Arcane Worlds is a game inspired by Magic Carpet, with modern graphics and features, to name some: simulated water and lava, swarms of creatures, generated worlds. You play as a sorcerer, exploring mysterious worlds, changing them, discovering ancient secrets, creating new spells, fighting creatures and other mages, building and destroying as you please.

FEATURES

New engine with enhanced graphics, audio and physics
Dozen of spells and monsters
Infinite amount of different worlds, automatically generated
Play in singleplayer or in multiplayer with friends
Available on Steam and Desura






Arcane Worlds 0.25 :: Demo


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0 comments by PlaysGames11 on Oct 28th, 2014

Thanks to everyone who backed the campaign!

Unfortunately, with only 1% and 8 days left, it's unlikely to be funded. I'm trying some publishers, but no luck so far. I won't abandon Arcane Worlds, but I need to pay my bills, so I'm looking for a job now. I'm going to set up Patreon as well, and try some other things, like finishing my other game LEVEL UP! and getting it on Steam.

That means Arcane Worlds updates will be slow, and I have no idea when the next one will be released for now.

If you still want the game, buy it on my site or any other stores (including Steam). If you want to give me more money, itch.io allows you to set your price above the minimum.

I might try it again on the Kickstarter next year, if I'll find someone who can help me to set it up

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Arcane Worlds 0.25 :: Demo

Arcane Worlds 0.25 :: Demo

Oct 8, 2014 Demo 0 comments

Installer for the 0.25 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.24 :: Demo

Arcane Worlds 0.24 :: Demo

Sep 7, 2014 Demo 0 comments

Installer for the 0.24 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.23 :: Demo

Arcane Worlds 0.23 :: Demo

Aug 13, 2014 Demo 1 comment

Installer for the 0.23 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.22 :: Demo

Arcane Worlds 0.22 :: Demo

Jul 27, 2014 Demo 0 comments

Installer for the 0.22 version of Arcane Worlds, adding few new features and several bug fixes.

Arcane Worlds 0.21 :: Demo

Arcane Worlds 0.21 :: Demo

Jun 28, 2014 Demo 0 comments

Installer for the 0.21 version of Arcane Worlds, adding a few of new features and several bug fixes.

Arcane Worlds 0.20 :: Demo

Arcane Worlds 0.20 :: Demo

Jun 10, 2014 Demo 1 comment

Installer for the 0.20 version of Arcane Worlds, adding a few of new features and several bug fixes.

Post comment Comments  (50 - 60 of 135)
Judicat0r
Judicat0r Dec 26 2012, 4:55pm says:

Yeah, now I remember the never ending movement in MC, true, it is annoying, I agree.

Regarding the movements: are you going to implement it like in MC, ie. when you want to circle strafe you just move the mouse once, you don't have to keep moving it like in FPSs?

+2 votes     reply to comment
elecdog Creator
elecdog Dec 27 2012, 10:27am replied:

I'm going with FPS-like controls for now, since they are more common.

What you suggest is essentially joystick emulation with mouse, and is used in some flight simulators, both aircraft and space combat ones. I might add it as an option. Gamepad support could be useful too, and quite similar.

I'm working on GUI now (as well as researching several things), so next version is likely to have in-game menu and options, and I might add some control options too.

+3 votes   reply to comment
Judicat0r
Judicat0r Dec 25 2012, 5:51am says:

Ok, I tried it out on my main rig: it goes very nicely and it is rather good looking for a beta.

A couple of questions: are you going to modify the avatar moves? I mean in MC the avatar had inertia that made you move a little after you've stopped IIRC.

Another thing is: the game appear set in a desolated planet like the moon, what are you putting in to make it feel more life like?

Combat: is there's something wrong with me or dragon's attacks can't be dodged?

Are you going to implement a "better" control method like in MC where if you did move the mouse you keep going into that direction rather than have to move tho mouse endlessly?

Thanks and keep on the good work.

+2 votes     reply to comment
elecdog Creator
elecdog Dec 26 2012, 6:27am replied:

I might add some inertia. But in MC there was no such thing. It had aircraft-like controls, speed up/down, not move forward/backward. It's terrible actually, they had special button to stop movement.

In AW, you can double-tap forward or backward movement button to "dash", so you'll fly fast without holding the button. It's like acceleration spell in MC, but it's always with you. You can also hold Shift to move faster. With these, it's possible to dodge dragons, but it takes some practice. Also, you can just shoot them with more powerful spells :)

As for moon-likeness, I'm going to add more objects, including trees and other vegetation. I'm going to cover some parts of the land with grass and add clouds and weather. And of course, there'll be land dwellers, both aggressive and neutral.

+3 votes   reply to comment
Guest
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elecdog Creator
elecdog Jun 11 2013, 8:19pm replied:

Yeah, I'm going to make it transparent.

+1 vote   reply to comment
Judicat0r
Judicat0r Dec 20 2012, 5:04am says:

Thanks elecdog, but imho there's no need to put efforts on this, I mean it is not my first rig and is clearly a computer which has been outperformed by cheap modern ones and hardly peeps around here will run AW on such a bucket.
I just keep it always on to surf the web and for minor tasks (because it just draw a handful of Watts) instead of the 250W monster that sits right beside it, a AMD 955 + 4GB + 6950, nothing cutting edge but rather a decent computer which can easily crunch everything I throw at it.

I totally forgot to take a look at AW 0.09 on my main rig, I'll do it tonight. :)

If you are just insterested in performance on low end PC in this case I can provide all the data.

+2 votes     reply to comment
elecdog Creator
elecdog Dec 21 2012, 8:16am replied:

I'm not going to optimize it much right now. And I think when it'll get into release stage, DX10-class GPUs and 2-core CPUs (or better) will be virtually everywhere, which will be good enough for running it with decent settings.

+2 votes   reply to comment
Judicat0r
Judicat0r Dec 18 2012, 7:19am says:

Tried the 0.09 in lowest quality.
On a Sempron 3200+, 1GBRAM and GF6100 it ran in Slow motion, like 8 FPS, I still have to try on a proper computer.
That said I like the general feeling, but I still don't like the fluffy carebears. :)
I'll post someting more accurate in the next days when I'll be able to give it a try on decent PC.
Keep on the good work.

+2 votes     reply to comment
elecdog Creator
elecdog Dec 18 2012, 5:42pm replied:

GF6100 might be too weak for it.
I can tell more if you post a screenshot of stats screen (F1).

+2 votes   reply to comment
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Arcane Worlds
Platform
Windows
Developer & Publisher
Ranmantaru Games
Engine
Custom Built
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Official Page
Ranmantaru.com
Release Date
Released Oct 9, 2013
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Style
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First Person Shooter
Theme
Fantasy
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Single & Multiplayer
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