Battle Cry of Freedom, brings brutal real-time first and third person combat set in the 19th Century America, presenting players with the opportunity to re-fight the American Civil War as either the Union or the Confederates. It features a wide range of Troop Types, ranging from the common soldiers to musicians and artillery, all with their own purpose and tasks.

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frigid123
frigid123 Jan 14 2014, 4:54pm says:

hopefully the dead will improve

+3 votes     reply to comment
lord_olafson
lord_olafson Apr 3 2014, 6:32am replied:

Keep in mind that everything is heavily WIP

+3 votes     reply to comment
frigid123
frigid123 Apr 3 2014, 4:53pm replied:

nigga thats why i said improve

+2 votes     reply to comment
frigid123
frigid123 Jan 14 2014, 4:57pm says:

like more natural

+2 votes     reply to comment
adun7777
adun7777 Jan 15 2014, 2:46pm says:

Actually gun back then didnt instakill (except Vital though), wounded could be nice feature or bleeding, just saying

+2 votes     reply to comment
lord_olafson
lord_olafson Apr 3 2014, 6:32am replied:

We are planning a feature for bleeding out and bandaging yourself.

+1 vote     reply to comment
GERSillySausage
GERSillySausage Jun 30 2014, 7:15am replied:

This is in fact correct, though a strike from a Minie Lead ball in .50-.60 caliber would almost certainly cripple you, break many bones, and lead to heavy blood loss. With the medical procedures in that time, you were lucky if an engagement cost you an Arm or a Leg; a chest/vital shot, and you would be done for.

+1 vote     reply to comment
1gameboyc
1gameboyc Jul 5 2014, 2:17pm replied:

Because they're low velocity they shatter the bone on impact, not break. That's why they just amputate every time.

+1 vote     reply to comment
1gameboyc
1gameboyc Jul 5 2014, 2:16pm replied:

.58 Caliber slow velocity minee ball had a 2/3 chance of killing you in about 10 minutes, if not kill you on the spot. Also the confederacy had a wide variety of .63 caliber muskets (not rifled) as well. Those pretty much kill you instantly

+1 vote     reply to comment
scrag
scrag Jan 15 2014, 3:23pm says:

Yeah it would be awesome if once you ran out of health from musket fire you withered and flailed around for about a minute on the ground until you got healed by a medic, shot again (killing you), stabbed by an enemy (killing you), or bled out and just died.

But only if you got shot by a musket, melee and cannon shot should be insta kills for simplicity.

+1 vote     reply to comment
lord_olafson
lord_olafson Apr 3 2014, 6:33am replied:

Damage will be calculated depending on the speed the bullet travels upon impact, the clothes the player is wearing, where it hits and what bullet is hitting him.

+1 vote     reply to comment
Guest
Guest Jan 18 2014, 1:58pm says:

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lord_olafson
lord_olafson Apr 3 2014, 6:34am replied:

We do not want a too complicated damage system. We think that it might slow down gameplay and eliminated the usefullness of lines, as keeping up with a line will be very hard when hit in the leg.

+1 vote     reply to comment
Manu_La_Capuche
Manu_La_Capuche Feb 6 2014, 10:10am says:

Could you tell us a little more (as far as you can) about the reloading process? Will it be NW like, so to speak 'tap' then reload automatically straight through, or will it be more realistic like the reload process divided into several distinct steps you can abort then continue later where you had left the reloading of your musket. You'd have to 'tap' again for each reloading step (like 1) picking and tearing cartidge 2) set powder and cartidge 3) ramming cartidge 4) **** the musket etc.
Thanks for acclaring!

+1 vote     reply to comment
lord_olafson
lord_olafson Apr 3 2014, 6:35am replied:

It will be in different steps. 7 to be exact. Each step can be canceled and returned to at a later stage.
We are also planning to introduce a quick loading system which makes it possible to load the musket in a shorter time.

+2 votes     reply to comment
GERSillySausage
GERSillySausage Jun 30 2014, 7:18am replied:

Like a Tap Load with round shot? I know that British Infantrymen had Minie Balls for reloading, and then some ammunition with smaller bullets especially designed to be loaded faster, at the expense of accuracy. This allowed tactical surpression fire. THis tactic was seen in some colonial conflicts, e.g. the crimean war of 1853-1856.

+1 vote     reply to comment
Guest
Guest Jun 22 2014, 11:42am says:

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