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All Information regarding Twisted Dawn's GDI Arsenal.

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This is a complete list of the Twisted Dawn GDI Arsenal assigned to your command during Twisted Insurrection. Each unit has it's own introduction during the campaign progression so you can figure out what unit is best for what roles. Please note that changes will more than likely occur over time and some unit/cameos are still using placeholder images as we are still in our beta stages.


TDCommandoCameoGDI
Commando

TD Commando GDI

Commandos are special forces operatives tasked with the crippling of enemy operations via infiltration and elimination of high priority targets, be it infrastructure or key personnel.

While well acquainted with multiple weapon types, GDI commandos usually favour the SDT-B Vulture Shotgun, a weapon that’s efficient against enemy combatants at close to moderate ranges. In addition, they carry C4 charges for the effective demolition of enemy structures.

  • Cost: 1000
  • Requires: Barracks, Technology Centre
  • Primary Weapon: Combat Shotgun
  • Purpose: Anti-Infantry, Anti-Structure
  • Firepower: High
  • Armour: Average
  • Speed: Average
  • Crushable: No
  • Build Limit: 1
  • Tech Level: 6


HMMWV (Humvee)

https://media.moddb.com/images/articles/1/145/144953/auto/83444TDHum-Vee.PNG

HMMWV's are a main stay within Global Defense Initiative. They are relatively fast but lightly armoured vehicles, sporting a 50.cal heavy machinegun, capable of eliminating most infantry types with relative ease.

  • Cost: 400
  • Requires: Weapons Factory
  • Primary Weapon: 50.cal
  • Purpose: Anti-Infantry
  • Firepower: Low
  • Armour: Light
  • Speed: Fast
  • Crushes Infantry: No
  • Tech Level: 2


M113 APC

Unit pcture

The Armoured Personnel Carrier (APC) transports and protects up to five troops heading to and from battle locations. Its heavy armour, fast speed, and long sight range make it an ideal scouting unit. It is also useful for crushing infantry.

  • Cost: 700
  • Requires: Weapons Factory, Communications Centre
  • Primary Weapon: 50.cal
  • Purpose: Transport, Anti-Infantry
  • Passengers: 5
  • Firepower: Low
  • Armour: Heavy
  • Speed: Average
  • Crushes Infantry: Yes
  • Tech Level: 2


M1A1 Abrams (Medium Tank)

Unit pcture

From its single barrel, the Medium Tank fires armour-piercing shells. It is faster, heavier and more destructive than Nod's Light Tank. This is one of the best all around vehicles in the game. It is effective against both vehicles and structures, but can be taken down by groups of infantry or aerial units.

  • Cost: 800
  • Requires: Weapons Factory
  • Primary Weapon: 105mm Anti-Armour Shells
  • Purpose: Anti-Armour
  • Firepower: Average
  • Armour: Average
  • Speed: Average
  • Crushes Infantry: Yes
  • Tech Level: 2


HMMWV Avenger

https://media.moddb.com/images/articles/1/145/144953/auto/84150TDAvenger.PNG

GDI's primary anti-aircraft support vehicle, the Avenger consists of a giro-stabilized air defence turret mounted on a modified heavy Humvee. The turret has two Stinger missile launcher pods, each capable of discharging multiple fire-and-forget guided missiles in rapid succession. However the Avenger is unable to engage ground based threats and so a constant escort is advised.

  • Cost: 600
  • Requires: Weapons Factory, Communications Centre
  • Primary Weapon: Dual Stinger Missile Launchers
  • Purpose: Anti-Aircraft
  • Firepower: High
  • Armour: Light
  • Speed: Average
  • Crushes Infantry: No
  • Tech Level: 5


M270 MLRS

Unit pcture

Mobile devastation. GDI's longest-range attacker fires 227mm rockets and is effective against just about everything, excluding aerial threats. With no short-range fighting ability, this unit needs close-quarter backup. This is an attack only vehicle. Keep it in the background and don't let enemies in close to it.

  • Cost: 800
  • Requires: Weapons Factory, Technology Centre
  • Primary Weapon: 227mm Long Range Missiles
  • Purpose: Artillery, Anti-Armour
  • Firepower: High
  • Armour: Light
  • Speed: Slow
  • Crushes Infantry: Yes
  • Tech Level: 5


X66A Mammoth Tank

https://media.moddb.com/images/articles/1/145/144953/auto/93745TDMammoth.PNG

Armed with dual 120mm cannons and Mammoth Tusk Missiles, this giant is a very versatile attack unit. These weapons help compensate for its lack of speed and mobility. When this unit takes a lot of damage, it can slowly regenerate its health back up to 50%. When the Mammoth tank is placed in guard mode, it can fire at aerial units.

