Microsoft XNA is a set of tools with a managed runtime environment provided by Microsoft that facilitates video game development and management. XNA attempts to free game developers from writing "repetitive boilerplate code" and to bring different aspects of game production into a single system.

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Tile Rider: The history of light and shadow in a small (but standing tall) game

Tile Rider: The history of light and shadow in a small (but standing tall) game

Tile Rider Client Side Coding 0 comments

They say first impressions is half of the battle, and as the book is generally judged by its cover, we decided we needed a good “cover” as well. However...

XNA Tutorial - Showing a Message Box (Using the Guide Class)

XNA Tutorial - Showing a Message Box (Using the Guide Class)

Other Tutorial 0 comments

This is a tutorial for showing a Message Box, in XNA, using the Guide class.

Developing Flood Control using XNA Game Development

Developing Flood Control using XNA Game Development

Animation Tutorial 3 comments

While playable, Flood Control in its current form is rather rough. This article will address the issues with Flood Control.

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