The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently undergoing a major engine overhaul to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!

Post news Report RSS Today's Progress! (May 31st)

We're debugging some issues with the physics on larger entities, as well as setting things up for a return of the Lite version of the game. We'd like it so your friends can try out and play...

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Today's Progress

To help orient players, we've added the compass and "legs" Halo-style when you look down!

We're also still debugging some issues with the physics on larger entities, as well as setting things up for a return of the Lite version of the game. We'd like it so your friends can try out and play the latest version of the game without having to pay.

The major limitations for the Lite version at the moment will be 32x32x32 max-sized entities in multiplayer and editor, with further limitations to the characters (limited inventory, item usage, etc) as the main game is developed.

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