  • Cost: 1500
  • Requires: Weapons Factory, Technology Centre
  • Primary Weapon: Dual 120MM Anti-Armour Shells
  • Secondary Weapon: Mammoth Tusk Missiles
  • Purpose: Special
  • Firepower: High
  • Armour: Very Heavy
  • Speed: Slow
  • Crushes Infantry: Yes
  • Build Limit: 5
  • Tech Level: 7


Harvester

Unit pcture

This armour-plated vehicle seeks out and scoops up raw Tiberium, then transports it to refineries for processing. It is slow and unwieldy and will need to be protected. Its good points are that it can take a beating before being destroyed and it is proficient at crushing enemy infantry

  • Cost: 1000
  • Requires: Weapons Factory
  • Purpose: Recourse Collection
  • Storage: +30
  • Armour: Very Heavy
  • Speed: Average
  • Crushes Infantry: Yes
  • Tech Level: 2

TDGRecoveryCameo
Recovery Vehicle

TDGRecovery

Armoured Recovery Vehicles are used to preform vehicle maintenance in the field. These vehicles sacrifice most of their passenger capacity, in favour of repair equipment.

  • Cost: 1000
  • Requires: Weapons Factory, Communications Centre
  • Primary Ability: Recovery Crane
  • Purpose: Support
  • Passengers: 2
  • Armour: Average
  • Speed: Average
  • Crushes Infantry: Yes
  • Tech Level: 6


Mobile Construction Vehicle (MCV)

Unit pcture

The mobile construction vehicle lets you search for suitable base sites. Once one is found, convert the MCV into a full-service Construction Yard and use it to build other structures. Since this vehicle is slow, unarmed, and expensive, you will want to keep it well guarded with other units.

  • Cost: 5000
  • Requires: Weapons Factory, Technology Centre
  • Purpose: Construction
  • Armour: Very Heavy
  • Speed: Slow
  • Crushes Infantry: Yes
  • Tech Level: 7


Orca VTOL Assault Craft

Unit pcture

This vertical take-off and landing (VTOL) craft carries five salvoes of TOW rockets. Orcas are exceptionally useful for taking out enemy armour like Harvesters. When used in conjunction with Ion Cannon strikes, then can easily destroy enemy structures. When an Orca runs out of rockets, it must return to base for reloading.

  • Cost: 1200
  • Requires: Helipad
  • Primary Weapon: Dragon TOW Rockets
  • Purpose: Support
  • Firepower: Average
  • Armour: Light
  • Speed: Fast
  • Tech Level: 5

A-10 Warthog

Built for high-survivability the A-10 Thunderbolt II (aka Warthog), is armed with napalm warheads that are excellent at blanketing targeted areas such as troop concentrations or clustered fortifications, making the A-10 GDI’s primary ground-attack craft.

  • Cost: 1600
  • Requires: Helipad, Technology Centre
  • Primary Weapon: Napalm Warheads
  • Purpose: Support
  • Firepower: High
  • Armour: Average
  • Speed: Fast
  • Build Limit: 5
  • Tech Level: 7


CH-47 Chinook

Unit pcture

Provides field transportation for all infantry, rapidly deploying new troops into, or out of battle. This unit is basically an aerial version of the APC without the weapon.

  • Cost: 1500
  • Requires: Helipad, Technology Centre
  • Purpose: Transport
  • Passengers: 10
  • Armour: Heavy
  • Speed: Average
  • Tech Level: 6


Post comment Comments
CundC
CundC - - 82 comments

Nice work, keep up the good work.

Reply Good karma Bad karma+2 votes
tjarek129
tjarek129 - - 203 comments

The descriptions are pretty descriptive, like you can already visualize it.

Reply Good karma Bad karma+3 votes
Shadow_Micha
Shadow_Micha - - 3,865 comments

Wow, bring back the old memory :D

Reply Good karma Bad karma+3 votes
Guest
Guest - - 690,437 comments

I hope that we can somehow use this Twisted Dawn unit in the skirmish etc

Reply Good karma Bad karma+4 votes
Jeffman12
Jeffman12 - - 1,475 comments

Those chinooks look like they might be able to skylift an MCV, or even offload a single MLRS.

Reply Good karma Bad karma+3 votes
Aro Author
Aro - - 1,971 comments Reply Good karma+3 votes
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