crouch under the fence at the end of the level.

E2M5
Completely different way to reach the super secret.
You can't lock yourself in the underground tunnel.

E2M7
You don't need Boots of Jumping to pass the section after the presses.

BloodTC FAQ

BloodTC FAQ

Other Tutorial 2 comments

 

BloodTC on Linux

BloodTC on Linux

Installers Tutorial 2 comments

How to install eduke32 and BloodTC on Linux.

High Resolution Pack and Music Packs

High Resolution Pack and Music Packs

UI/HUD Tutorial 12 comments

High resolution menus, fonts, skyboxes, models and textures. 3 high quality music packs.

Add file RSS Files
BloodCM_v12.2016

BloodCM_v12.2016

Full Version 30 comments

Blood Crossmatching (BloodCM) version of December 2016 has all episodes from original game and Plasma Pack episode. Thernobog and Beast Boss also was...

BloodCM v02.2016

BloodCM v02.2016

Full Version 68 comments

Blood Crossmatching (BloodCM) version of February 2016 has all episodes from original game.

BloodCM v08.2015

BloodCM v08.2015

Full Version 25 comments

Blood Crossmatching (BloodCM) version of August 2015 has a lot of fixed, 3 episodes from original game.

BloodCM v06.2013

BloodCM v06.2013

Full Version 27 comments

BloodTC was renamed to Blood Crossmatching (BloodCM).Version of June 2013 has a lot of fixed, new Zombie, Cultists AI and 2 episodes from original game.

BloodTC 15.10.2012

BloodTC 15.10.2012

Full Version 5 comments

BloodTC was released again with some fixes and polymer support

BloodTC 29.09.2012

BloodTC 29.09.2012

Full Version 5 comments

New full release of BloodTC is avaible for download. Now BloodTC includes all maps of first episode, which was reconsturted on 100% (or 99% we'll see...

Comments  (0 - 10 of 171)
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Muleke_Trairao
Muleke_Trairao

Idk if this is a bug but the zombies never get back up after they die, even after shooting themt with the sawed-off shotgun. It doesn't matter the weapon, really.

I was playing on the the Well Done difficulty level, if that helps.

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madmaxine1
madmaxine1

Finally! After so many years I get to replay my favorite childhood shooters: Doom (with Brutal Doom), Duke Nukem 3D (Megaton Edition) and now Blood (Crossmatching of course). Thanks for putting the time and effort into making it.
P.S. For those of you that get stuck or find it to difficult, you can use the cheats from duke nukem 3d (dnkroz=god mode; dnkeys=get all keys; dnclip=no clip mode). Once activated just type it in a 2nd time to deactivate.

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--JoKeR--
--JoKeR--

i have no music. all the other sounds are there but no music

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aizem
aizem

I think you have to put it in the autoload folder, have a topic for this here
Moddb.com
(sorry the bad english, just want to help, works for me)

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Fredbob392
Fredbob392

Having two problems, not big ones, just kind of annoying. Random letters and numbers on screen are showing up scattered across the screen, especially the health. The other is that changing the status bar option between new and classic doesn't seem to do anything

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Fredbob392
Fredbob392

Also I'm now having the problem of having all doors unlocked from the start. Started happening in the level The Haunting

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C4RNAGE6
C4RNAGE6

The cultists TNT's are daaamn OP, they can fry you in any difficulty.

The bloated zombies are pretty easy, they miss most of their shots and they deal pretty low damage, they weren't like that in the original

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C4RNAGE6
C4RNAGE6

A bug report

This gate doesn't open no matter what i do

I.imgur.com

And a question: Is it possible to remove the fps/framerate limiter? it really feels weird being stuck at 60~67 FPS all the time.

Oh and, can you make the monsters sizes bigger? they look pretty tiny in my oppinion

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SHODANFreeman
SHODANFreeman

I tried to run a co-op game with a friend, but the game crashed instantly upon loading the map. Is there a command I need to use other than just -server and -connect?

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M210 Creator
M210

Modern eduke32 doesn't support multiplaye

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SHODANFreeman
SHODANFreeman

That's really sad. :(

Great work on the mod though, just wish I could relive some old school co-op with it.

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BloodCM
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