Arcane Worlds is a game inspired by Magic Carpet, with modern graphics and features, to name some: simulated water and lava, swarms of creatures, generated worlds. You play as a sorcerer, exploring mysterious worlds, changing them, discovering ancient secrets, creating new spells, fighting creatures and other mages, building and destroying as you please.


New engine with enhanced graphics, audio and physics
Dozen of spells and monsters
Infinite amount of different worlds, automatically generated
Play in singleplayer or in multiplayer with friends
Available on Steam and Desura

Arcane Worlds 0.26 :: Demo


Image RSS Feed Latest Screens
Pictures from 0.23 Pictures from 0.23 Pictures from 0.23
Blog RSS Feed Post news Report abuse Latest News: [Update] Arcane Worlds 0.25 and 0.26

1 comment by PlaysGames11 on Mar 7th, 2015

Two updates in one row, 0.25 is about "mana tactics", 0.26 is about graphical update. See the details below ! :)

Change log: 0.26

  • New shadows.
  • New anti-aliasing method (TAA).
  • Tree foliage now uses a much less detailed model in the distance, for performance.
  • Tried to improve water simulation performance on some CPUs.
  • Added rim lighting and adjusted land textures.
  • Disabled stylistic post-processing effect by default, you can toggle it with F5.
  • Various rendering optimizations.
  • Sound volume instead of master volume in settings.

Change log: 0.25

  • Mana is now "wild" by default and should be claimed with the new Claim Mana spell.
  • Gatherers only pick up mana owned by the player now, ignoring the wild mana.
  • Player's maximum mana depends on the mana stored in the castle now.
  • Player's mana regeneration rate now depends on the mana owned (claimed) by the player.
  • Made gatherers pick up mana much more efficiently.
  • Gatherers can be damaged and killed now, both by enemies and the player.
  • Rebalanced spell mana costs and some other parameters.
  • Extra mana (above castle's capacity) is now expelled from the castle.
  • Added normal (non-dark) birds.
  • Added gatherer summon and death effects and sounds.
  • Added gatherers' info to HUD.
  • Mana, gatherers and player's missiles are now visible on the map.
  • Added dotted line to the castle on the map.
  • Spell icon turns semi-transparent now when the spell can't be cast.
  • Made Fracture spell stronger and improved its effect aesthetically.
  • Updated the tutorial to teach about claiming mana.
  • Fixed items appearing inside menhirs sometimes.
  • Added additional screen message with smaller text, mostly for the tutorial.
  • Added world gameplay time to script, also displayed on the performance stats screen.
  • Changed the way C++ and Squirrel objects are linked internally.

Arcane Worlds 0.26 :: Demo


Required :
200Mo free hard disk space
Dual-Core CPU @ 2.00 GHz
ATI Radeon HD 6xxx series OR Nvidia GTX 5xx/6xx series
4Go of RAM

Best :
1Go hard disk free space (futures updates)
Dual-Core CPU @ 3.00 GHz
ATI Radeon HD 7xxx series/R9 2xx series OR Nvidia GTX 6xx/7xx series
4Go of RAM

This game is not very CPU-intensive, but need some graphic card power. Integrated GPUs like Intel ones may not work. A-series APU from AMD should work.
If you encounter a problem while launching or playing the game, please report the error. Please update your graphic card driver before posting : AMD or NVIDIA

Media RSS Feed Latest Video
Downloads RSS Feed Upload file Latest Downloads
Arcane Worlds 0.26 :: Demo

Arcane Worlds 0.26 :: Demo

Mar 7, 2015 Demo 0 comments

Installer for the 0.26 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.25 :: Demo

Arcane Worlds 0.25 :: Demo

Oct 8, 2014 Demo 0 comments

Installer for the 0.25 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.24 :: Demo

Arcane Worlds 0.24 :: Demo

Sep 7, 2014 Demo 0 comments

Installer for the 0.24 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.23 :: Demo

Arcane Worlds 0.23 :: Demo

Aug 13, 2014 Demo 1 comment

Installer for the 0.23 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.22 :: Demo

Arcane Worlds 0.22 :: Demo

Jul 27, 2014 Demo 0 comments

Installer for the 0.22 version of Arcane Worlds, adding few new features and several bug fixes.

Arcane Worlds 0.21 :: Demo

Arcane Worlds 0.21 :: Demo

Jun 28, 2014 Demo 0 comments

Installer for the 0.21 version of Arcane Worlds, adding a few of new features and several bug fixes.

Post comment Comments  (50 - 60 of 134)
Judicat0r Dec 26 2012 says:

Yeah, now I remember the never ending movement in MC, true, it is annoying, I agree.

