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kHED 1.0 Beta - a new low-poly modeling editor | Locked | |
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Mar 10 2009 Anchor | ||
Here you can see the basic kHED features:
Screenshots: Official website: Download page: Don't forget to post your comments at forum: Thanks for your attention:) |
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Mar 10 2009 Anchor | |
those models have terrible uv-maps and it seems like they consist mostly of triangles instead of polygons. I don't know about third party support, but if you were to export this to a games engine you might have some problems for it to render right. As the surfaces don't flex, I guess it doesn't matter much here, but in general traingles mean more computing stress to any engine. Edited by: SinKing |
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Mar 10 2009 Anchor | |
sinking, its just an example -- °w° |
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Mar 10 2009 Anchor | |
Alright, but why post really bad examples, if you want to promote a software? I haven't tried it, but it looks decent and simple. I personally opt for Modo 402, because, opposed to 3ds Max, that's actually a program you understand and enjoy while modeling; it just needs more support, but that's coming. Keep it up! I need support for Vue 7 and Photoshop, please Edited by: SinKing |
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Mar 10 2009 Anchor | |
maybe he didnt had any better examples at the time -- °w° |
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Mar 10 2009 Anchor | ||
SinKing, don't you know that allmost every game 3d-model consists of triangles? And ofcourse the grafics card renders ONLY triangles. Polygons are just to organize model data, and they can be created out of triangles when exporting the model. Skeletal animation and support for more formats will be added with next releases. p.s. What exactly you all dislike in uv-mapping? Edited by: jdphu |
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Mar 10 2009 Anchor | |
bqd uv's apearantly EDIT: tried it for a second Edited by: Arxae |
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Mar 10 2009 Anchor | ||
Sigma, there's "Snap To Grid" option on toolbar. |
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Mar 10 2009 Anchor | |
Why another modeller? Blender does it all... loop cuts and extrusion for the win |
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Mar 11 2009 Anchor | ||
Yeah, especially Blender has "A simple, convenient and user-friendly interface, that is great for the beginers":) |
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Mar 11 2009 Anchor | |
Hah, yeah, good point! And no, I don't know low poly models are made of triangles, maybe in XSI and Half-Life, but not in the current generation games. Of course that's just a way of modeling and if there are no problems or errors with the current generation game engines, fine. I think modeling with triangles is far more problematic than with polies, but that my be personal preference. If you want good interface, great render capability and a working uv-editor (!) try out Modo. It's not your game-modding software, but it's a seriously great modeler (and more). --
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Mar 11 2009 Anchor | |
It is simple, consistent and convenient. User-friendly is a rather subjective term in the end. Just because the UI is different than your generic windump-clicky-colorfully app doesn't mean it's bad. |
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Mar 11 2009 Anchor | |
its allso something you just have to get used to :p -- °w° |
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Mar 11 2009 Anchor | |
eh, I should stop - everybody knows I'm a noob modeler. Why Modo? -Maybe for inspiration. I only run the 30 day demo, but its a surprisingly cool program, so I wonder why its never mentioned. So yeah, purely for the inspiration. --
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Mar 11 2009 Anchor | |
Simple: Quad(vertex indices) => (0,1,2,3) You see, 6 instead of 4 vertices ( or rather their indices ), makes +2 vertices. But I don't know a model format used in games which does store quads but only triangles. It's easier to code loaders this way if you don't have to track quads. For modelling though quads are better since you see the edge flow ( mesh topology ). Triangles are for places you need specific control over the edge direction. Edited by: Dragonlord |
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Mar 11 2009 Anchor | ||
DeathCaller, i think you are confusing polygons with quads. A polygon can contain any number of triangles, unlike quads, that consist of two triangles. Dragonlord wrote: You gave a good example, but you have a bad understanding of it:) Vertex no. 0 and vertex no. 0... (you won't believe) are the same vertex!But if we talk about modeling, not coding, that all really doesn't matter. The only thing that matter for modeller is comfort. That's why i whant to add quads in future releases as a view/editing mode. |
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Mar 11 2009 Anchor | |
Could be me but that had a highly sarcastic undertone to me. What goes for the example for Blender this is the same vertex hence when I pull the vertex 0 around both triangles ( if I split the quad up ) are affected. That's the behavior I expect from a modeling application unless I put explicitly too vertices at the same place. But this kind of "pseudo hard edge" calls for troubles down the lane. In Blender I use edge creasing for this. Hence I have always the same vertex but if the edge is creased my export script turns it into a hard edge ( for the game it's also the same vertex but the normals are split up ). From your description it sounds to me like you work with isolated vertices which would not affect all polygons. But I could be wrong on that one. Edited by: Dragonlord |
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Mar 12 2009 Anchor | ||
looks like a new FREE low poly modeler that can be used instead of milkshape. To bad everything's high-poly now (well, for the most part). Get id game support in there man. Those guys won't say "how silly, another modeling program when I already have one!". They'll say "sweet, another program I can model for Q1/2/3 with! " those aren't thinks people who are new to model know how great they are. Those things get buried in big app manuals but are very very handy! -- Go play some Quake 2: q2server.fuzzylogicinc.com |
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Mar 12 2009 Anchor | |
Tried it, and is nice. Very usefull for make simple forniture models and such things. Put an ASE support too in there . -- Neurological - Music Entertainment |
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Mar 12 2009 Anchor | |
as i said, put as much support in there for as much model formats as you can :p -- °w° |
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Mar 12 2009 Anchor | ||
i agree: 3ds (and blender) seem to support pretty much everything out there, period. Very very sweet (I'd say 3ds has the upper hand as many game dev's used it while other apps were really expensive years ago & 3ds was very cheap by comparison) -- Go play some Quake 2: q2server.fuzzylogicinc.com |
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