Microsoft XNA is a set of tools with a managed runtime environment provided by Microsoft that facilitates video game development and management. XNA attempts to free game developers from writing "repetitive boilerplate code" and to bring different aspects of game production into a single system.
This is a tutorial for showing a Message Box, in XNA, using the Guide class.
Posted by gamenew09 on Dec 15th, 2012
This tutorial for XNA is showing a Xbox/Windows Default Message Box.
Anyways, to start this off you need XNA. Then create a XNA game project, and then put the following in the game constructor:
The "Components.Add(new GamerServicesComponent(this));" allows you to access the Guide class which allows you to see if the game is in trial mode or show the message dialog that we're showing.
Now add this where you want to show you're message box:
It should show the message box when the condition happens.
Thanks for reading!