The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently undergoing a major engine overhaul to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!

Post news Report RSS Blockade Runner - Today's Progress Report!

Gabe Nathan and Aaron were wrapped up today in testing Nathan's new damage system in the multiplayer!

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TODAY'S PROGRESS REPORT!

Gabe Nathan and Aaron were wrapped up today in testing Nathan's new damage system in the multiplayer!

We're looking to get a release out with the multiplayer by the end of the week, and today was a big step towards it!

Screenshots from Today's Multiplayer Test!

Multiplayer Destruction! Multiplayer Destruction! Multiplayer Destruction!

Interface Concept

Blockade Runner's first person interface will evolve with the game, however we've got to have an idea on where interface elements will be beforehand.

To that end, take a peek at our Photoshop mockup overlayed in the game!

The minimap resides in the top-left, connected players (and their status) on top, health and experience points in the top right, current objectives on the right, inventory on the bottom, player chat (/ game events) in the bottom-left, available actions in the center-bottom, and immediate directions in the center-top.

Interface Concept

Tomorrow

Micah's video animation of a "Rock Monster" character, and possibly an explanation of Solenium2 (So2), the marvelous substance that makes space travel possible in Blockade Runner!

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