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Xash3D is a custom Gold Source build from a scratch. Xash3D overcomes obsolete Gold Source engine's limits and provides for you a new quality of gaming experience and modmaking capabilities, for example: higher limits for bsp-models, studiomodels scaling, realistic values of lighting on server side, entity patch technology support, support of additional map types, support of precaching "on the fly", support for using real HD-textures (up to 4096 x 4096 px) for maps, models, sprites and decals in any played mod and many other features...
It's a sample of using of tranparent textures for conveyor belts. Yet another new feature of the latest Xash3D build (2015). Any mapper can use this on his map now. Just give a name to a belt's texture starting with "{scroll" (and make this texture transparent). HD-replacement of transparent texture (full-color TGA-texture with proper alpha-channel) also can be used, but basic indexed texture (in a corresponding WAD, or WADincluded into the map) is essential.