I started this on January 14, 2008, with the goal of reimplementing Blood (by Monolith software) on eDuke32 port, with which it shares the engine. That requires converting all Blood resources to Duke3d format and recreating the missing game mechanics. The idea of remaking Blood went to me when I tried to have a Cooperative game with friends. I didn't find a version of Blood which would run on modern computers, so I decided to remake it myself. At first, I wanted to remake just maps, leaving Duke3d mechanics untouched. Later on, I read about eDuke32 port, which offers reach script extensions and thus more !stuff! for port and total conversions. The first thing I did was recreating the Blood HUD under eDuke, and I managed to make it perfectly identical. Seeing the power eDuke32 scripts offer, I decided to proceed with full conversion. This site lets you keep track of the project, latest news are available here. Here's some screeshots:

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BloodCM_v12.2016

BloodCM_v12.2016

Full Version 31 comments

Blood Crossmatching (BloodCM) version of December 2016 has all episodes from original game and Plasma Pack episode. Thernobog and Beast Boss also was...

BloodCM v02.2016

BloodCM v02.2016

Full Version 68 comments

Blood Crossmatching (BloodCM) version of February 2016 has all episodes from original game.

BloodCM v08.2015

BloodCM v08.2015

Full Version 25 comments

Blood Crossmatching (BloodCM) version of August 2015 has a lot of fixed, 3 episodes from original game.

BloodCM v06.2013

BloodCM v06.2013

Full Version 27 comments

BloodTC was renamed to Blood Crossmatching (BloodCM).Version of June 2013 has a lot of fixed, new Zombie, Cultists AI and 2 episodes from original game.

BloodTC 15.10.2012

BloodTC 15.10.2012

Full Version 5 comments

BloodTC was released again with some fixes and polymer support

BloodTC 29.09.2012

BloodTC 29.09.2012

Full Version 5 comments

New full release of BloodTC is avaible for download. Now BloodTC includes all maps of first episode, which was reconsturted on 100% (or 99% we'll see...

Comments  (0 - 10 of 176)
jaguarstepan96
jaguarstepan96

I apologize in advance for my English, I am from Russia. I would like to note some shortcomings. At shooting from the automatic machine from enemies the blood almost does not flow and zombie heads do not depart. In the original game, shooting from the machine was very bloody. Also Caleb's cry breaks off right after it ceases to burn. Although in the original the cry was played out to the end. Perhaps the next nelochet is related to my curved hands, but the port does not work properly as an auto-targeting. If you turn off the ability to look up and down to get into mice or spiders, for example, it's impossible. Even in the squat. And also I would like to note that in the original game there were more good skyboxes. I'm guessing it's in the port for Duke. Of course, my comment probably looks like a nit-pick, but I hope that it turned out to be useful. I wish you a success development)

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burak9393
burak9393

Are you working on Cryptic Passage or Will you ever do it? I'll keep donating you my friend good work.

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|Totalitarian|
|Totalitarian|

Had a blast with this last year. Good game, good port. Highly recommended.

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Dukeis1
Dukeis1

What are you using to convert the blood maps to Duke format?

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Muleke_Trairao
Muleke_Trairao

Idk if this is a bug but the zombies never get back up after they die, even after shooting themt with the sawed-off shotgun. It doesn't matter the weapon, really.

I was playing on the the Well Done difficulty level, if that helps.

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madmaxine1
madmaxine1

Finally! After so many years I get to replay my favorite childhood shooters: Doom (with Brutal Doom), Duke Nukem 3D (Megaton Edition) and now Blood (Crossmatching of course). Thanks for putting the time and effort into making it.
P.S. For those of you that get stuck or find it to difficult, you can use the cheats from duke nukem 3d (dnkroz=god mode; dnkeys=get all keys; dnclip=no clip mode). Once activated just type it in a 2nd time to deactivate.

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--JoKeR--
--JoKeR--

i have no music. all the other sounds are there but no music

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aizem
aizem

I think you have to put it in the autoload folder, have a topic for this here
Moddb.com
(sorry the bad english, just want to help, works for me)

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BloodCM
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Windows, Linux
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BloodCM developers
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EDuke32
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War
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