Arcane Worlds 0.1 :: Demo
Feb 25, 2013 Demo 0 commentsSee the News tab to get more informations about the changes.
A game inspired by Magic Carpet, with modern graphics and features, to name some: simulated water and lava, swarms of creatures, generated worlds. You play as a sorcerer, exploring mysterious worlds, changing them, discovering ancient secrets, creating new spells, fighting creatures and other mages, building and destroying as you please.
2 comments by PlaysGames11 on Feb 25th, 2013
ADDED:
+ Birds
+ Pause menu
CHANGED:
* GUI
* Game font
You can now press 'Esc' to show the Pause menu that pause the game and allow you to change the graphics settings in real time, without having to close the game and restart it.
Visit the Ranmantaru website to buy the game or try the demo. Follow the Twitter to keep up to date, and don't forget to track the game !
See the News tab to get more informations about the changes.
Arcane Worlds 0.09 :: New graphics, new fireball and smoke effects
Update of Arcane Worlds including a new creature, the Mana Gathers
A new update of arcane worlds including mana and probably the last version of ALPHA
Don't need Administrator privileges :: The 0.06 release - Added first buildings and player health
The 0.06 release - Added first buildings and player health
Latest tweets from @elecdog
Magic circle in Arcane Worlds: T.co #screenshotsaturday
22hours 20mins ago
@AlexFiliUK Thanks! I'm working on the next update now.
May 1 2013, 11:58am
World map in Arcane Worlds: T.co #screenshotsaturday
Apr 27 2013, 12:16pm
@McFunkypants It's nice, but I don't like the time limit.
Apr 15 2013, 11:29am
Some generated enemies in LEVEL UP! T.co #screenshotsaturday
Apr 6 2013, 6:36pm
@MichaelPConsoli I use Bluehost and it's pretty good. There are occasional downtimes but no longer than 15 minutes usually.
Mar 31 2013, 12:47pm
Blog post and video about Arcane Worlds 0.10: T.co
Feb 25 2013, 12:13pm
Arcane Worlds 0.10 released (birds and in-game menu), video and blog post coming soon: T.co
Feb 25 2013, 10:17am
Birds in Arcane Worlds. T.co I still need to fix several things before releasing the update.
Feb 23 2013, 9:17am
Spells UI in Arcane Worlds now works with the new GUI system. I'm going to add some in-game options next. T.co
Feb 6 2013, 9:24am
Understood, it would be nice to have joystick emulation as an option since I use K&M and not pad.
As always thanks for your answers. Keep on the good work.
Yeah, now I remember the never ending movement in MC, true, it is annoying, I agree.
Regarding the movements: are you going to implement it like in MC, ie. when you want to circle strafe you just move the mouse once, you don't have to keep moving it like in FPSs?
I'm going with FPS-like controls for now, since they are more common.
What you suggest is essentially joystick emulation with mouse, and is used in some flight simulators, both aircraft and space combat ones. I might add it as an option. Gamepad support could be useful too, and quite similar.
I'm working on GUI now (as well as researching several things), so next version is likely to have in-game menu and options, and I might add some control options too.
Ok, I tried it out on my main rig: it goes very nicely and it is rather good looking for a beta.
A couple of questions: are you going to modify the avatar moves? I mean in MC the avatar had inertia that made you move a little after you've stopped IIRC.
Another thing is: the game appear set in a desolated planet like the moon, what are you putting in to make it feel more life like?
Combat: is there's something wrong with me or dragon's attacks can't be dodged?
Are you going to implement a "better" control method like in MC where if you did move the mouse you keep going into that direction rather than have to move tho mouse endlessly?
Thanks and keep on the good work.
I might add some inertia. But in MC there was no such thing. It had aircraft-like controls, speed up/down, not move forward/backward. It's terrible actually, they had special button to stop movement.
In AW, you can double-tap forward or backward movement button to "dash", so you'll fly fast without holding the button. It's like acceleration spell in MC, but it's always with you. You can also hold Shift to move faster. With these, it's possible to dodge dragons, but it takes some practice. Also, you can just shoot them with more powerful spells :)
As for moon-likeness, I'm going to add more objects, including trees and other vegetation. I'm going to cover some parts of the land with grass and add clouds and weather. And of course, there'll be land dwellers, both aggressive and neutral.
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Thanks elecdog, but imho there's no need to put efforts on this, I mean it is not my first rig and is clearly a computer which has been outperformed by cheap modern ones and hardly peeps around here will run AW on such a bucket.
I just keep it always on to surf the web and for minor tasks (because it just draw a handful of Watts) instead of the 250W monster that sits right beside it, a AMD 955 + 4GB + 6950, nothing cutting edge but rather a decent computer which can easily crunch everything I throw at it.
I totally forgot to take a look at AW 0.09 on my main rig, I'll do it tonight. :)
If you are just insterested in performance on low end PC in this case I can provide all the data.
I'm not going to optimize it much right now. And I think when it'll get into release stage, DX10-class GPUs and 2-core CPUs (or better) will be virtually everywhere, which will be good enough for running it with decent settings.
Tried the 0.09 in lowest quality.
On a Sempron 3200+, 1GBRAM and GF6100 it ran in Slow motion, like 8 FPS, I still have to try on a proper computer.
That said I like the general feeling, but I still don't like the fluffy carebears. :)
I'll post someting more accurate in the next days when I'll be able to give it a try on decent PC.
Keep on the good work.
GF6100 might be too weak for it.
I can tell more if you post a screenshot of stats screen (F1).