I started this on January 14, 2008, with the goal of reimplementing Blood (by Monolith software) on eDuke32 port, with which it shares the engine. That requires converting all Blood resources to Duke3d format and recreating the missing game mechanics. The idea of remaking Blood went to me when I tried to have a Cooperative game with friends. I didn't find a version of Blood which would run on modern computers, so I decided to remake it myself. At first, I wanted to remake just maps, leaving Duke3d mechanics untouched. Later on, I read about eDuke32 port, which offers reach script extensions and thus more !stuff! for port and total conversions. The first thing I did was recreating the Blood HUD under eDuke, and I managed to make it perfectly identical. Seeing the power eDuke32 scripts offer, I decided to proceed with full conversion. This site lets you keep track of the project, latest news are available here. Here's some screeshots:

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Main differences between Blood and Crossmatching

Design/Concepts Tutorial 4 comments

E1M4
You can't use any zombie head in "Kick the Head" attraction. Only three heads in front of the attraction.

E1M5
If you choose the wrong door in the room with 3 doors, the exit will be locked until the cannons stop firing.

E1M6
Cannons fire randomly after picking up Fire key.

E1M7
Crouching won't help you avoid Cheog's and gargoyles' attacks.

E2M4
You can't finish level without the Moon Key. It's probably a bug in Blood that allows you to crouch under the fence at the end of the level.

E2M5
Completely different way to reach the super secret.
You can't lock yourself in the underground tunnel.

E2M7
You don't need Boots of Jumping to pass the section after the presses.

BloodTC FAQ

BloodTC FAQ

Other Tutorial 1 comment

 

BloodTC on Linux

BloodTC on Linux

Installers Tutorial 2 comments

How to install eduke32 and BloodTC on Linux.

High Resolution Pack and Music Packs

High Resolution Pack and Music Packs

UI/HUD Tutorial 0 comments

High resolution menus, fonts, skyboxes, models and textures. 3 high quality music packs.

BloodCM v02.2016

BloodCM v02.2016

Full Version 26 comments

Blood Crossmatching (BloodCM) version of February 2016 has all episodes from original game.

BloodCM v08.2015

BloodCM v08.2015

Full Version 26 comments

Blood Crossmatching (BloodCM) version of August 2015 has a lot of fixed, 3 episodes from original game.

BloodCM v06.2013

BloodCM v06.2013

Full Version 27 comments

BloodTC was renamed to Blood Crossmatching (BloodCM).Version of June 2013 has a lot of fixed, new Zombie, Cultists AI and 2 episodes from original game.

BloodTC 15.10.2012

BloodTC 15.10.2012

Full Version 5 comments

BloodTC was released again with some fixes and polymer support

BloodTC 29.09.2012

BloodTC 29.09.2012

Full Version 4 comments

New full release of BloodTC is avaible for download. Now BloodTC includes all maps of first episode, which was reconsturted on 100% (or 99% we'll see...

Post comment Comments  (20 - 30 of 110)
Kil3r
Kil3r

Are we gunna see a spooky scary Halloween update :O?

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Luktom100
Luktom100

Nope, hehehe :P

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FritzOfGermania
FritzOfGermania

When is the new version?

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M210 Creator
M210

Latest version of BloodCM is 06.2013...new version not released yet.
It will be release when third episode will be complete

Reply Good karma+1 vote
Jasonsalyer
Jasonsalyer

Just a question, where is written "user map" what kind of map can I load? like .map? or .wad? Is there some web site where can I download maps?

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M210 Creator
M210

You can load Duke3D *.map format only, but BloodCM is my TC for Duke3D and it's hasn't other maps.

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M210 Creator
M210

Hi all. We still working on BloodCM, but episode 3 not completed yet, therefore we can't make a new release.

New release will have new enemies AI, more performance and a lot of bug fixes. But we need to complete this episode 3 before:)

Reply Good karma+8 votes
Jasonsalyer
Jasonsalyer

I don't have words to explain what kind of feeling you made me feel. You are my hero! I register just to say tank you!
Superlative!!!

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Guest
Guest

I am impressed with your project! I hope that you improve the animations of the monsters and make them taller to make them closer to the original game, I also hope that it's possible for you put in the full motion cutscenes! Thanks!

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Guest
Guest

I am an Italian guy, and I fall in love with Blood long time ago... Keep going your brillant job, beacause yuo are our only hope!!!

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Kil3r101
Kil3r101

YES! Good to hear!!!!

Reply Good karma Bad karma+1 vote
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BloodCM
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