Arcane Worlds is a game inspired by Magic Carpet, with modern graphics and features, to name some: simulated water and lava, swarms of creatures, generated worlds. You play as a sorcerer, exploring mysterious worlds, changing them, discovering ancient secrets, creating new spells, fighting creatures and other mages, building and destroying as you please.


New engine with enhanced graphics, audio and physics
Dozen of spells and monsters
Infinite amount of different worlds, automatically generated
Play in singleplayer or in multiplayer with friends
Available on Steam and Desura

Arcane Worlds 0.26 :: Demo


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Blog RSS Feed Post news Report abuse Latest News: [Update] Arcane Worlds 0.25 and 0.26

1 comment by PlaysGames11 on Mar 7th, 2015

Two updates in one row, 0.25 is about "mana tactics", 0.26 is about graphical update. See the details below ! :)

Change log: 0.26

  • New shadows.
  • New anti-aliasing method (TAA).
  • Tree foliage now uses a much less detailed model in the distance, for performance.
  • Tried to improve water simulation performance on some CPUs.
  • Added rim lighting and adjusted land textures.
  • Disabled stylistic post-processing effect by default, you can toggle it with F5.
  • Various rendering optimizations.
  • Sound volume instead of master volume in settings.

Change log: 0.25

  • Mana is now "wild" by default and should be claimed with the new Claim Mana spell.
  • Gatherers only pick up mana owned by the player now, ignoring the wild mana.
  • Player's maximum mana depends on the mana stored in the castle now.
  • Player's mana regeneration rate now depends on the mana owned (claimed) by the player.
  • Made gatherers pick up mana much more efficiently.
  • Gatherers can be damaged and killed now, both by enemies and the player.
  • Rebalanced spell mana costs and some other parameters.
  • Extra mana (above castle's capacity) is now expelled from the castle.
  • Added normal (non-dark) birds.
  • Added gatherer summon and death effects and sounds.
  • Added gatherers' info to HUD.
  • Mana, gatherers and player's missiles are now visible on the map.
  • Added dotted line to the castle on the map.
  • Spell icon turns semi-transparent now when the spell can't be cast.
  • Made Fracture spell stronger and improved its effect aesthetically.
  • Updated the tutorial to teach about claiming mana.
  • Fixed items appearing inside menhirs sometimes.
  • Added additional screen message with smaller text, mostly for the tutorial.
  • Added world gameplay time to script, also displayed on the performance stats screen.
  • Changed the way C++ and Squirrel objects are linked internally.

Arcane Worlds 0.26 :: Demo


Required :
200Mo free hard disk space
Dual-Core CPU @ 2.00 GHz
ATI Radeon HD 6xxx series OR Nvidia GTX 5xx/6xx series
4Go of RAM

Best :
1Go hard disk free space (futures updates)
Dual-Core CPU @ 3.00 GHz
ATI Radeon HD 7xxx series/R9 2xx series OR Nvidia GTX 6xx/7xx series
4Go of RAM

This game is not very CPU-intensive, but need some graphic card power. Integrated GPUs like Intel ones may not work. A-series APU from AMD should work.
If you encounter a problem while launching or playing the game, please report the error. Please update your graphic card driver before posting : AMD or NVIDIA

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Arcane Worlds 0.26 :: Demo

Arcane Worlds 0.26 :: Demo

Mar 7, 2015 Demo 0 comments

Installer for the 0.26 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.25 :: Demo

Arcane Worlds 0.25 :: Demo

Oct 8, 2014 Demo 0 comments

Installer for the 0.25 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.24 :: Demo

Arcane Worlds 0.24 :: Demo

Sep 7, 2014 Demo 0 comments

Installer for the 0.24 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.23 :: Demo

Arcane Worlds 0.23 :: Demo

Aug 13, 2014 Demo 1 comment

Installer for the 0.23 version of Arcane Worlds, adding few new features and several bug fixes

Arcane Worlds 0.22 :: Demo

Arcane Worlds 0.22 :: Demo

Jul 27, 2014 Demo 0 comments

Installer for the 0.22 version of Arcane Worlds, adding few new features and several bug fixes.

