Microsoft XNA is a set of tools with a managed runtime environment provided by Microsoft that facilitates video game development and management. XNA attempts to free game developers from writing "repetitive boilerplate code" and to bring different aspects of game production into a single system.
It's not an engine, its a framework basically a template to directX. I really like it because it allows you to develop for 3 Microsoft platforms and can port them easily.
XNA is a great tool and I am currently using it for my game projects. I highly recommend it to anyone wanting to develop games for the Xbox, Windows Phone and PC.
XNA is glorious. Its very fast and easy to use. I feel the framework has much to offer in gaming, as it is free to use, and is available to all developers.
I've only used it for 2D games, and for that, I really like it. I used it to submit 2 (and soon to be 3) games for the Xbox 360. It takes a while to learn but if you look up tutorials online, learn why each command does what it does, and practice a lot, you'll soon learn how to take advantage of it and make a great game.
One thing that I don't like however is the way it saves games. I've had trouble using the code for it because it's pretty complicated. I had so much trouble that I only used it for a single game. Now I only used this feature on the Xbox 360 so I don't know about Windows Phone or PC.
In my opinion, it's a fine product once you know how to use it.
XNA is a very useful game development system, and though I personally have never used it, I have played many good indie games for the Xbox 360 that utilises this system. K. Lim.
(Please note that I am a friend of the owner of this account, and my opinions do not necessarily reflect his views.)
I love it because it supports a lot of 2d games (:
A very well built and optimized 2D and 3D programming framework. While some parts are restrictive, this is the most suitable platform for anyone wanting to make games and learn programming.
Good C#/Framework engine
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