I started this on January 14, 2008, with the goal of reimplementing Blood (by Monolith software) on eDuke32 port, with which it shares the engine. That requires converting all Blood resources to Duke3d format and recreating the missing game mechanics. The idea of remaking Blood went to me when I tried to have a Cooperative game with friends. I didn't find a version of Blood which would run on modern computers, so I decided to remake it myself. At first, I wanted to remake just maps, leaving Duke3d mechanics untouched. Later on, I read about eDuke32 port, which offers reach script extensions and thus more !stuff! for port and total conversions. The first thing I did was recreating the Blood HUD under eDuke, and I managed to make it perfectly identical. Seeing the power eDuke32 scripts offer, I decided to proceed with full conversion. This site lets you keep track of the project, latest news are available here. Here's some screeshots:

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BloodCM v06.2013

BloodCM v06.2013

Jun 5, 2013 Full Version 20 comments

BloodTC was renamed to Blood Crossmatching (BloodCM).Version of June 2013 has a lot of fixed, new Zombie, Cultists AI and 2 episodes from original game.

BloodTC 15.10.2012

BloodTC 15.10.2012

Oct 15, 2012 Full Version 5 comments

BloodTC was released again with some fixes and polymer support

BloodTC 29.09.2012

BloodTC 29.09.2012

Sep 28, 2012 Full Version 4 comments

New full release of BloodTC is avaible for download. Now BloodTC includes all maps of first episode, which was reconsturted on 100% (or 99% we'll see...

BloodTC (alpha 30 jun 2011)

BloodTC (alpha 30 jun 2011)

Jun 30, 2011 Demo 2 comments

I have made else one release. Some fixes, some effects and slide door system and dynamite was corrected...and may be some more :)

BloodTC (alpha 29 apr 2011)

BloodTC (alpha 29 apr 2011)

Apr 28, 2011 Demo 3 comments

BloodTC is a recreation of Blood (by Monolith Productions) for EDuke32 to bring all the fun and action of Blood to the EDuke32 port. This mod will be...

Post comment Comments  (40 - 50 of 82)
TheUnbeholden Aug 26 2013, 9:13am says:

I wouldn't mind some news articles every once awhile. Could get it featured, and linked to the Blood 1 and 2 pages. Seeing as you are getting close it would help hype things up for Blood's resurrection.
You should get in the habit of posting a changelog in the description, so we have something read while downloading.

+3 votes     reply to comment
hendruck Aug 19 2013, 10:54am says:

Hi, I love your work! Good job so far. Me and my brother are playing this remake and somehow my brother has fps issues after the second level. I don't believe his pc is the issue so are you familiar with this problem and if yes do you have a fix/tweak to get rid of the stuttering?

+1 vote     reply to comment
FSGFSD Aug 20 2013, 3:47pm replied:

Yes, Bloodcm has some issues with performance because of a big amount of advanced scripts. But we're always working on optimization.

+2 votes     reply to comment
Luktom100 Aug 18 2013, 3:30pm says:

Is it possible, that the next relase will include third and fourh episode together?? Becouse i saw on Duke4.net site, that third one is 60% complete, and fourth one is 40% complete. Also what about the bats?? I remeber that on higher difficulty settings, they were attacking the player.

+1 vote     reply to comment
FSGFSD Aug 19 2013, 3:36am replied:

We'll probably make a new release as soon as 3rd episode is ready.
Different enemies' behavior on different skill levels is still not ready. It requires advanced AI, that M210 is currently working on.

+1 vote     reply to comment
FritzOfTheSS Aug 16 2013, 7:20pm replied:

What about life essence from the cult members?

+1 vote     reply to comment
FSGFSD Aug 18 2013, 1:13pm replied:

Yes. It's a minor fix.

+1 vote     reply to comment
FritzOfTheSS Aug 18 2013, 1:15pm replied:

Thank you so much.

When should the new update roll in?

+1 vote     reply to comment
FSGFSD Aug 18 2013, 1:35pm replied:

SOON™ When It's Done TBD

Also, some news about eduke32 Android port. Still not sure, if it can run mods though, but it would be awesome if it will.

+1 vote     reply to comment
FritzOfTheSS Aug 18 2013, 1:37pm replied:

Oh, okay.

And you sound like the ROTT Dev team =P

+1 vote     reply to comment
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