Choose a perk and get rewards for supporting Arcane Worlds !

Arcane Worlds is a game inspired by Magic Carpet, with modern graphics and features, to name some: simulated water and lava, swarms of creatures, generated worlds. You play as a sorcerer, exploring mysterious worlds, changing them, discovering ancient secrets, creating new spells, fighting creatures and other mages, building and destroying as you please.

FEATURES

New engine with enhanced graphics, audio and physics
Dozen of spells and monsters
Infinite amount of different worlds, automatically generated
Play in singleplayer or in multiplayer with friends
Available on Steam and Desura






Arcane Worlds 0.22 :: Demo

          
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Blog RSS Feed Report abuse Latest News: Arcane Worlds on Indiegogo !

1 comment by PlaysGames11 on Oct 8th, 2014

Announce : Arcane Worlds v0.25 is now released on Steam and Desura, and the demo is coming here but you can download it on the Ranmataru website
Yes, you read that correctly : Arcane Worlds is now on Indiegogo !
And you can now be the critical part of a game design process : a funder !

Click on the Indiegogo logo up there and you will be redirected on the official funding page (opens in a new window)

Unfortunately, the Early Access sales are quite low now, and not  enough to fund the development up to the release. I can get a part-time  job to pay the bills, but that'll seriously slow down the development,  and I'll have to cut a lot from the game too.

Getting funding from a publisher or an investor is an option too, but  crowd-funding is better since it's less limiting creatively, so I'd  like to try IndieGoGo first.

I won't abandon Arcane Worlds, even if the IndieGoGo campaign won't  reach its goal. I really want to create a Magic Carpet remake and expand  on it, and I owe it to the people who already trusted me by purchasing  the game on Early Access. So here I am, asking for your help to let me  finish the game, and hopefully, make it great.

- Alexey Volynskov


NOTE : Every perks, except for "Singleplayer", include a name tag in the credits of the game.
NOTE 2 : Every perks, except for "Singleplayer" and "Multiplayer", include the possibility to name something in the world of the game (like a town, a creature, ect... Wizards are special characters and you need to choose the perk "Wizard" at least to name a wizard).
NOTE 3 : Game keys are delivered on Steam and Desura.

60% goes to development, 25% goes to taxes, 15% goes to everything else (music, payment processing, ect)


Huge thank you to everyone that followed, follow and will follow the game development. You can show your interest to the game by picking a perk and help us developing the game, or by sharing it on social media :)

- Europa A. and Alexey V. -

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Arcane Worlds 0.25 :: Demo

Arcane Worlds 0.25 :: Demo

Oct 8, 2014 Demo 0 comments

Installer for the 0.25 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.24 :: Demo

Arcane Worlds 0.24 :: Demo

Sep 7, 2014 Demo 0 comments

Installer for the 0.24 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.23 :: Demo

Arcane Worlds 0.23 :: Demo

Aug 13, 2014 Demo 1 comment

Installer for the 0.23 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.22 :: Demo

Arcane Worlds 0.22 :: Demo

Jul 27, 2014 Demo 0 comments

Installer for the 0.22 version of Arcane Worlds, adding few new features and several bug fixes.

Arcane Worlds 0.21 :: Demo

Arcane Worlds 0.21 :: Demo

Jun 28, 2014 Demo 0 comments

Installer for the 0.21 version of Arcane Worlds, adding a few of new features and several bug fixes.

Arcane Worlds 0.20 :: Demo

Arcane Worlds 0.20 :: Demo

Jun 10, 2014 Demo 1 comment

Installer for the 0.20 version of Arcane Worlds, adding a few of new features and several bug fixes.

Post comment Comments  (0 - 10 of 135)
Zhery
Zhery Sep 4 2014, 12:30am says:

Like the environment.

+1 vote     reply to comment
Guest
Guest May 1 2014, 4:56pm says:

Hi,

It would be nice if you would add an 'invert-y as'-function add to the game, because I like to play games when i go up with the mouse, the screen go up.

So please can u add it?

Sinceraly!

+2 votes     reply to comment
elecdog
elecdog Jun 10 2014, 10:11pm replied:

Added!

