Today, we are proud to launch WAVE ENGINE, the ultimate solution that enables you, game developer, to focus in creating mobile games using one of the leading programming language C#. WAVE ENGINE handles the automated and transparent re-codification of your games in all mobile platforms.

Independently of the games physics of your choice –2D or 3D–, WAVE ENGINE helps you managing your games assets using our integrated game editor with additional services, such as the end-users game analytics, online in-game advertising, in-app purchases, game notifications, social network gaming marketplace handling.

No payments upfront, no fees when you use our components, commission when users download your games. Unleash your creativity and amuse the world !!!

At Wave, we want to publicly thank our private investors that have made this journey possible and who are committed in the long-term success of our company.

Join the wave now, JOIN WAVE ENGINE !!!


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Last week we work very hard adding new content and fixing problems in the game. This is not simple especially when some feature previously works and now we discover bugs and problems.

In this week we:

  • Fix problems in maps generators and improve map generation time
  • Fix chests - drop rates and spawn time
  • Add new enemies like skeletons with swords
  • Start work on lightning system to add more immersion to the game

I want write about Skeleton enemies because in future they can also fight with range weapons and magic weapons because we leave there some extending possibility. In next week we start our first tests with range weapons and we see how much time this feature consume.

At this week we also want to finish game progress logic. At the moment we want to do this like that: on each level player will be teleported by portal and if player kill all or some percentage of monsters on level the end portal will appear and take player to next level. We also want implement other conditions like activateing something ans so on.

At the end as always we want show you some in game footage. We also appreciate any comments suggestions which helps make our game better!

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Wave Engine was born 2 years ago with the exciting mission of developing an engine to help the mobile game developers’ community.
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Post comment Comments
AngryTalon May 16 2015 says:

Does this engine use OpenTK for its OpenGL wrapper?

+1 vote     reply to comment
waveengineteam Creator
waveengineteam Jul 2 2015 replied:


+1 vote   reply to comment
Guest Nov 19 2014 says:

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waveengineteam Creator
waveengineteam Jul 2 2015 replied:

Yes, Here you can see a strategy game create by a developer of this community

+1 vote   reply to comment
KillerBEEcall911 Aug 18 2014 says:

how do i install the engine on linux

+1 vote     reply to comment
waveengineteam Creator
waveengineteam Sep 15 2014 replied:

Here you can find some videos of getting started on each platform:

I hope that helps

+1 vote   reply to comment
Quast Apr 12 2014 says:

is this engine free ?

0 votes     reply to comment
waveengineteam Creator
waveengineteam Apr 25 2014 replied:

Hi Quast,

Yes this engine is completely free on:
- Windows
- Windows Store
- Windows Phone
- Linux (coming soon)
- MacOS

And on Android or iOS, the engine is free but you need to have a Xamarin license to compile (there are indie and university licenses)

I hope that helps

+2 votes   reply to comment
Quast Apr 26 2014 replied:

Thank you

+1 vote     reply to comment
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+2 votes     reply to comment
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Released Feb 21, 2013
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