After few months project is still alive and grow bigger and better. Let we can describe what was changed.
Today, we are proud to launch WAVE ENGINE, the ultimate solution that enables you, game developer, to focus in creating mobile games using one of the leading programming language C#. WAVE ENGINE handles the automated and transparent re-codification of your games in all mobile platforms.
Independently of the games physics of your choice –2D or 3D–, WAVE ENGINE helps you managing your games assets using our integrated game editor with additional services, such as the end-users game analytics, online in-game advertising, in-app purchases, game notifications, social network gaming marketplace handling.
No payments upfront, no fees when you use our components, commission when users download your games. Unleash your creativity and amuse the world !!!
At Wave, we want to publicly thank our private investors that have made this journey possible and who are committed in the long-term success of our company.
Join the wave now, JOIN WAVE ENGINE !!!
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Last week we work very hard adding new content and fixing problems in the game. This is not simple especially when some feature previously works and now we discover bugs and problems.
In this week we:
I want write about Skeleton enemies because in future they can also fight with range weapons and magic weapons because we leave there some extending possibility. In next week we start our first tests with range weapons and we see how much time this feature consume.
At this week we also want to finish game progress logic. At the moment we want to do this like that: on each level player will be teleported by portal and if player kill all or some percentage of monsters on level the end portal will appear and take player to next level. We also want implement other conditions like activateing something ans so on.
At the end as always we want show you some in game footage. We also appreciate any comments suggestions which helps make our game better!
Resources management is an important part during the game development and it became tedious when a large amount of it is required in a project. In this...
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Latest tweets from @waveengineteam
Oct 9 2015
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@JessSheasby38 maybe you can try it again :)
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