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Report article RSS Feed TNM Developer Commentary #4

This developer commentary installment discusses the Deus Ex Incarnate mission.

Posted by stenchy on Jul 29th, 2009
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Although the team behind The Nameless Mod has already detailed some of the ups and downs of their 7 years of development in their post-mortem, (Part 1, Part 2, Part 3) they still have a lot more to share! After all, any developer attached to a project for over 7 years will have more than a few stories to share. As a result, TNM developers Jonas, Lawrence and Nick have put together a series of developer commentary videos.

The first covers the 'downtown' hub area.

The second video shows developer commentary on the Air Traffic Control missions.

The third video showcases the booby-trapped maze that is the Old Server Complex.

This developer commentary installment discusses the Deus Ex Incarnate mission.

A word of warning: these videos will contain spoilers.


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ninjadave
ninjadave Jul 30 2009, 1:31pm says:

I haven't beat the mod yet, and I don't want to spoil anything, but I really want to watch the video.

Its a catch 22.

+1 vote     reply to comment
Trestkon
Trestkon Jul 30 2009, 2:11pm replied:

Video is pretty spoilerific, so it's best to wait ;)

+1 vote     reply to comment
Dragonlord
Dragonlord Jul 30 2009, 2:57pm says:

Hehe... "Use the Mul*tai*-tool". Good I laughed so much about that voice acting... but in a positive way. In fact I didn't notice the window as an alternative route neither. But backtracking is not so hard there as with the speed aug the jumping puzzle gets less annoying. And the hacking puzzle is great. Reminds me a bit on Uplink. In general a nice series of maps.

+1 vote     reply to comment
Reactorcore
Reactorcore Jul 30 2009, 4:09pm says:

The window was an alt route? Damn you.
I've played TNM 4-5 times now and I never thought of it that way. ;_;

Also Digital Ronin ftw, I love his appearance on that holocom thing, he's just plain awesome. :D

+1 vote     reply to comment
Trestkon
Trestkon Jul 30 2009, 4:43pm says:

I guess that window exit was a bit more of a fail than we thought :p

+2 votes     reply to comment
JC_Fenix
JC_Fenix Jul 30 2009, 8:49pm says:

Awww, you made Jonas shut up for Scara, but did you bother to have a moment of silence for Fauntroy? No! :P

+1 vote     reply to comment
Trestkon
Trestkon Jul 30 2009, 10:00pm replied:

Poor Fauntroy :( Such an awesome name.

+1 vote     reply to comment
Dragonlord
Dragonlord Jul 30 2009, 10:22pm replied:

Oh yeah, Fauntroy... I nearly fell off the ledge when that PM came around. Definitely the map with the most hilarious PMs in the entire game. Comedy plus points for Beeblequix babbling about misusing the PM system to fill your ears with crap. Just awesome stuff. :D

By the way... who came up with Fauntroy? ;)

+1 vote     reply to comment
Trestkon
Trestkon Jul 30 2009, 11:39pm replied:

Gelo, the "narrative consultant" :-)

+1 vote     reply to comment
Dragonlord
Dragonlord Jul 31 2009, 8:54am replied:

I just hope he's not as narrative as Beeblequix is ;)

+1 vote     reply to comment
teknikal-vision
teknikal-vision Aug 2 2009, 10:55pm says:

i am so enjoying these commentaries :D

DXI was great. i even enjoyed the annoying jumping puzzles. add to that the insane difficulty of not being able to quick save easily since Beeblequix hardly ever shuts up and you get one hilarious comment on old-school FPS design...

brings a tear to my eye *sniffs*
oh HL1 Xen levels... how you both annoyed me and brought me joy

+1 vote     reply to comment
Jonas
Jonas Aug 3 2009, 2:19pm replied:

"hilarious comment on old-school FPS design"

Yes uhm... that's exactly what it was meant to be. Yep. Definitely.

(Also I can assure you that you would not have enjoyed the jumping puzzle we cut. I'll try to get it into the bonus material for the 1.0.3 DVD.)

+1 vote     reply to comment
teknikal-vision
teknikal-vision Aug 3 2009, 8:15pm replied:

Hahaha... perhaps I'm 'reading into it too much'? Well intentional or not, it certainly says a lot about that ;)

Of course you mean't it as a smartsy comment on game design... what else would it be? *coughs* LOL

+1 vote     reply to comment
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