Battle Cry of Freedom, brings brutal real-time first and third person combat set in the 19th Century America, presenting players with the opportunity to re-fight the American Civil War as either the Union or the Confederates. A wide range of Troop Types, ranging from the common soldiers to musicians and artillery, all with their own purpose and tasks.

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Blog RSS Feed Report abuse Latest News: Napoleonic Wars v1.1 Public Beta!

3 comments by lord_olafson on May 14th, 2013

Hello and welcome back to our Developer Blog. Today due to an imminent release, we have an announcement to make about Napoleonic Wars! 

As some of you may have noticed, the new Napoleonic Wars patch is currently in Beta and is now available on Steam. The purpose of this beta is to kill any bugs that may appear, and to balance out all the new maps so we can have a perfect final release. So do not hesitate to post your feedback! 

Flying Squirrel Entertainment has also decided to now provide an official 200 player Siege server, and an official 200 player Battle server. Both servers will run all the new maps, and most of the old maps. Any suggestions with regards to the map rotations being used on our servers are highly appreciated! 

To learn more about the Patch, please read our Fifth Developer Blog where we go into a little more detail.
But for those of you who don’t like to read all that much, here is a condensed version of the feature list: 

New Features
- Added the following new British units; Sailor, Marine and Post Captain.
- Added the following new French units; Sailor, Marine and Post Captain.
- Added pirate voices for the british ship crew.
- Added a new big Frigate ship scene prop.
- Added a lot of exciting new maps and map fixes.

New Maps
Battle
- Ambush
- Saint’s Isle
- Forest Palisade
- Sjotofta

Siege
- Fort al Hafya
- Fort de Chartres
- Citadelle Napoleon 
- Charge to the Rhine
- Siege of Toulon
- Fort George
- Fort Bashir
- Fort Nylas
- Fort Brochet

General Changes
- When a unit dies that carries a shovel in his backpack, it will always be dropped on the floor so people can pick it up and use it to remove earthworks that might be in the way.
- Added a extra caption to Internal Admin chat, so you can tell them apart.

Balance Changes
- Reduced the length of the cavalry swords a bit, they had ghostly long range.
- Made all artillery less accurate on long range to balance the powerfull destruction force.
- Reduced the range an explosion would have by 30%, to balance the extremely powerful howitzers and mortars.
- Made cannonballs lose more force on ground hit and bounce less to make them less unstoppable.
- Made pistols some more accurate, it will now really hit within the player visible circle, to balance them, the reload is now slightly slower though.
- Decreased the damage the rifle in melee would inflict, they were more powerful than most real melee weapons
- Reduced the health of all medium and heavy horses to balance their classes.
- Made the armor points of the british cavalry helmets to be on par with other factions helmets.
- Removed the blunderbuss from the selection for russian dragoon cavalry they were too powerfull for that class.

Bug Fixes
- Fixed a bug with some rocks uses in maps that were not having a collision mesh which allowed people to hide in.
- Fixed all colision meshes for trees, should now not block bullets on wrong places, and some trees were walk through, now not anymore.
- Fixed collision mesh for the sandbags which will now block bullets on the right places and not in thin air.
- Fixed colisionmesh of the couch so it won't block bullets in thin air.
- Fixed that when you switch your weapon to melee you would walk slower.
- Fixed all cases that some ranks and some units were running faster or slower than others.
- Fixed a bug in the admin panel that it sometimes selected the wrong player, or does not work at all when clicking a player.
- Fixed a bug that allowed the prussian guard drummer to ride horses.
- Fixed a glitch that allowed you to teleport into a building by playing a piano from it’s backside.
- Fixed an exploit that allowed you to play two tunes at once as a musician.
- Fixed a bug in siege that some doors are reversed, can be walked through when closed and so on.
- ze_treasure prop will now always give out pirate hats to the user.
- Fixed a bug that spawned birds randomly on all custom maps.

Join the Public Beta!
To activate the Beta please follow these simple steps:

Steam
Activation code: beta
1.) Open up your steam library. Find Mount & Blade Warband, then right click the game to bring up a list of options. Select the “Properties” tab. 
2.) Now you see a small popup, along the top there are several tabs, slide your gaze along until you find the one titled “BETAS”. 
3.) Then type in the activation code "beta", press “check code” then ok. Steam will then automatically start the installation after a few moments. 

Non Steam
Client patch: (Needs 1.000 installed!)
www.flyingsquirrelent.eu/mb_warband_napoleonic_wars_upgrade_1000_to_1100.exe

Client full installer:
www.fsegames.eu/mb_warband_napoleonic_wars_setup_1100.exe

Thanks for reading.
Flying Squirrel Entertainment

To take part in the discussion of this Blog please go here

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Post comment Comments  (0 - 10 of 33)
Scripty
Scripty May 15 2013, 12:44pm says:

I cant wait to try this. hope theres a single player mode in the future

+3 votes     reply to comment
Giamme
Giamme May 10 2013, 2:56pm says:

Amazing,
I'm tarking!

+2 votes     reply to comment
plyuto518
plyuto518 Apr 19 2013, 4:02pm says:

I think you guys should add a night and day cycle into the mulit-player sieges or battles!

+5 votes     reply to comment
nikolas5243
nikolas5243 Apr 19 2013, 6:45pm replied:

wow, copying me.

-3 votes     reply to comment
plyuto518
plyuto518 Apr 19 2013, 10:16pm replied:

YOU COPIED ME NIK!

-3 votes     reply to comment
nikolas5243
nikolas5243 Apr 20 2013, 6:14pm replied:

U be lien

-2 votes     reply to comment
TerrorBaby
TerrorBaby Apr 2 2013, 4:14pm says:

I'm wondering: will we be able to buy BCoF on steam when it comes out or maybe as a early acces game??
anyways looks awesome guys

+5 votes     reply to comment
lord_olafson
lord_olafson Apr 3 2013, 6:14am replied:

We plan to release the game on steam.

+4 votes     reply to comment
Beobart
Beobart Apr 2 2013, 12:47pm says:

And...eh... you wanna take money for this, right?

+4 votes     reply to comment
Guest
Guest Feb 17 2013, 11:43pm says:

Is there any chance of a harry turtle dove type mod along with it? a guns of the south per say?

+2 votes     reply to comment
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Battle Cry of Freedom
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