Regarding the movements: are you going to implement it like in MC, ie. when you want to circle strafe you just move the mouse once, you don't have to keep moving it like in FPSs?

+2 votes     reply to comment
elecdog Creator
elecdog Dec 27 2012 replied:

I'm going with FPS-like controls for now, since they are more common.

What you suggest is essentially joystick emulation with mouse, and is used in some flight simulators, both aircraft and space combat ones. I might add it as an option. Gamepad support could be useful too, and quite similar.

I'm working on GUI now (as well as researching several things), so next version is likely to have in-game menu and options, and I might add some control options too.

+3 votes   reply to comment
Judicat0r Dec 25 2012 says:

Ok, I tried it out on my main rig: it goes very nicely and it is rather good looking for a beta.

A couple of questions: are you going to modify the avatar moves? I mean in MC the avatar had inertia that made you move a little after you've stopped IIRC.

Another thing is: the game appear set in a desolated planet like the moon, what are you putting in to make it feel more life like?

Combat: is there's something wrong with me or dragon's attacks can't be dodged?

Are you going to implement a "better" control method like in MC where if you did move the mouse you keep going into that direction rather than have to move tho mouse endlessly?

Thanks and keep on the good work.

+2 votes     reply to comment
elecdog Creator
elecdog Dec 26 2012 replied:

I might add some inertia. But in MC there was no such thing. It had aircraft-like controls, speed up/down, not move forward/backward. It's terrible actually, they had special button to stop movement.

In AW, you can double-tap forward or backward movement button to "dash", so you'll fly fast without holding the button. It's like acceleration spell in MC, but it's always with you. You can also hold Shift to move faster. With these, it's possible to dodge dragons, but it takes some practice. Also, you can just shoot them with more powerful spells :)

As for moon-likeness, I'm going to add more objects, including trees and other vegetation. I'm going to cover some parts of the land with grass and add clouds and weather. And of course, there'll be land dwellers, both aggressive and neutral.

+3 votes   reply to comment
Guest Mar 17 2013 replied:

This comment is currently awaiting admin approval, join now to view.

elecdog Creator
elecdog Jun 11 2013 replied:

Yeah, I'm going to make it transparent.

+1 vote   reply to comment
Judicat0r Dec 20 2012 says:

Thanks elecdog, but imho there's no need to put efforts on this, I mean it is not my first rig and is clearly a computer which has been outperformed by cheap modern ones and hardly peeps around here will run AW on such a bucket.
I just keep it always on to surf the web and for minor tasks (because it just draw a handful of Watts) instead of the 250W monster that sits right beside it, a AMD 955 + 4GB + 6950, nothing cutting edge but rather a decent computer which can easily crunch everything I throw at it.

I totally forgot to take a look at AW 0.09 on my main rig, I'll do it tonight. :)

If you are just insterested in performance on low end PC in this case I can provide all the data.

+2 votes     reply to comment
elecdog Creator
elecdog Dec 21 2012 replied:

I'm not going to optimize it much right now. And I think when it'll get into release stage, DX10-class GPUs and 2-core CPUs (or better) will be virtually everywhere, which will be good enough for running it with decent settings.

+2 votes   reply to comment
Judicat0r Dec 18 2012 says:

Tried the 0.09 in lowest quality.
On a Sempron 3200+, 1GBRAM and GF6100 it ran in Slow motion, like 8 FPS, I still have to try on a proper computer.
That said I like the general feeling, but I still don't like the fluffy carebears. :)
I'll post someting more accurate in the next days when I'll be able to give it a try on decent PC.
Keep on the good work.

+2 votes     reply to comment
elecdog Creator
elecdog Dec 18 2012 replied:

GF6100 might be too weak for it.
I can tell more if you post a screenshot of stats screen (F1).

+2 votes   reply to comment
MagicalPaladin Dec 1 2012 says:

It's a very nice game ! great work !

+2 votes     reply to comment
elecdog Creator
elecdog Dec 1 2012 replied:


+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Arcane Worlds
Developer & Publisher
Ranmantaru Games
Custom Built
Send Message
Official Page
Release Date
Released Oct 9, 2013
Game Watch
Track this game
Community Rating



16 votes submitted.

You Say


Ratings closed.

First Person Shooter
Single & Multiplayer
Embed Buttons

Promote Arcane Worlds on your homepage or blog by selecting a button and using the embed code provided (more).

Arcane Worlds Arcane Worlds
Arcane Worlds
Last Update
5 months ago
339 members