Xash3D is a custom Gold Source build from a scratch. Xash3D overcomes obsolete Gold Source engine's limits and provides for you a new quality of gaming experience and modmaking capabilities, for example: higher limits for bsp-models, studiomodels scaling, realistic values of lighting on server side, entity patch technology support, support of additional map types, support of precaching "on the fly", support for using real HD-textures (up to 4096 x 4096 px) for maps, models, sprites and decals in any played mod and many other features...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Xash3D 0.91 Built-in HiRes Decals Support (view original)
Xash3D 0.91 Built-in HiRes Decals Support
embed
share
view previous next
 
Post comment Comments
Elber
Elber Jun 1 2013, 8:26pm says:

the decal from Call of Duty: United Offensive)

0 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

Xash3D can now support High Resolution decals, this means you can use/replace old decals without any coding process and play your favorite GoldSRC mod with them!

Image Details
Type
Demonstration
Date
Feb 24th, 2012
Size
800×600
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only