I started this on January 14, 2008, with the goal of reimplementing Blood (by Monolith software) on eDuke32 port, with which it shares the engine. That requires converting all Blood resources to Duke3d format and recreating the missing game mechanics. The idea of remaking Blood went to me when I tried to have a Cooperative game with friends. I didn't find a version of Blood which would run on modern computers, so I decided to remake it myself. At first, I wanted to remake just maps, leaving Duke3d mechanics untouched. Later on, I read about eDuke32 port, which offers reach script extensions and thus more !stuff! for port and total conversions. The first thing I did was recreating the Blood HUD under eDuke, and I managed to make it perfectly identical. Seeing the power eDuke32 scripts offer, I decided to proceed with full conversion. This site lets you keep track of the project, latest news are available here. Here's some screeshots:

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New polymer shade table comparison E2M7: Bowels of the Earth E2M5: The Haunting
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BloodCM v08.2015

BloodCM v08.2015

Aug 28, 2015 Full Version 17 comments

Blood Crossmatching (BloodCM) version of August 2015 has a lot of fixed, 3 episodes from original game.

BloodCM v06.2013

BloodCM v06.2013

Jun 5, 2013 Full Version 27 comments

BloodTC was renamed to Blood Crossmatching (BloodCM).Version of June 2013 has a lot of fixed, new Zombie, Cultists AI and 2 episodes from original game.

BloodTC 15.10.2012

BloodTC 15.10.2012

Oct 15, 2012 Full Version 5 comments

BloodTC was released again with some fixes and polymer support

BloodTC 29.09.2012

BloodTC 29.09.2012

Sep 28, 2012 Full Version 4 comments

New full release of BloodTC is avaible for download. Now BloodTC includes all maps of first episode, which was reconsturted on 100% (or 99% we'll see...

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Guest
Guest Nov 15 2013 says:

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FSGFSD
FSGFSD Nov 16 2013 replied:

Not yet. eduke32 doesn't support custom cutscenes. Developers have some plans for them, though.

+1 vote     reply to comment
D1rkGER
D1rkGER Nov 8 2013 says:

Looks really great - i just created an account to track your game. Keep up the good work. Looking foward to your next update....

Blood ftw !

+2 votes     reply to comment
Luktom100
Luktom100 Nov 6 2013 says:

So, hows the development going on ?? When the next relase will be ready ??

+1 vote     reply to comment
FSGFSD
FSGFSD Nov 16 2013 replied:

Maybe December or early 2014.

+2 votes     reply to comment
Ryan432120
Ryan432120 Oct 20 2013 says:

I must say, i tried this mod and its an amazing Remake of the old Blood game, Kudos to the team who made this, However I notice there are some missing Animations for burning monsters.

In this remake when you set a enemy on fire the animation looks a little glitchy and it is missing the side ways the rear & back of the monsters thats on fire.

See this link for what i mean : Youtube.com

Still i really enjoyed this remake, Keep this up, hope this can be fixed, Awesome Remake !!!

+2 votes     reply to comment
FSGFSD
FSGFSD Nov 16 2013 replied:

Animation will be completely remade in the next release due to some eduke32 improvements.

+1 vote     reply to comment
MajorFoley
MajorFoley Oct 18 2013 says:

I didnt mind this, although they did seem to add a couple of changes like a bat at the very start of the first level and the corsshair is ridiculously screwed for me when i load it on 1920x1080 but im looking forward to more releases

+1 vote     reply to comment
FSGFSD
FSGFSD Oct 20 2013 replied:

There always was the bat on e1m1 in the original game.
Try to change crosshair size in settings.

+1 vote     reply to comment
Guest
Guest Nov 15 2013 replied:

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FSGFSD
FSGFSD Nov 16 2013 replied:

Thanks. We'll check it out.

+1 vote     reply to comment
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BloodCM
Platforms
Windows, Linux
Developer
BloodCM developers
Engine
EDuke32
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Official Page
M210.duke4.net
Release Date
TBD
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Genre
First Person Shooter
Theme
War
Players
Single Player
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Indie
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BloodCM
BloodCM
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Last Update
2 years ago
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152 members
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