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Xash3D is a custom Gold Source build from a scratch. Xash3D overcomes obsolete Gold Source engine's limits and provides for you a new quality of gaming experience and modmaking capabilities, for example: higher limits for bsp-models, studiomodels scaling, realistic values of lighting on server side, entity patch technology support, support of additional map types, support of precaching "on the fly", support for using real HD-textures (up to 4096 x 4096 px) for maps, models, sprites and decals in any played mod and many other features...
It's a sample of using of full-color HD textures & decals under Xash3D engine. Please note, that decals now (since build 2015) are properly drawing on transparent textures. For example, like a zombie's blood on a grate here.
Now *this* type of image is a *good* argument for using this type of an *engine*! :D
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Decals are using alpha channel of surface they applied to!
This is progress! And what's about World Models?
Step by step - brick by brick - build this engine, like fortress, and let it be! :)
(Rhyme)
P.S.: Was in hurry to add comment so.. Guest's post is mine :)