Arcane Worlds 0.21 :: Demo

Arcane Worlds 0.21 :: Demo

Jun 28, 2014 Demo 0 comments

Installer for the 0.21 version of Arcane Worlds, adding a few of new features and several bug fixes.

Post comment Comments  (10 - 20 of 134)
elecdog Creator
elecdog Dec 5 2013, 10:55am says:

Update 0.17 is awaiting authorization on Desura now, should be available in a few days.
It has very basic story mode with universe map and saved games, but no real story features yet.

+6 votes   reply to comment
PlaysGames11 Creator
PlaysGames11 Dec 5 2013, 3:55pm replied:

Sorry, but my hard drive still in repair state, so I can't publish anything as I don't have any data, I can just upload the demo installer on the IndieDB page.

+3 votes   reply to comment
elecdog Creator
elecdog Dec 10 2013, 12:58pm replied:

No problem, it's not approved by Desura yet anyway.

+3 votes   reply to comment
PlaysGames11 Creator
PlaysGames11 Dec 13 2013, 8:43am replied:

So indiedb became useless ??

+3 votes   reply to comment
metatoaster Dec 3 2013, 7:47pm says:

Bought it on IndieGameStand. Very impressed by the lava effect, water can be weird but is impressive too. It's obviously far from complete but a bit more work in the combat and movement and I think it will already be fun.

Some remarks:

It seems to me that projectiles kind of don't go where you expect them too, it's hard hitting a monster who'd right in front of you.

Movement felt much slower than in magic carpet though, and I disliked having to press shift to go at a reasonable speed. Are the worms/dragons impossible to avoid btw?

+2 votes     reply to comment
elecdog Creator
elecdog Dec 5 2013, 10:34am replied:

You can enable cross-hair in options, it helps with aiming a bit. And stronger spells will be auto-guided to some degree.

You can double-tap forward or backward to dash, like that spell in Magic Carpet.

It's possible to avoid wyverns, but it takes some practice, and it's harder the more of them are around.

+2 votes   reply to comment
melcator Dec 3 2013, 3:19pm says:

I went through a portal to another world and could not find a way back :(

+2 votes     reply to comment
elecdog Creator
elecdog Dec 5 2013, 10:36am replied:

In the next update (it'll be on Desura in a few days) you can cast "Use Portal" on your castle to go back to the universe map.

+2 votes   reply to comment
ZBaralax Nov 14 2013, 12:51am says:

Just spent a very agreeable couple of hours with the demo - as soon as I have the funds I shall be buying a copy!

The ceilingless/floorless worldbox is awesome, and looks rather gorgeous, especially at dusk! Lava and water physics are rather tasty too - it took a substantial amount of devkey water generation spam before seriously bizarre waves started forming, it all flows very nicely.

Terrain morphing is very smooth as well - spamming an area with Fracture caused the ground to drop away so drastically I became vertiginous!

Very excited about this, Magic Carpet has always been a nostalgic favourite and this games shaping up to be just as good. Keep up the good work!

Looking forward to seeing what spells are added in the future - out of curiosity, how many spells are available in the demo?

+3 votes     reply to comment
elecdog Creator
elecdog Nov 15 2013, 1:15am replied:

I'm adding universe map and partial save/load now.

The demo has 10 spells now, and the alpha 5 more.

+3 votes   reply to comment
*Flame* Oct 23 2013, 12:09pm says:

Games looking great <3

+2 votes     reply to comment
elecdog Creator
elecdog Oct 23 2013, 2:40pm replied:


+4 votes   reply to comment
elecdog Creator
elecdog Oct 22 2013, 2:49pm says:

Updated to 0.16, adding some volcanoes, Desura update waiting for approval.

+3 votes   reply to comment
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Arcane Worlds
Developer & Publisher
Ranmantaru Games
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Release Date
Released Oct 9, 2013
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First Person Shooter
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