This video gives a high-level overview of the concepts behind Unreal Engine 4's Blueprint visual scripting system.
This video gets you started with Blueprints by using the Level Blueprint to create a light that turns on when you get close.
Continuing from the previous video, we now use Level Blueprint to add toggleability to the light with a delayed switch.
After a quick review, we move on from Level Blueprint and start creating a reusable light using Class Blueprint.
Once our Class Blueprint is created, we can start adding the Components that will make up the actual light.
With the Mesh and Light Components in place for our Class Blueprint, we will now add some functionality-based Components.
Now that the Components for our Class Blueprint are in place, we can start adding functionlity within the Event Graph.
With the Class Blueprint light toggling, we now enhance the example by adding input-based control.
In this video, learn about the construction script on a class Blueprint in UE4.
In this quick video, we show how to use Level Script to make a togglable light.
This video quickly shows you how to make a simple collectable pickup object using Class Blueprints.
Learn how to make a simple firable projectile using Class Blueprints in this video.
This video explores the spawning Actors using Class Blueprints; specifically, spawning physics Actors.