+3 votes     reply to comment
jasonleav
jasonleav Jan 1 2014, 2:27am says:

Hello elecdog,
This game looks great. I just had a question. Now that you are greenlit are you going be offering the game on steam exclusively? or will i still be able to get updates from desura or wherever i buy it? i Have nothing against steam really. But i do not have the internet at my home. So i download games elsewhere and play them at home. Every time i get into a game they go exclusively to steam lol. Thanks for any info,

Jason

+2 votes     reply to comment
elecdog
elecdog Jan 1 2014, 8:31am replied:

No, it'll still be available and updated DRM-free on my site, Desura, IGS store etc.

You'll also get a Steam key if you buy it before it's released on Steam. I'm not sure about after that though.

+2 votes     reply to comment
BZant
BZant Dec 27 2013, 6:30pm says:

Can someone post the system minimum requirements to play this game? I have a fairly old (but still decent) laptop I tried playing this on and got absolutely HORRIBLE stuttering, lag, and I couldnt even play. At all. Thats how horrible it was. A real shame too because the game looks very pretty and I would have liked to try it out. I would like to know the system requirements so I know if it was the game (bugs or what not) or if I just needed to upgrade to a new computer to play. (which wont be for awhile but itll be something to look forward to i guess)

+2 votes     reply to comment
elecdog
elecdog Dec 28 2013, 3:00am replied:

Unfortunately, it's still in flux so it's hard to tell the final system requirements. You obviously meet the minimum ones to technically run it.

Things to try:
Set the graphics quality to "low". The game won't look as good, but should run much better graphics-wise.
Press F2 to pause game logic updates. That'll stop water/lava simulation that takes a lot of CPU time. If it removes lag, your CPU is likely too slow. If not, video card is an issue.

I suspect it might have performance issues with integrated Intel graphics, but I can't test that for now.

+3 votes     reply to comment
PlaysGames11
PlaysGames11 Dec 5 2013, 3:55pm replied:

Sorry, but my hard drive still in repair state, so I can't publish anything as I don't have any data, I can just upload the demo installer on the IndieDB page.

+3 votes     reply to comment
elecdog
elecdog Dec 10 2013, 12:58pm replied:

No problem, it's not approved by Desura yet anyway.

+3 votes     reply to comment
PlaysGames11
PlaysGames11 Dec 13 2013, 8:43am replied:

So indiedb became useless ??

+3 votes     reply to comment
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Arcane Worlds
Platform
Windows
Developer & Publisher
Ranmantaru Games
Engine
Custom Built
Contact
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Official Page
Ranmantaru.com
Release Date
Released Oct 9, 2013
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Community Rating

Average

8.7

16 votes submitted.

You Say

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Ratings closed.

Style
Genre
First Person Shooter
Theme
Fantasy
Players
Single & Multiplayer
Project
Indie
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Twitter

Latest tweets from @elecdog

@StephanieRct That's why I wrote a compiler to deal with C++ stuff for me :)

Oct 18 2014, 9:04pm

@TheQuinnspiracy Star Control 2 with procedurally generated world and story. Genetical programming thing.

Oct 18 2014, 3:51pm

RT @CM_Games: Any devs out there know differences in sales on the various consoles? Which is the best? #gamedev

Oct 18 2014, 3:22pm

Oh hey! That totally unpopular IndieGoGo campaign is still running: T.co

Oct 17 2014, 11:48pm

@devolverdigital Just sent again, should be from ranmantaru(dot)com.

Oct 17 2014, 3:34pm

@devolverdigital I wrote to you about my game Arcane Worlds a week ago, did you get the email?

Oct 17 2014, 3:27pm

@metkis Switching LEVEL UP! to 2D instead of 2.5D voxels, looks bad because I didn't repaint the tiles yet etc. T.co

Oct 16 2014, 7:02pm

RT @tha_rami: Whoa! @gameloadingtv is almost there. Go go go T.co

Oct 16 2014, 6:56pm

@blankslatejoe I saw reviewers judge game engine quality by the graphics/animation of the game. They saw no difference between the two.

Oct 16 2014, 3:56pm

@McFunkypants Yeah. It's about contrast too, if your scene is somewhat realistic, overlay of abstract shapes is more contrasting.

Oct 15 2014, 12:07pm

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