Today, we are proud to launch WAVE ENGINE, the ultimate solution that enables you, game developer, to focus in creating mobile games using one of the leading programming language C#. WAVE ENGINE handles the automated and transparent re-codification of your games in all mobile platforms.

Independently of the games physics of your choice –2D or 3D–, WAVE ENGINE helps you managing your games assets using our integrated game editor with additional services, such as the end-users game analytics, online in-game advertising, in-app purchases, game notifications, social network gaming marketplace handling.

No payments upfront, no fees when you use our components, commission when users download your games. Unleash your creativity and amuse the world !!!

At Wave, we want to publicly thank our private investors that have made this journey possible and who are committed in the long-term success of our company.

Join the wave now, JOIN WAVE ENGINE !!!


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After few months project is still alive and grow bigger and better. Let we can describe what was changed. There are many thinks which disturbs development process but we try add as much as we have time and ideas. Right now we try put everything together in order to finish some playable version and release it to you.

What was changed:

1. AI

Enemies are now smarter if there is more of the same type the attak player. Some enemies on low health can run away from player. Also we change how enemies move on the map in order to add more dynamism to game play

2. Consumables

We add consumables like keys, coins and health. Keys player can use to open locked chests and so on, Coins will be used to buy something in the shop(Work in progress now but we think we can finish this soon).

3. Chest

Chest are rare goods on map but can contain consumables and even better weapons to fight with enemies. Some chests will need keys to be open.

4. Fight

We rework all fight system now it works for melee weapon but we work hard to add range weapons like bows and crossbows maybe even some throw able weapons like knives. For now we don't have finished the weapon list so there is possibility to add more into the game.

5. Level Up's

We think that in the rougelike game it is essential so that the player feels the constant progress. In that case we create level up system. Same like in weapons there will be plenty of skill which can improve players stats or even add new abilities which is character class dependent. If player reach level up he gain possibility to choose between 3 random skill so he must choose wisely depends on build and situation.

6. Game progress

Player can store game progress in 3 files which contains global game progress from the first game to current. We also think about "continue game" option but this will be future feature. We think in rouge like player can finish game in one session so temporary save is not required.

Those points is only short description of current development state and we try to write more articles about each of them separately.

Our current goals except pull all features together are:

  • Add light or simulated light system in order to create feeling of darkness in dungeons
  • Add shop where player can spend money for weapons and upgrades
  • Add more skills and graphic into skill cards
  • Add music and sound - we have some music but for now we are focused on gameplay
  • Add more floors to have more fun :)
  • Fix bugs in order to have more stable version

Wow! You read everything until the end so sit down comfortably and watch the video from the game. It not contain all changes but can give some picture.

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Wave Engine was born 2 years ago with the exciting mission of developing an engine to help the mobile game developers’ community.
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Post comment Comments
AngryTalon May 16 2015 says:

Does this engine use OpenTK for its OpenGL wrapper?

+1 vote     reply to comment
waveengineteam Creator
waveengineteam Jul 2 2015 replied:


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Guest Nov 19 2014 says:

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waveengineteam Creator
waveengineteam Jul 2 2015 replied:

Yes, Here you can see a strategy game create by a developer of this community

+1 vote   reply to comment
KillerBEEcall911 Aug 18 2014 says:

how do i install the engine on linux

+1 vote     reply to comment
waveengineteam Creator
waveengineteam Sep 15 2014 replied:

Here you can find some videos of getting started on each platform:

I hope that helps

+1 vote   reply to comment
Quast Apr 12 2014 says:

is this engine free ?

0 votes     reply to comment
waveengineteam Creator
waveengineteam Apr 25 2014 replied:

Hi Quast,

Yes this engine is completely free on:
- Windows
- Windows Store
- Windows Phone
- Linux (coming soon)
- MacOS

And on Android or iOS, the engine is free but you need to have a Xamarin license to compile (there are indie and university licenses)

I hope that helps

+2 votes   reply to comment
Quast Apr 26 2014 replied:

Thank you

+1 vote     reply to comment
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Released Feb 21, 2013
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OrbitRabbits Game Started Kit, code and assets availables on #WaveEngine repository #gamedev

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@pramuko Ok, open a new thread on Wave Engine forum , and we'll attempt to help you solve the problem.

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In #WaveEngine 2.0.1 we've added support for @Oculus DK2! Check our new sample: #GameDev

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@pramuko We apologize because there was a problem with a Linux installer link, Can you download new Linux version now? Thanks

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