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the things we mod today... (Forums : Support : the things we mod today...) Locked
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SinKing
SinKing bumps me thread
Sep 30 2008 Anchor

I wonder, if it is possible to create another batch of icons (like the "coder", "programmer", "oldie" icons), which appear below our names in threads. The new icons are about the games we mod, so you could instantly see that someone is a coder, but also for which game. It would sometimes be nice and handy to know what games people are modding for. I don't think that would be a whole lot of work to incorporate, since you can use the icons from your Moddb games database.

tacoo
tacoo cupcake man
Sep 30 2008 Anchor

Have my vote.

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|>>>"critisism"<<<|
|>>>"cookies"<<<|>>>"portfolio"<<<|
|>>>"311"<<<|
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Oct 1 2008 Anchor

I like it. I wonder if it has any carry over to the Ideas threads where people tend to re-iterate what tech they are accustom to.

Henley
Henley the sun never sets on the eternally cool
Oct 1 2008 Anchor

Its a possibility, we would try to keep the icons to 3 or 4 max per person as you can see you can just pick more. So if they are added that will mean you might have to remove others from your list.

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SinKing
SinKing bumps me thread
Oct 3 2008 Anchor

We don't need the amount of buttons there is at the moment. Everybody can just pick what they want, now. So someone who made an animation, once, following a tutorial, can call himself animator, even though he really isn't; leads to pretentiousness... Perhaps it should become necessary to link some kind of work to the icon you chose, in order to show what that particular person can do.
Perhaps it would also be good, if only modders, who are or were in a project once before could get those game-icons. In any other case most newbie members will have an impressive collection of icons under their name, whereas a long-time member wouldn't bother to create all of those for himself. (the fewer icons the better the modder?)
I always have the problem of not finding people I'm interested in on ModdB. It's always much more complicated to find out about a person than what it should be like and there are too many groups and individuals to just browse them by interest.

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Arxae
Arxae Resident Stepmania Freak :D
Oct 3 2008 Anchor

if your an honest person yuo only choose the icons that are apropriate
if not..it will come out eventualy ^^

i think this is a good idea tough :)
maybe limit it to 1-2 games (since you cant mod 6 games at a time..well you can but the quality would be shite i think)

Edited by: Arxae

Gibberstein
Gibberstein Generic Coder Type Thing
Oct 3 2008 Anchor

You might not have more than one or two you are actively working with, but if you've been round long enough you can easily have way more where you are knowledgeable enough to put them in your profile ;)

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"lets say Portal is a puzzle game, so its a rehash of Tetris"
- Wraiyth points out the craziness of stereotyping games by their genre

Arxae
Arxae Resident Stepmania Freak :D
Oct 3 2008 Anchor

but you dont have 6 big main projects :p

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Ennui
Ennui Dayvan Cowboy
Oct 3 2008 Anchor

People can see what you're working on in your signature or your Moddb profile page - I see no reason to add more icons. Particularly since I'd have repeats in that case since I do similar jobs on more than one mod.

SinKing, who cares if noobs fancy themselves Coder / Animator / Modeler / 2d GFX / Video / Writer / Manager gurus? We all know the score...

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SinKing
SinKing bumps me thread
Oct 4 2008 Anchor

It's just too many people to click on each profile and their signature often has little to say about the actual game they mod. I'm talking about entering a forum, browsing posts and knowing afterwards that there were (e.g.) 3 Source Modders, whereof two are mappers and one is a coder, 2 Unreal Modders, and 3 people just using max, one using xsi.
Because not only the icons for games would have to be in this, but also what other programs you use for modding. For example, I won't allow people using Maya for my project, because I have to find special files for everything, or we'll have to convert from Max and fear losing data, or screwing up meshes in the process. The better you get to design your team, the better you get to design your project. Meeting people to work with is pure randomness now, or you are lucky, because people admire your previous project and want to help you with the new one. Unfortunately this is my first project though...

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Gibberstein
Gibberstein Generic Coder Type Thing
Oct 4 2008 Anchor

Dark_Raver9 wrote: but you dont have 6 big main projects :p


I don't, cos I've been Unreal all the way, and have a few projects in my past that never went anywhere. (although even without finishing anything, I learned a lot, so if you count all the generations of Unreal + licensed variants like Deus Ex I can count at least 4 engines I know well ;) ). Some people here could easily claim more than two to their name, especially if they have done both FPS and RTS games in their time.

