Arcane Worlds is a game inspired by Magic Carpet, with modern graphics and features, to name some: simulated water and lava, swarms of creatures, generated worlds. You play as a sorcerer, exploring mysterious worlds, changing them, discovering ancient secrets, creating new spells, fighting creatures and other mages, building and destroying as you please.

FEATURES

New engine with enhanced graphics, audio and physics
Dozen of spells and monsters
Infinite amount of different worlds, automatically generated
Play in singleplayer or in multiplayer with friends
Available on Steam and Desura


Arcane Worlds 0.26 :: Demo



WEBSITE

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Two updates in one row, 0.25 is about "mana tactics", 0.26 is about graphical update. See the details below ! :)

Change log: 0.26

  • New shadows.
  • New anti-aliasing method (TAA).
  • Tree foliage now uses a much less detailed model in the distance, for performance.
  • Tried to improve water simulation performance on some CPUs.
  • Added rim lighting and adjusted land textures.
  • Disabled stylistic post-processing effect by default, you can toggle it with F5.
  • Various rendering optimizations.
  • Sound volume instead of master volume in settings.

Change log: 0.25

  • Mana is now "wild" by default and should be claimed with the new Claim Mana spell.
  • Gatherers only pick up mana owned by the player now, ignoring the wild mana.
  • Player's maximum mana depends on the mana stored in the castle now.
  • Player's mana regeneration rate now depends on the mana owned (claimed) by the player.
  • Made gatherers pick up mana much more efficiently.
  • Gatherers can be damaged and killed now, both by enemies and the player.
  • Rebalanced spell mana costs and some other parameters.
  • Extra mana (above castle's capacity) is now expelled from the castle.
  • Added normal (non-dark) birds.
  • Added gatherer summon and death effects and sounds.
  • Added gatherers' info to HUD.
  • Mana, gatherers and player's missiles are now visible on the map.
  • Added dotted line to the castle on the map.
  • Spell icon turns semi-transparent now when the spell can't be cast.
  • Made Fracture spell stronger and improved its effect aesthetically.
  • Updated the tutorial to teach about claiming mana.
  • Fixed items appearing inside menhirs sometimes.
  • Added additional screen message with smaller text, mostly for the tutorial.
  • Added world gameplay time to script, also displayed on the performance stats screen.
  • Changed the way C++ and Squirrel objects are linked internally.

Arcane Worlds 0.26 :: Demo


MINIMUM SYSTEM REQUIREMENT

Required :
200Mo free hard disk space
Dual-Core CPU @ 2.00 GHz
ATI Radeon HD 6xxx series OR Nvidia GTX 5xx/6xx series
4Go of RAM

Best :
1Go hard disk free space (futures updates)
Dual-Core CPU @ 3.00 GHz
ATI Radeon HD 7xxx series/R9 2xx series OR Nvidia GTX 6xx/7xx series
4Go of RAM

This game is not very CPU-intensive, but need some graphic card power. Integrated GPUs like Intel ones may not work. A-series APU from AMD should work.
If you encounter a problem while launching or playing the game, please report the error. Please update your graphic card driver before posting : AMD or NVIDIA

Game's development will be slowed down

Game's development will be slowed down

News 0 comments

Due to the unsuccessful Indiegogo campaign, the development of Arcane Worlds will be slowed down. See below for more informations

Arcane Worlds on Indiegogo !

Arcane Worlds on Indiegogo !

News 1 comment

Arcane World is now available on Indiegogo ! Come take a look at the perks here, or go directly to the Arcane Worlds Indiegogo page.

[Big Update] Arcane Worlds 0.24

[Big Update] Arcane Worlds 0.24

News 1 comment

0.24 version of Arcane Worlds, adding a lot of new features and several bug fixes.

[Update] Arcane Worlds 0.23

[Update] Arcane Worlds 0.23

News 0 comments

0.23 version of Arcane Worlds, adding a few of new features and several bug fixes.

Arcane Worlds 0.26 :: Demo

Arcane Worlds 0.26 :: Demo

Demo 0 comments

Installer for the 0.26 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.25 :: Demo

Arcane Worlds 0.25 :: Demo

Demo 0 comments

Installer for the 0.25 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.24 :: Demo

Arcane Worlds 0.24 :: Demo

Demo 0 comments

Installer for the 0.24 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.23 :: Demo

Arcane Worlds 0.23 :: Demo

Demo 1 comment

Installer for the 0.23 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.22 :: Demo

Arcane Worlds 0.22 :: Demo

Demo 0 comments

Installer for the 0.22 version of Arcane Worlds, adding few new features and several bug fixes.

