Arcane Worlds is a game inspired by Magic Carpet, with modern graphics and features, to name some: simulated water and lava, swarms of creatures, generated worlds. You play as a sorcerer, exploring mysterious worlds, changing them, discovering ancient secrets, creating new spells, fighting creatures and other mages, building and destroying as you please.


New engine with enhanced graphics, audio and physics
Dozen of spells and monsters
Infinite amount of different worlds, automatically generated
Play in singleplayer or in multiplayer with friends
Available on Steam and Desura

Arcane Worlds 0.26 :: Demo


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Blog RSS Feed Post news Report abuse Latest News: [Update] Arcane Worlds 0.25 and 0.26

1 comment by PlaysGames11 on Mar 7th, 2015

Two updates in one row, 0.25 is about "mana tactics", 0.26 is about graphical update. See the details below ! :)

Change log: 0.26

  • New shadows.
  • New anti-aliasing method (TAA).
  • Tree foliage now uses a much less detailed model in the distance, for performance.
  • Tried to improve water simulation performance on some CPUs.
  • Added rim lighting and adjusted land textures.
  • Disabled stylistic post-processing effect by default, you can toggle it with F5.
  • Various rendering optimizations.
  • Sound volume instead of master volume in settings.

Change log: 0.25

  • Mana is now "wild" by default and should be claimed with the new Claim Mana spell.
  • Gatherers only pick up mana owned by the player now, ignoring the wild mana.
  • Player's maximum mana depends on the mana stored in the castle now.
  • Player's mana regeneration rate now depends on the mana owned (claimed) by the player.
  • Made gatherers pick up mana much more efficiently.
  • Gatherers can be damaged and killed now, both by enemies and the player.
  • Rebalanced spell mana costs and some other parameters.
  • Extra mana (above castle's capacity) is now expelled from the castle.
  • Added normal (non-dark) birds.
  • Added gatherer summon and death effects and sounds.
  • Added gatherers' info to HUD.
  • Mana, gatherers and player's missiles are now visible on the map.
  • Added dotted line to the castle on the map.
  • Spell icon turns semi-transparent now when the spell can't be cast.
  • Made Fracture spell stronger and improved its effect aesthetically.
  • Updated the tutorial to teach about claiming mana.
  • Fixed items appearing inside menhirs sometimes.
  • Added additional screen message with smaller text, mostly for the tutorial.
  • Added world gameplay time to script, also displayed on the performance stats screen.
  • Changed the way C++ and Squirrel objects are linked internally.

Arcane Worlds 0.26 :: Demo


Required :
200Mo free hard disk space
Dual-Core CPU @ 2.00 GHz
ATI Radeon HD 6xxx series OR Nvidia GTX 5xx/6xx series
4Go of RAM

Best :
1Go hard disk free space (futures updates)
Dual-Core CPU @ 3.00 GHz
ATI Radeon HD 7xxx series/R9 2xx series OR Nvidia GTX 6xx/7xx series
4Go of RAM

This game is not very CPU-intensive, but need some graphic card power. Integrated GPUs like Intel ones may not work. A-series APU from AMD should work.
If you encounter a problem while launching or playing the game, please report the error. Please update your graphic card driver before posting : AMD or NVIDIA

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Arcane Worlds 0.26 :: Demo

Arcane Worlds 0.26 :: Demo

Mar 7, 2015 Demo 0 comments

Installer for the 0.26 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.25 :: Demo

Arcane Worlds 0.25 :: Demo

Oct 8, 2014 Demo 0 comments

Installer for the 0.25 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.24 :: Demo

Arcane Worlds 0.24 :: Demo

Sep 7, 2014 Demo 0 comments

Installer for the 0.24 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.23 :: Demo

Arcane Worlds 0.23 :: Demo

Aug 13, 2014 Demo 1 comment

Installer for the 0.23 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.22 :: Demo

Arcane Worlds 0.22 :: Demo

Jul 27, 2014 Demo 0 comments

Installer for the 0.22 version of Arcane Worlds, adding few new features and several bug fixes.

Arcane Worlds 0.21 :: Demo

Arcane Worlds 0.21 :: Demo

Jun 28, 2014 Demo 0 comments

Installer for the 0.21 version of Arcane Worlds, adding a few of new features and several bug fixes.

Post comment Comments  (60 - 70 of 134)
MagicalPaladin Dec 1 2012, 5:10am says:

It's a very nice game ! great work !

+2 votes     reply to comment
elecdog Creator
elecdog Dec 1 2012, 9:55am replied:


+2 votes   reply to comment
elecdog Creator
elecdog Sep 25 2012, 11:57am says:

Version 0.08 released (mana gatherers):

+2 votes   reply to comment
elecdog Creator
elecdog Aug 19 2012, 11:41am says:

I’m leaving on vacation tomorrow, August 20th. I’ll be back on September 10th.
I won’t write code, but I’ll sketch out some ideas, monsters etc. for both Arcane Worlds and LEVEL UP!
I’m going to get a mobile internet for my tablet there and there should be wifi at the hotel, so I’ll be able to answer your comments and e-mails.

So, the next game updates will be at the end of September.

+2 votes   reply to comment
Judicat0r Aug 21 2012, 4:09am replied:

Enjoy your vacation.

+2 votes     reply to comment
Judicat0r Aug 13 2012, 11:38am says:

Hello, big MC fan here. :)
Everything looks cool albeit in a alpha stage.
Is it a bit early to ask how do you envision the final game as regards gameplay, graphics, mod ability?
I mean not precise image but can you tell us what the game will be and will look like?

+2 votes     reply to comment
elecdog Creator
elecdog Aug 14 2012, 12:00pm replied:

There'll be a single-player story mode where you explore a web of worlds (non-linear progression), with several global goals (some secret), and several endings. The worlds will be procedurally generated, but will have scripted features and events.

Also, there'll be a PvP multi-player mode and probably a sandbox mode.

As for graphics, it'll have the painterly style you can see now, with big suns/moons and soft shadows.

I'm considering mod support for scripting worlds, but I'm not sure about everything else for now.

+3 votes   reply to comment
Judicat0r Aug 18 2012, 4:08pm replied:

Ok, so real time lighting?
By procedurraly generated worlds you do mean that each replay of the game will be different?
What level of graphic quality do you plan to achieve: something like Crysis (kidding here :)), Half Life 2, Magic Carpet 2?
What about physics?

+2 votes     reply to comment
elecdog Creator
elecdog Aug 18 2012, 5:54pm replied:

Yes, each game will be different to some extent. All worlds will be different each time, even when they have the same scripted locations or features.

The graphics will be painterly, not realistic. I don't want to add a lot of details, focusing instead on general shapes, colors and motion. I can't thinks of a game to compare it to though, partly because I want the graphic style to look unique.

There are water physics already, and I'll add lava as well. Other than that it's mostly about monsters, so more about AI behavior than rigid body physics. Think swarms of creatures, people building massive structures etc.

+3 votes   reply to comment
elecdog Creator
elecdog Aug 12 2012, 1:06pm says:

Version 0.07 released (mana):

+2 votes   reply to comment
PlaysGames11 Creator
PlaysGames11 Aug 9 2012, 6:45am says: +2 votes   reply to comment
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Arcane Worlds
Developer & Publisher
Ranmantaru Games
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Release Date
Released Oct 9, 2013
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First Person Shooter
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