I started this on January 14, 2008, with the goal of reimplementing Blood (by Monolith software) on eDuke32 port, with which it shares the engine. That requires converting all Blood resources to Duke3d format and recreating the missing game mechanics. The idea of remaking Blood went to me when I tried to have a Cooperative game with friends. I didn't find a version of Blood which would run on modern computers, so I decided to remake it myself. At first, I wanted to remake just maps, leaving Duke3d mechanics untouched. Later on, I read about eDuke32 port, which offers reach script extensions and thus more !stuff! for port and total conversions. The first thing I did was recreating the Blood HUD under eDuke, and I managed to make it perfectly identical. Seeing the power eDuke32 scripts offer, I decided to proceed with full conversion. This site lets you keep track of the project, latest news are available here. Here's some screeshots:

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Main differences between Blood and Crossmatching

Design/Concepts Tutorial 4 comments

E1M4
You can't use any zombie head in "Kick the Head" attraction. Only three heads in front of the attraction.

E1M5
If you choose the wrong door in the room with 3 doors, the exit will be locked until the cannons stop firing.

E1M6
Cannons fire randomly after picking up Fire key.

E1M7
Crouching won't help you avoid Cheog's and gargoyles' attacks.

E2M4
You can't finish level without the Moon Key. It's probably a bug in Blood that allows you to crouch under the fence at the end of the level.

E2M5
Completely different way to reach the super secret.
You can't lock yourself in the underground tunnel.

E2M7
You don't need Boots of Jumping to pass the section after the presses.

BloodTC FAQ

BloodTC FAQ

Other Tutorial 1 comment

 

BloodTC on Linux

BloodTC on Linux

Installers Tutorial 2 comments

How to install eduke32 and BloodTC on Linux.

High Resolution Pack and Music Packs

High Resolution Pack and Music Packs

UI/HUD Tutorial 0 comments

High resolution menus, fonts, skyboxes, models and textures. 3 high quality music packs.

BloodCM v02.2016

BloodCM v02.2016

Full Version 24 comments

Blood Crossmatching (BloodCM) version of February 2016 has all episodes from original game.

BloodCM v08.2015

BloodCM v08.2015

Full Version 26 comments

Blood Crossmatching (BloodCM) version of August 2015 has a lot of fixed, 3 episodes from original game.

BloodCM v06.2013

BloodCM v06.2013

Full Version 27 comments

BloodTC was renamed to Blood Crossmatching (BloodCM).Version of June 2013 has a lot of fixed, new Zombie, Cultists AI and 2 episodes from original game.

BloodTC 15.10.2012

BloodTC 15.10.2012

Full Version 5 comments

BloodTC was released again with some fixes and polymer support

BloodTC 29.09.2012

BloodTC 29.09.2012

Full Version 4 comments

New full release of BloodTC is avaible for download. Now BloodTC includes all maps of first episode, which was reconsturted on 100% (or 99% we'll see...

Post comment Comments  (10 - 20 of 109)
Guest
Guest

Good job M210 :D New BloodCM support custom maps ?

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M210 Creator
M210

BloodCM will never support original Blood maps, because its a eDuke32, which support duke3d custom maps only

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WayneHarper
WayneHarper

When Will multiplayer be added?

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M210 Creator
M210

When developers of eduke32 will add it...im just a mod developer for eduke32

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An_Unknown_Player
An_Unknown_Player

The closest Remake to the Original blood, especially because it's based on the Same engine (Probably not the same engine version, but still the best remake of Blood ) Really good job .

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Duke64Nukem
Duke64Nukem

Best way to play Blood

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FritzOfGermania
FritzOfGermania

How long until the new episode is complete?

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D1rkGER
D1rkGER

Smells dead in here.....sadly :(

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satrac75
satrac75

Hi M210 Please continue this wonderful work.

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Luktom100
Luktom100

Co whats up? Hows the third episode going on?

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Kil3r
Kil3r

Are we gunna see a spooky scary Halloween update :O?

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Luktom100
Luktom100

Nope, hehehe :P

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