Arcane Worlds is a game inspired by Magic Carpet, with modern graphics and features, to name some: simulated water and lava, swarms of creatures, generated worlds. You play as a sorcerer, exploring mysterious worlds, changing them, discovering ancient secrets, creating new spells, fighting creatures and other mages, building and destroying as you please.


New engine with enhanced graphics, audio and physics
Dozen of spells and monsters
Infinite amount of different worlds, automatically generated
Play in singleplayer or in multiplayer with friends
Available on Steam and Desura

Arcane Worlds 0.22 :: Demo



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0 comments by PlaysGames11 on Aug 13th, 2014

Arcane Worlds 0.23 :: Demo


Required :
200Mo free hard disk space
Dual-Core CPU @ 2.00 GHz
ATI Radeon HD 6xxx series OR Nvidia GTX 5xx/6xx series
4Go of RAM

Best :
1Go hard disk free space (futures updates)
Dual-Core CPU @ 3.00 GHz
ATI Radeon HD 7xxx series/R9 2xx series OR Nvidia GTX 6xx/7xx series
4Go of RAM

This game is not very CPU-intensive, but need some graphic card power. Integrated GPUs like Intel ones may not work. A-series APU from AMD should work.
If you encounter a problem while launching or playing the game, please report the error. Please update your graphic card driver before posting : AMD or NVIDIA

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Arcane Worlds 0.23 :: Demo

Arcane Worlds 0.23 :: Demo

Aug 13, 2014 Demo 1 comment

Installer for the 0.23 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.22 :: Demo

Arcane Worlds 0.22 :: Demo

Jul 27, 2014 Demo 0 comments

Installer for the 0.22 version of Arcane Worlds, adding few new features and several bug fixes.

Arcane Worlds 0.21 :: Demo

Arcane Worlds 0.21 :: Demo

Jun 28, 2014 Demo 0 comments

Installer for the 0.21 version of Arcane Worlds, adding a few of new features and several bug fixes.

Arcane Worlds 0.20 :: Demo

Arcane Worlds 0.20 :: Demo

Jun 10, 2014 Demo 1 comment

Installer for the 0.20 version of Arcane Worlds, adding a few of new features and several bug fixes.

Arcane Worlds 0.16 :: Demo

Arcane Worlds 0.16 :: Demo

Oct 22, 2013 Demo 0 comments

Installer for the 0.16 version of Arcane Worlds, adding a few of new rocky things and several bug fixes.

Arcane Worlds 0.15

Arcane Worlds 0.15

Sep 22, 2013 Demo 3 comments

Installer for the 0.15 version of Arcane Worlds, adding sounds and several other features.

Post comment Comments  (50 - 60 of 134)
Judicat0r Dec 26 2012, 4:55pm says:

Yeah, now I remember the never ending movement in MC, true, it is annoying, I agree.

Regarding the movements: are you going to implement it like in MC, ie. when you want to circle strafe you just move the mouse once, you don't have to keep moving it like in FPSs?

+2 votes     reply to comment
Judicat0r Dec 25 2012, 5:51am says:

Ok, I tried it out on my main rig: it goes very nicely and it is rather good looking for a beta.

A couple of questions: are you going to modify the avatar moves? I mean in MC the avatar had inertia that made you move a little after you've stopped IIRC.

Another thing is: the game appear set in a desolated planet like the moon, what are you putting in to make it feel more life like?

Combat: is there's something wrong with me or dragon's attacks can't be dodged?

Are you going to implement a "better" control method like in MC where if you did move the mouse you keep going into that direction rather than have to move tho mouse endlessly?

Thanks and keep on the good work.

+2 votes     reply to comment
elecdog Dec 26 2012, 6:27am replied:

I might add some inertia. But in MC there was no such thing. It had aircraft-like controls, speed up/down, not move forward/backward. It's terrible actually, they had special button to stop movement.

In AW, you can double-tap forward or backward movement button to "dash", so you'll fly fast without holding the button. It's like acceleration spell in MC, but it's always with you. You can also hold Shift to move faster. With these, it's possible to dodge dragons, but it takes some practice. Also, you can just shoot them with more powerful spells :)

As for moon-likeness, I'm going to add more objects, including trees and other vegetation. I'm going to cover some parts of the land with grass and add clouds and weather. And of course, there'll be land dwellers, both aggressive and neutral.

+3 votes     reply to comment
Guest Mar 17 2013, 9:31pm replied:

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elecdog Jun 11 2013, 8:19pm replied:

Yeah, I'm going to make it transparent.

+1 vote     reply to comment
Judicat0r Dec 20 2012, 5:04am says:

Thanks elecdog, but imho there's no need to put efforts on this, I mean it is not my first rig and is clearly a computer which has been outperformed by cheap modern ones and hardly peeps around here will run AW on such a bucket.
I just keep it always on to surf the web and for minor tasks (because it just draw a handful of Watts) instead of the 250W monster that sits right beside it, a AMD 955 + 4GB + 6950, nothing cutting edge but rather a decent computer which can easily crunch everything I throw at it.

I totally forgot to take a look at AW 0.09 on my main rig, I'll do it tonight. :)

If you are just insterested in performance on low end PC in this case I can provide all the data.

+2 votes     reply to comment
elecdog Dec 21 2012, 8:16am replied:

I'm not going to optimize it much right now. And I think when it'll get into release stage, DX10-class GPUs and 2-core CPUs (or better) will be virtually everywhere, which will be good enough for running it with decent settings.

+2 votes     reply to comment
Judicat0r Dec 18 2012, 7:19am says:

Tried the 0.09 in lowest quality.
On a Sempron 3200+, 1GBRAM and GF6100 it ran in Slow motion, like 8 FPS, I still have to try on a proper computer.
That said I like the general feeling, but I still don't like the fluffy carebears. :)
I'll post someting more accurate in the next days when I'll be able to give it a try on decent PC.
Keep on the good work.

+2 votes     reply to comment
elecdog Dec 18 2012, 5:42pm replied:

GF6100 might be too weak for it.
I can tell more if you post a screenshot of stats screen (F1).

+2 votes     reply to comment
elecdog Dec 1 2012, 9:55am replied:


+2 votes     reply to comment
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Arcane Worlds
Developer & Publisher
Ranmantaru Games
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Released Oct 9, 2013
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First Person Shooter
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