The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Bring your creative visions to life directly in game without programmer assistance via the new Blueprint.
Use of Unreal Engine 4's Blueprint visual scripting system.
Posted by TKAzA on Mar 19th, 2014
Basic Client Side Coding.
1 - Blueprint Intro
This video gives a high-level overview of the concepts behind Unreal Engine 4's Blueprint visual scripting system.
2 - Turning On a Light with Level Blueprint
This video gets you started with Blueprints by using the Level Blueprint to create a light that turns on when you get close.
3 - Adding Toggling in Level Blueprint
Continuing from the previous video, we now use Level Blueprint to add toggleability to the light with a delayed switch.
4 - Creating a Class Blueprint
After a quick review, we move on from Level Blueprint and start creating a reusable light using Class Blueprint.
5 - Setting Up Initial Class Blueprint Components
Once our Class Blueprint is created, we can start adding the Components that will make up the actual light.
6 - Adding Functional Components
With the Mesh and Light Components in place for our Class Blueprint, we will now add some functionality-based Components.
7 - Adding Class Blueprint Functionality
Now that the Components for our Class Blueprint are in place, we can start adding functionlity within the Event Graph.
8 - Using Inputs to Control a Class Blueprint
With the Class Blueprint light toggling, we now enhance the example by adding input-based control.
9 - Adding Contruction Script Customization
In this video, learn about the construction script on a class Blueprint in UE4.
Blueprint QuickShot 1 Triggerable Light
In this quick video, we show how to use Level Script to make a togglable light.
Blueprint QuickShot 2 Blueprint Pickup
This video quickly shows you how to make a simple collectable pickup object using Class Blueprints.
Blueprint QuickShot 3 Custom Projectile
Learn how to make a simple firable projectile using Class Blueprints in this video.
Blueprint QuickShot 4 Spawning Physics Actors
This video explores the spawning Actors using Class Blueprints; specifically, spawning physics Actors.