The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently undergoing a major engine overhaul to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!

Post news Report RSS Today's Progress! (April 25th)

DayShine was able to help us work on the crash-on startup issue! If you've had the problem before, try the latest version (0.56.0d) and if it crashes please report the results of your log.txt here!.

Posted by on

TODAY'S PROGRESS REPORT!

Indev 0.56.0d

DayShine was able to help us work on the crash-on startup issue! If you've had the problem before, try the latest version (0.56.0d) and if it crashes please report the results of your log.txt here!.

We've determined that older video cards without "multiple render target" support cannot run Blockade Runner, and so the minimum requirements for Blockade Runner have been adjusted!

Crash when Placing Plating

A "texture quality" option has been included with Indev 0.56.0d that allows you to set the texture resolution for an entity.

Setting the textures to "low" may resolve the crashes that were occurring when some PC's placed plating / prefabs, and we'd like for those who've experienced the problem to try it and let us know if it works!


Texture Options

Blockade Runner archways by Micah!
Micah's new archway prefabs in progress.


Tomorrow we'll have the results of the priority voting and will also be including some new items to vote for! If you haven't voted or have some requests, you might want to head over to the voting page now!

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: