Arcane Worlds is a game inspired by Magic Carpet, with modern graphics and features, to name some: simulated water and lava, swarms of creatures, generated worlds. You play as a sorcerer, exploring mysterious worlds, changing them, discovering ancient secrets, creating new spells, fighting creatures and other mages, building and destroying as you please.

FEATURES

New engine with enhanced graphics, audio and physics
Dozen of spells and monsters
Infinite amount of different worlds, automatically generated
Play in singleplayer or in multiplayer with friends
Available on Steam and Desura


Arcane Worlds 0.26 :: Demo



WEBSITE

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Two updates in one row, 0.25 is about "mana tactics", 0.26 is about graphical update. See the details below ! :)

Change log: 0.26

  • New shadows.
  • New anti-aliasing method (TAA).
  • Tree foliage now uses a much less detailed model in the distance, for performance.
  • Tried to improve water simulation performance on some CPUs.
  • Added rim lighting and adjusted land textures.
  • Disabled stylistic post-processing effect by default, you can toggle it with F5.
  • Various rendering optimizations.
  • Sound volume instead of master volume in settings.

Change log: 0.25

  • Mana is now "wild" by default and should be claimed with the new Claim Mana spell.
  • Gatherers only pick up mana owned by the player now, ignoring the wild mana.
  • Player's maximum mana depends on the mana stored in the castle now.
  • Player's mana regeneration rate now depends on the mana owned (claimed) by the player.
  • Made gatherers pick up mana much more efficiently.
  • Gatherers can be damaged and killed now, both by enemies and the player.
  • Rebalanced spell mana costs and some other parameters.
  • Extra mana (above castle's capacity) is now expelled from the castle.
  • Added normal (non-dark) birds.
  • Added gatherer summon and death effects and sounds.
  • Added gatherers' info to HUD.
  • Mana, gatherers and player's missiles are now visible on the map.
  • Added dotted line to the castle on the map.
  • Spell icon turns semi-transparent now when the spell can't be cast.
  • Made Fracture spell stronger and improved its effect aesthetically.
  • Updated the tutorial to teach about claiming mana.
  • Fixed items appearing inside menhirs sometimes.
  • Added additional screen message with smaller text, mostly for the tutorial.
  • Added world gameplay time to script, also displayed on the performance stats screen.
  • Changed the way C++ and Squirrel objects are linked internally.

Arcane Worlds 0.26 :: Demo


MINIMUM SYSTEM REQUIREMENT

Required :
200Mo free hard disk space
Dual-Core CPU @ 2.00 GHz
ATI Radeon HD 6xxx series OR Nvidia GTX 5xx/6xx series
4Go of RAM

Best :
1Go hard disk free space (futures updates)
Dual-Core CPU @ 3.00 GHz
ATI Radeon HD 7xxx series/R9 2xx series OR Nvidia GTX 6xx/7xx series
4Go of RAM

This game is not very CPU-intensive, but need some graphic card power. Integrated GPUs like Intel ones may not work. A-series APU from AMD should work.
If you encounter a problem while launching or playing the game, please report the error. Please update your graphic card driver before posting : AMD or NVIDIA

Game's development will be slowed down

Game's development will be slowed down

News 0 comments

Due to the unsuccessful Indiegogo campaign, the development of Arcane Worlds will be slowed down. See below for more informations

Arcane Worlds on Indiegogo !

Arcane Worlds on Indiegogo !

News 1 comment

Arcane World is now available on Indiegogo ! Come take a look at the perks here, or go directly to the Arcane Worlds Indiegogo page.

[Big Update] Arcane Worlds 0.24

[Big Update] Arcane Worlds 0.24

News 1 comment

0.24 version of Arcane Worlds, adding a lot of new features and several bug fixes.

[Update] Arcane Worlds 0.23

[Update] Arcane Worlds 0.23

News 0 comments

0.23 version of Arcane Worlds, adding a few of new features and several bug fixes.

Arcane Worlds 0.26 :: Demo

Arcane Worlds 0.26 :: Demo

Demo 0 comments

Installer for the 0.26 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.25 :: Demo

Arcane Worlds 0.25 :: Demo

Demo 0 comments

Installer for the 0.25 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.24 :: Demo

Arcane Worlds 0.24 :: Demo

Demo 0 comments

Installer for the 0.24 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.23 :: Demo

Arcane Worlds 0.23 :: Demo

Demo 1 comment

Installer for the 0.23 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.22 :: Demo

Arcane Worlds 0.22 :: Demo

Demo 0 comments

Installer for the 0.22 version of Arcane Worlds, adding few new features and several bug fixes.

Arcane Worlds 0.21 :: Demo

Arcane Worlds 0.21 :: Demo

Demo 0 comments

Installer for the 0.21 version of Arcane Worlds, adding a few of new features and several bug fixes.

Post comment Comments  (60 - 70 of 133)
MagicalPaladin
MagicalPaladin

It's a very nice game ! great work !

Reply Good karma Bad karma+2 votes
elecdog Creator
elecdog

Thanks!

Reply Good karma+2 votes
elecdog Creator
elecdog

Version 0.08 released (mana gatherers): Ranmantaru.com

Reply Good karma+2 votes
elecdog Creator
elecdog

I’m leaving on vacation tomorrow, August 20th. I’ll be back on September 10th.
I won’t write code, but I’ll sketch out some ideas, monsters etc. for both Arcane Worlds and LEVEL UP!
I’m going to get a mobile internet for my tablet there and there should be wifi at the hotel, so I’ll be able to answer your comments and e-mails.

So, the next game updates will be at the end of September.

Reply Good karma+2 votes
Judicat0r
Judicat0r

Enjoy your vacation.

Reply Good karma Bad karma+2 votes
Judicat0r
Judicat0r

Hello, big MC fan here. :)
Everything looks cool albeit in a alpha stage.
Is it a bit early to ask how do you envision the final game as regards gameplay, graphics, mod ability?
I mean not precise image but can you tell us what the game will be and will look like?
Thanks.

Reply Good karma Bad karma+2 votes
elecdog Creator
elecdog

There'll be a single-player story mode where you explore a web of worlds (non-linear progression), with several global goals (some secret), and several endings. The worlds will be procedurally generated, but will have scripted features and events.

Also, there'll be a PvP multi-player mode and probably a sandbox mode.

As for graphics, it'll have the painterly style you can see now, with big suns/moons and soft shadows.

I'm considering mod support for scripting worlds, but I'm not sure about everything else for now.

Reply Good karma+3 votes
Judicat0r
Judicat0r

Ok, so real time lighting?
By procedurraly generated worlds you do mean that each replay of the game will be different?
What level of graphic quality do you plan to achieve: something like Crysis (kidding here :)), Half Life 2, Magic Carpet 2?
What about physics?
Thanks.

Reply Good karma Bad karma+2 votes
elecdog Creator
elecdog

Yes, each game will be different to some extent. All worlds will be different each time, even when they have the same scripted locations or features.

The graphics will be painterly, not realistic. I don't want to add a lot of details, focusing instead on general shapes, colors and motion. I can't thinks of a game to compare it to though, partly because I want the graphic style to look unique.

There are water physics already, and I'll add lava as well. Other than that it's mostly about monsters, so more about AI behavior than rigid body physics. Think swarms of creatures, people building massive structures etc.

Reply Good karma+3 votes
elecdog Creator
elecdog

Version 0.07 released (mana): Ranmantaru.com

Reply Good karma+2 votes
iEuropa Creator
iEuropa Reply Good karma+2 votes
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Arcane Worlds
Platforms
Windows
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Ranmantaru Games
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