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"lets say Portal is a puzzle game, so its a rehash of Tetris"
- Wraiyth points out the craziness of stereotyping games by their genre

Arxae
Arxae Resident Stepmania Freak :D
Oct 4 2008 Anchor

no i ment that they just made icons for the games they have projects on
like if you worked on a ut3 mod wich is called testmod, then there would just be a icon of ut3 or so

little of topic but isnt the engine of deus ex the same as ut (or unreal, cant remember well XD) only different game specific code?

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Gibberstein
Gibberstein Generic Coder Type Thing
Oct 4 2008 Anchor

DX UnrealEd was more or less the same as it was in UT for placing geometry and basic NPC stuff like paths, but other parts of the AI were totally different, and tools like ConEdit (for putting together dialogue) existed only in Deus Ex. Also DX didn't get some of the improvements that UT did in the later patches, like skeletal animation, so someone like me who knows both toolsets very well can definitely identify some pretty significant differences. That's the sort of info that someone with a good knowledge of both can tell you about ;)

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"lets say Portal is a puzzle game, so its a rehash of Tetris"
- Wraiyth points out the craziness of stereotyping games by their genre

SinKing
SinKing bumps me thread
Oct 4 2008 Anchor

Seriously Gibberstein, I always considered you Unreal Coder for the most part. I wouldn't imagine you to pick four other engines for your profile, if Unreal is the one you are most likely the happiest to work with.
Maybe something else could be done about icons though, so if you know three engines, but are working with Unreal currently that icon could be lit and the other two unlit. I don't know - it was just an idea to get people together. I feel the groups on ModdB could work much better, if you actually knew which people to invite to them.

Edited by: SinKing

Arxae
Arxae Resident Stepmania Freak :D
Oct 4 2008 Anchor

well you should have attached a poll imo XD
i still think its a verry good idea
just put a limit on it of 3 or so and then let them choose engines

taking UT version and DX version of the UT engine for example (since gibb gave some examples)
they are both the same omong the headlines, but the dx version has some altered code and some other tools (like conedit)
but if you know one of them then you know alot if not allmost all about the other
so in this case, stating the UT engine would be enough

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Oct 4 2008 Anchor

I like this idea. :)

Though I don't use Unreal or Source (Anymore).
Would the minority engines get a button tag too?

Arxae
Arxae Resident Stepmania Freak :D
Oct 5 2008 Anchor

well there is a php function to generate images, so i think its not that hard to make alot of buttons
or just run a script that generate buttons of the engine list here on moddb :p

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SinKing
SinKing bumps me thread
Oct 7 2008 Anchor

Any official ModdB reply to this and whether or not it is a plausible idea?

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Arxae
Arxae Resident Stepmania Freak :D
Oct 7 2008 Anchor

yeah that would be cool
*drags staff people over*

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Henley
Henley the sun never sets on the eternally cool
Oct 7 2008 Anchor

As I have said a few posts up, its a possibility but atm there are a few things we are doing, so if it is going to happen it wont be soon. In the mean time might I suggest adding images or text to your signatures?

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SinKing
SinKing bumps me thread
Oct 7 2008 Anchor

Crap Henley, I keep forgetting you are on the staff, even though you h a v e a button.

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Henley
Henley the sun never sets on the eternally cool
Oct 7 2008 Anchor

SinKing wrote: Crap Henley, I keep forgetting you are on the staff, even though you h a v e a button.


irony :P

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Arxae
Arxae Resident Stepmania Freak :D
Oct 8 2008 Anchor

haha :p
maybe we need an option for bigger buttons? XD

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Assaultman67
Assaultman67 Needs a fuckin' title
Oct 9 2008 Anchor

It probably is a good idea to have a way to distinguish what games people work on the most ... It would help unite people with common interests quicker if you think about it ...

As for the amount of icons ... i had to question myself about how much is enough to stick a label under your name ... Things like mapping depends on what games ... It goes the same for coding ... and then to what extent ... dunno :S ...

Basically, i could be that noob who put too many stickers under their name :P ...

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