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the things we mod today... | Locked | |
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Sep 30 2008 Anchor | |
I wonder, if it is possible to create another batch of icons (like the "coder", "programmer", "oldie" icons), which appear below our names in threads. The new icons are about the games we mod, so you could instantly see that someone is a coder, but also for which game. It would sometimes be nice and handy to know what games people are modding for. I don't think that would be a whole lot of work to incorporate, since you can use the icons from your Moddb games database. |
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Sep 30 2008 Anchor | |
Oct 1 2008 Anchor | ||
I like it. I wonder if it has any carry over to the Ideas threads where people tend to re-iterate what tech they are accustom to. |
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Oct 1 2008 Anchor | |
Its a possibility, we would try to keep the icons to 3 or 4 max per person as you can see you can just pick more. So if they are added that will mean you might have to remove others from your list. --
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Oct 3 2008 Anchor | |
We don't need the amount of buttons there is at the moment. Everybody can just pick what they want, now. So someone who made an animation, once, following a tutorial, can call himself animator, even though he really isn't; leads to pretentiousness... Perhaps it should become necessary to link some kind of work to the icon you chose, in order to show what that particular person can do. --
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Oct 3 2008 Anchor | |
if your an honest person yuo only choose the icons that are apropriate i think this is a good idea tough Edited by: Arxae |
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Oct 3 2008 Anchor | |
You might not have more than one or two you are actively working with, but if you've been round long enough you can easily have way more where you are knowledgeable enough to put them in your profile -- "lets say Portal is a puzzle game, so its a rehash of Tetris" |
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Oct 3 2008 Anchor | |
but you dont have 6 big main projects :p -- °w° |
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Oct 3 2008 Anchor | |
People can see what you're working on in your signature or your Moddb profile page - I see no reason to add more icons. Particularly since I'd have repeats in that case since I do similar jobs on more than one mod. SinKing, who cares if noobs fancy themselves Coder / Animator / Modeler / 2d GFX / Video / Writer / Manager gurus? We all know the score... -- LAMBDA WARS: WEBSITE | PROFILE | GREENLIGHT |
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Oct 4 2008 Anchor | |
It's just too many people to click on each profile and their signature often has little to say about the actual game they mod. I'm talking about entering a forum, browsing posts and knowing afterwards that there were (e.g.) 3 Source Modders, whereof two are mappers and one is a coder, 2 Unreal Modders, and 3 people just using max, one using xsi. --
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Oct 4 2008 Anchor | |
I don't, cos I've been Unreal all the way, and have a few projects in my past that never went anywhere. (although even without finishing anything, I learned a lot, so if you count all the generations of Unreal + licensed variants like Deus Ex I can count at least 4 engines I know well ). Some people here could easily claim more than two to their name, especially if they have done both FPS and RTS games in their time. -- "lets say Portal is a puzzle game, so its a rehash of Tetris" |
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Oct 4 2008 Anchor | |
no i ment that they just made icons for the games they have projects on little of topic but isnt the engine of deus ex the same as ut (or unreal, cant remember well ) only different game specific code? -- °w° |
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Oct 4 2008 Anchor | |
DX UnrealEd was more or less the same as it was in UT for placing geometry and basic NPC stuff like paths, but other parts of the AI were totally different, and tools like ConEdit (for putting together dialogue) existed only in Deus Ex. Also DX didn't get some of the improvements that UT did in the later patches, like skeletal animation, so someone like me who knows both toolsets very well can definitely identify some pretty significant differences. That's the sort of info that someone with a good knowledge of both can tell you about -- "lets say Portal is a puzzle game, so its a rehash of Tetris" |
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Oct 4 2008 Anchor | |
Seriously Gibberstein, I always considered you Unreal Coder for the most part. I wouldn't imagine you to pick four other engines for your profile, if Unreal is the one you are most likely the happiest to work with. Edited by: SinKing |
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Oct 4 2008 Anchor | |
well you should have attached a poll imo taking UT version and DX version of the UT engine for example (since gibb gave some examples) -- °w° |
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Oct 4 2008 Anchor | ||
I like this idea. Though I don't use Unreal or Source (Anymore). |
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Oct 5 2008 Anchor | |
well there is a php function to generate images, so i think its not that hard to make alot of buttons -- °w° |
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Oct 7 2008 Anchor | |
Any official ModdB reply to this and whether or not it is a plausible idea? --
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Oct 7 2008 Anchor | |
yeah that would be cool -- °w° |
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Oct 7 2008 Anchor | |
As I have said a few posts up, its a possibility but atm there are a few things we are doing, so if it is going to happen it wont be soon. In the mean time might I suggest adding images or text to your signatures? --
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Oct 7 2008 Anchor | |
Crap Henley, I keep forgetting you are on the staff, even though you h a v e a button. --
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Oct 7 2008 Anchor | |
irony --
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Oct 8 2008 Anchor | |
haha :p -- °w° |
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Oct 9 2008 Anchor | |
It probably is a good idea to have a way to distinguish what games people work on the most ... It would help unite people with common interests quicker if you think about it ... As for the amount of icons ... i had to question myself about how much is enough to stick a label under your name ... Things like mapping depends on what games ... It goes the same for coding ... and then to what extent ... dunno ... Basically, i could be that noob who put too many stickers under their name ... |
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