I started this on January 14, 2008, with the goal of reimplementing Blood (by Monolith software) on eDuke32 port, with which it shares the engine. That requires converting all Blood resources to Duke3d format and recreating the missing game mechanics. The idea of remaking Blood went to me when I tried to have a Cooperative game with friends. I didn't find a version of Blood which would run on modern computers, so I decided to remake it myself. At first, I wanted to remake just maps, leaving Duke3d mechanics untouched. Later on, I read about eDuke32 port, which offers reach script extensions and thus more !stuff! for port and total conversions. The first thing I did was recreating the Blood HUD under eDuke, and I managed to make it perfectly identical. Seeing the power eDuke32 scripts offer, I decided to proceed with full conversion. This site lets you keep track of the project, latest news are available here. Here's some screeshots:
You can't use any zombie head in "Kick the Head" attraction. Only three heads in front of the attraction.
If you choose the wrong door in the room with 3 doors, the exit will be locked until the cannons stop firing.
Cannons fire randomly after picking up Fire key.
Crouching won't help you avoid Cheog's and gargoyles' attacks.
You can't finish level without the Moon Key. It's probably a bug in Blood that allows you to crouch under the fence at the end of the level.
Completely different way to reach the super secret.
You can't lock yourself in the underground tunnel.
You don't need Boots of Jumping to pass the section after the presses.
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