The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently undergoing a major engine overhaul to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!

Post news Report RSS Indev 0.55.1 is available! Improved lighting, catwalks and more!

Over 17 new prefabs, many bug fixes, corrected deferred lighting on angles and interiors, placeable catwalks, terminal prefabs and more!

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Supporters can download it here!


TODAY'S BUILD

Angles and Lighting!

Most of the angles respond to the lighting properly! Nathan's got a plan to correct them all with one fell swoop, but couldn't get to it in time for this developement iteration. Maybe next time!

Screenshots from Indev 0.55.1!

Interiors and Lighting!

Most of the interiors now have normal maps and will respond accurately to the lighting! There is a specularity issue we're aware of though where walls will "shine" in a sort of chaotic pattern if you look at it just right. It's getting there!

Screenshots from Indev 0.55.1!

Prefabs and Lighting!

Most of the interiors now have normal maps and will respond accurately to the lighting! There is a specularity issue we're aware of though where walls will "shine" in a sort of chaotic pattern if you look at it just right. It's getting there!

Screenshots from Indev 0.55.1!

Directional Light Option!

A solid wall of light can come from the milkyway to help brighten up the hull of your ship!

Screenshots from Indev 0.55.1!

Added over 17 Prefabs!

Check the "Structure > Door" area of the Material bar to place all the new prefabs!

Prefab: Catwalks!

Catwalks can be built piece-by-piece and will be used as low weight / low cost access to areas of your ship. Fairly weak, but saves on the requires materials to build!

Screenshots from Indev 0.55.1!

Prefab: Hydroponic Plants!

Plants will be able to be grown for food and can act as natural air purifiers for your ship.

Screenshots from Indev 0.55.1!

Prefab: Power Plant!

Generators will provide the raw electricity for devices throughout your ship! Early generators will be in one piece, but later incarnations will be modular for customization.

Screenshots from Indev 0.55.1!

Prefab: Terminal!

Terminals will be able to provide information and control over your ship!

Screenshots from Indev 0.55.1!

Prefabs are Moddable!

Prefab objects are capable of being modded into Blockade Runner, so if you have any modelling skills, start thinking about non-blocky objects that you'd like to see in the game!

Advanced Crash-on-startup Log

If you crash on start-up, please re-submit the log.txt into this thread, as it gives more specific details for us to diagnose the crashing problem with!


Changelog

Features

  • added over 17 prefabs (most found in Structures > Doors)
  • added catwalk prefabs
  • added cockpit prefabs
  • added ladder prefab
  • added terminal prefab
  • added flashlight in launch mode
  • added corrected lighting for angles
  • added corrected lighting for prefabs

Bug Fixes

  • fixed aspect ratio was not maintained at certain resolutions
  • fixed prefabs sometimes would have incorrect collision boxes
  • fixed prefabs could be placed overtop of each other
  • fixed large prefabs placed near boundaries could crash the game
  • fixed flight mode tooltip showing "Disabled Temporarily"
  • fixed using Symmetry field would cause preview box to disappear
  • fixed "B" key wouldn't select interiors properly
  • fixed ladder blocks would not rotate properly
  • fixed loading W28 ships could have double lights fire weapons
  • fixed loading entities would cause prefabs to appear black
  • fixed loading entities would result in screwed up interiors
  • fixed default interior had an improper floor setup
  • removed forced UAC elevation for admin Win7/Vista users

Report bugs in the Bug Reports [0.55.X], and stay tuned for further updates!


Voting Results!

We've gone over the old voting formula and made a nifty app for us to perform the calculations!

According to the results from the last vote (with over 114 voters!), "Human Movement" has gained significant ground from being #3, but is still behind the #1 "Improved Flight" by just a hair.

The momentum behind Human Movement is overwhelming though (9 out of 10 ordered Human Movement as No.1 Priority!), and has been noted. Stand by!

#1. Improved Thrusters
#2. Human Movement (+1)
#3. Improved Weapons (-1)

Voting for this priority list is now closed, we'll have another for everyone to vote on tomorrow or so


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