Arcane Worlds 0.21 :: Demo

Arcane Worlds 0.21 :: Demo

Demo 0 comments

Installer for the 0.21 version of Arcane Worlds, adding a few of new features and several bug fixes.

Post comment Comments  (50 - 60 of 133)
Judicat0r
Judicat0r

Yeah, now I remember the never ending movement in MC, true, it is annoying, I agree.

Regarding the movements: are you going to implement it like in MC, ie. when you want to circle strafe you just move the mouse once, you don't have to keep moving it like in FPSs?

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elecdog Creator
elecdog

I'm going with FPS-like controls for now, since they are more common.

What you suggest is essentially joystick emulation with mouse, and is used in some flight simulators, both aircraft and space combat ones. I might add it as an option. Gamepad support could be useful too, and quite similar.

I'm working on GUI now (as well as researching several things), so next version is likely to have in-game menu and options, and I might add some control options too.

Reply Good karma+3 votes
Judicat0r
Judicat0r

Ok, I tried it out on my main rig: it goes very nicely and it is rather good looking for a beta.

A couple of questions: are you going to modify the avatar moves? I mean in MC the avatar had inertia that made you move a little after you've stopped IIRC.

Another thing is: the game appear set in a desolated planet like the moon, what are you putting in to make it feel more life like?

Combat: is there's something wrong with me or dragon's attacks can't be dodged?

Are you going to implement a "better" control method like in MC where if you did move the mouse you keep going into that direction rather than have to move tho mouse endlessly?

Thanks and keep on the good work.

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elecdog Creator
elecdog

I might add some inertia. But in MC there was no such thing. It had aircraft-like controls, speed up/down, not move forward/backward. It's terrible actually, they had special button to stop movement.

In AW, you can double-tap forward or backward movement button to "dash", so you'll fly fast without holding the button. It's like acceleration spell in MC, but it's always with you. You can also hold Shift to move faster. With these, it's possible to dodge dragons, but it takes some practice. Also, you can just shoot them with more powerful spells :)

As for moon-likeness, I'm going to add more objects, including trees and other vegetation. I'm going to cover some parts of the land with grass and add clouds and weather. And of course, there'll be land dwellers, both aggressive and neutral.

Reply Good karma+3 votes
Guest
Guest

I just found this game, and am excited to see the end result. :)
But I was wondering if you planned to make the water slightly more real by making it transparent. Right now it just looks like a blue liquid.

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elecdog Creator
elecdog

Yeah, I'm going to make it transparent.

Reply Good karma+1 vote
Judicat0r
Judicat0r

Thanks elecdog, but imho there's no need to put efforts on this, I mean it is not my first rig and is clearly a computer which has been outperformed by cheap modern ones and hardly peeps around here will run AW on such a bucket.
I just keep it always on to surf the web and for minor tasks (because it just draw a handful of Watts) instead of the 250W monster that sits right beside it, a AMD 955 + 4GB + 6950, nothing cutting edge but rather a decent computer which can easily crunch everything I throw at it.

I totally forgot to take a look at AW 0.09 on my main rig, I'll do it tonight. :)

If you are just insterested in performance on low end PC in this case I can provide all the data.

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elecdog Creator
elecdog

I'm not going to optimize it much right now. And I think when it'll get into release stage, DX10-class GPUs and 2-core CPUs (or better) will be virtually everywhere, which will be good enough for running it with decent settings.

Reply Good karma+2 votes
Judicat0r
Judicat0r

Tried the 0.09 in lowest quality.
On a Sempron 3200+, 1GBRAM and GF6100 it ran in Slow motion, like 8 FPS, I still have to try on a proper computer.
That said I like the general feeling, but I still don't like the fluffy carebears. :)
I'll post someting more accurate in the next days when I'll be able to give it a try on decent PC.
Keep on the good work.

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elecdog Creator
elecdog

GF6100 might be too weak for it.
I can tell more if you post a screenshot of stats screen (F1).

Reply Good karma+2 votes
MagicalPaladin
MagicalPaladin

It's a very nice game ! great work !

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elecdog Creator
elecdog

Thanks!

Reply Good karma+2 votes
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Arcane Worlds
Platforms
Windows
Developer & Publisher
Ranmantaru Games
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