1 - Epic Games Animation and Rigging Toolkit
Check out an overview of the Animation and Rigging Toolkit! This is the toolset Epic Games' lead technical animator Jeremy Ernst created for our own internal projects, and now Unreal Engine licensees and subscribers can have it too!
2 - Skeleton Creation
To start creating our character, we being with the skeleton creation phase.
3 - Skeleton Placement
After we've created our skeleton, we then need to place the joints in our mesh, or if you don't have a mesh, you can use the handy mannequin that comes loaded in with the joint mover rig!
4 - Joint Mover Toolkit
Let's go over the joint mover, the "rig" that allows quick placement of your skeleton. We'll also cover some useful tools for placing your skeleton.
5 - Customizing your Mannequin
Learn how to customize your mannequin to really push your character prototypes!
6 - Deformation Setup
Learn about one of the last phases in creating your character, the deformation setup phase.
7 - Publishing your Character
Your character is created, let's get it published so animators can start animating!
8 - Editing your Character
Editing your character after it has been published is no problem! Learn all about the editing features in this video.
9 - Getting Started with Animating
If you're an animator using the Animation and Rigging Toolkit in Unreal Engine 4 and are looking to figure out where to start, this is the place! Learn how to add a character to your scene and get started!
10 - Overview of the Rig
In this video, we'll cover some of the more advanced features on the control rig.
11 - Animation Interface Overview
In this video, we'll quickly cover some of the features of the animation interface.
12 - Using the Import and Export Motion Tools
In this video, learn how to import motion capture data onto your character and how to use the export motion tool to get your animation into the Unreal Engine!
13 - Using the Space Switcher
Learn how to use the powerful space switching tool, a tool that allows animators to forego the use of pesty constraints.
14 - Using the Pose Editor
Learn how to use the pose editor tool, which is where you can save and load poses onto your character. Loading poses can be done in many ways, from loading the pose as it was created, to loading a mirrored version of the pose, and also the ghost pose feature, which allows you to place the pose in space where you want it to be.
15 - Matching Over Frame Range
Learn how to match your IK limbs to your FK limbs and vice versa in this video. Along with some extra features like the ISO select tool!