Arcane Worlds is a game inspired by Magic Carpet, with modern graphics and features, to name some: simulated water and lava, swarms of creatures, generated worlds. You play as a sorcerer, exploring mysterious worlds, changing them, discovering ancient secrets, creating new spells, fighting creatures and other mages, building and destroying as you please.


New engine with enhanced graphics, audio and physics
Dozen of spells and monsters
Infinite amount of different worlds, automatically generated
Play in singleplayer or in multiplayer with friends
Available on Steam and Desura

Arcane Worlds 0.26 :: Demo


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Blog RSS Feed Post news Report abuse Latest News: [Update] Arcane Worlds 0.25 and 0.26

1 comment by PlaysGames11 on Mar 7th, 2015

Two updates in one row, 0.25 is about "mana tactics", 0.26 is about graphical update. See the details below ! :)

Change log: 0.26

  • New shadows.
  • New anti-aliasing method (TAA).
  • Tree foliage now uses a much less detailed model in the distance, for performance.
  • Tried to improve water simulation performance on some CPUs.
  • Added rim lighting and adjusted land textures.
  • Disabled stylistic post-processing effect by default, you can toggle it with F5.
  • Various rendering optimizations.
  • Sound volume instead of master volume in settings.

Change log: 0.25

  • Mana is now "wild" by default and should be claimed with the new Claim Mana spell.
  • Gatherers only pick up mana owned by the player now, ignoring the wild mana.
  • Player's maximum mana depends on the mana stored in the castle now.
  • Player's mana regeneration rate now depends on the mana owned (claimed) by the player.
  • Made gatherers pick up mana much more efficiently.
  • Gatherers can be damaged and killed now, both by enemies and the player.
  • Rebalanced spell mana costs and some other parameters.
  • Extra mana (above castle's capacity) is now expelled from the castle.
  • Added normal (non-dark) birds.
  • Added gatherer summon and death effects and sounds.
  • Added gatherers' info to HUD.
  • Mana, gatherers and player's missiles are now visible on the map.
  • Added dotted line to the castle on the map.
  • Spell icon turns semi-transparent now when the spell can't be cast.
  • Made Fracture spell stronger and improved its effect aesthetically.
  • Updated the tutorial to teach about claiming mana.
  • Fixed items appearing inside menhirs sometimes.
  • Added additional screen message with smaller text, mostly for the tutorial.
  • Added world gameplay time to script, also displayed on the performance stats screen.
  • Changed the way C++ and Squirrel objects are linked internally.

Arcane Worlds 0.26 :: Demo


Required :
200Mo free hard disk space
Dual-Core CPU @ 2.00 GHz
ATI Radeon HD 6xxx series OR Nvidia GTX 5xx/6xx series
4Go of RAM

Best :
1Go hard disk free space (futures updates)
Dual-Core CPU @ 3.00 GHz
ATI Radeon HD 7xxx series/R9 2xx series OR Nvidia GTX 6xx/7xx series
4Go of RAM

This game is not very CPU-intensive, but need some graphic card power. Integrated GPUs like Intel ones may not work. A-series APU from AMD should work.
If you encounter a problem while launching or playing the game, please report the error. Please update your graphic card driver before posting : AMD or NVIDIA

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Arcane Worlds 0.26 :: Demo

Arcane Worlds 0.26 :: Demo

Mar 7, 2015 Demo 0 comments

Installer for the 0.26 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.25 :: Demo

Arcane Worlds 0.25 :: Demo

Oct 8, 2014 Demo 0 comments

Installer for the 0.25 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.24 :: Demo

Arcane Worlds 0.24 :: Demo

Sep 7, 2014 Demo 0 comments

Installer for the 0.24 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.23 :: Demo

Arcane Worlds 0.23 :: Demo

Aug 13, 2014 Demo 1 comment

Installer for the 0.23 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.22 :: Demo

Arcane Worlds 0.22 :: Demo

Jul 27, 2014 Demo 0 comments

Installer for the 0.22 version of Arcane Worlds, adding few new features and several bug fixes.

Arcane Worlds 0.21 :: Demo

Arcane Worlds 0.21 :: Demo

Jun 28, 2014 Demo 0 comments

Installer for the 0.21 version of Arcane Worlds, adding a few of new features and several bug fixes.

Post comment Comments  (20 - 30 of 134)
Genseric Oct 18 2013, 5:13pm says:

Hey, I made a video about the demo:

Looks good :-)

+2 votes     reply to comment
elecdog Creator
elecdog Oct 19 2013, 5:59am replied:


+4 votes   reply to comment
Guest Oct 17 2013, 4:56am says:

This comment is currently awaiting admin approval, join now to view.

Shumbok Oct 20 2013, 4:13am replied:

I can approve that, Ranmantaru Games was so kind to gave me one Key for a lottery. So go on and Greenlight it under :
and win it on my FB page ;)
(German Page and only before 22.10.13)

+1 vote     reply to comment
Crosmando Oct 15 2013, 10:35pm says:

Hey, I preordered this via your website quite a while ago now, any chance for those of us that did getting a copy on Desura?

+2 votes     reply to comment
elecdog Creator
elecdog Oct 16 2013, 1:20am replied:

Yes, all who bought the game on my site got the Desura code (and will get Steam one when the game will be Greenlit).

Just get to the page where you download the alpha, and your code should be there. If you have trouble with that, contact me by email or via Desura message, and I'll help you.

+3 votes   reply to comment
falco1029 Oct 15 2013, 8:43am says:

What's in the full game that's not in the demo? I can't find anything that explains it.

+2 votes     reply to comment
elecdog Creator
elecdog Oct 15 2013, 10:30am replied:

More spells currently (both initial and those you can find in the world). The difference between full game and the demo will get larger as the game is developed, especially when story mode will be added.

+2 votes   reply to comment
gsilver Oct 12 2013, 10:58pm says:

Hi. I just tried the alpha, and I have some comments for things that I feel the game needs:
1. A ceiling (invisible) - As-is, you can fly so far up that the entire world is nothing but a indistinct blue ring
2. A more flight-like movement model - Right now, it basically feels like mouselook, especially with the instant starting and stopping, as well as basically instant turning.
3. A floor - Just for kicks, I cast pit repeatedly on a tree until I was so far underground that the outside was just a slim light overhead.
4. A character model - Looking down and seeing your carpet and/or shadow would help a lot with immersion.

And obviously a lot more things to make it a complete game, but things like this should be planned for as early as possible.

+1 vote     reply to comment
melcator Dec 6 2013, 12:52pm replied:

After playing this game for a while and figuring out how it worked, I turned on the mana cheat, and I have to say, it might be hard to put a ceiling in this game.
If you use the fracture spell a lot or volcano a lot, the ceiling would have to rise with the landmass otherwise you would be stuck between the floor and the ceiling unable to move.
And due to the nature of the fracture spell, that would be one messed up ceiling lol.

Edit: Dunno why it's showing up as a reply to this comment...was meant to reply to the guy saying the game needed a ceiling?

+2 votes     reply to comment
elecdog Creator
elecdog Oct 13 2013, 12:16am replied:

Thanks for your feedback.
I'm going to improve flight, several people complained about it too. Adding character shadow is easy, but I don't like to define the character more.
I considered adding ceiling, especially when I'll have clouds, but I missed the floor, thanks.

+4 votes   reply to comment
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Arcane Worlds
Developer & Publisher
Ranmantaru Games
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Release Date
Released Oct 9, 2013
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First Person Shooter
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