Torque 2D is the world's most powerful and easy-to-use 2D game engine. Built atop the common Torque core architecture, it offers many of the features of our cutting-edge 3D game engine, but customized for 2D gameplay. With development paths that allow publishing to Windows, Mac, Xbox 360*, Wii*, iPhone*, your game will reach the widest possible audience. And with its intuitive and powerful editor, anyone can jump into game creation with little to no prior knowledge. *Requires a separate licenseYour license to Torque 2D provides you with a 100% complete 2D feature set.Cross Platform, Dual Graphics API
Torque products are built on a common architecture, but optimized per platform and Torque 2D supports a wider range of platforms than any other modern game engine technology. Build and deploy to PC, Mac, Wii*, and Xbox 360* all from the same project. You can even take the project to the iPhone* with some simple modifications for the hardware. *Requires a separate licenseLevel Editor
Torque 2D's Level Editor provides an entire suite of WYSIWYG tools for designing and editing a game. The Level Editor is fully integrated with the Torque runtime and provides full access to all Torque subsystems allowing for:
Object placement and manipulation
Property inspection and editing
Importing and managing assets
Performance profiling
No compile time
Particle effects
Tile manipulation
Behavior assignment
Graphics
Torque 2D's powerful rendering is perfectly suited to achieving a great-looking artistic style. Torque 2D's graphics API includes implementations for all types of hardware and operating systems performing on more than 99% of all gamer hardware (Steam Hardware Survey). Console graphics implementations for the Xbox, iPhone, and Wii provide a straightforward path for developers to reach gamers on those devices as well.Behaviors
Torque 2D allows users to share snippets of code easily within the editor. Simply create a behavior, send the behavior file to a friend, and tie the file to the editor. This allows coders and artists to share gameplay elements without ever writing a single script.Networking
Torque 2D's integrated networking system makes implementing event-based multiplayer options a breeze. RPG and RTS games can be made to easily support multiplayer modes on any network.Scripting
Torquescript is a fast, easy to use C++ like scripting language that ties all the various elements of a project together. It supports a large complement of functions including math, object manipulation, fileIO, and more. Torquescript features:
Object-oriented programming
Transparent interconnection with external C++ objects
Built-in fast 3D math (vectors, matrices, and quaternions with all corresponding functions)
Well-documented standard library (hundreds of functions out-of-the box)
Most game functions can be programmed in Torquescript, and engine additions such as physics or intense AI coded in C++ are called from script.Physics
Torque 2D physics are modeled after real-world Newtonian physics. Apply inertia, linear velocity, angular velocity, friction, restitution, relaxation, damping, or a number of other physical attributes to your object and watch it handle interactive collision with perfect scaling.GUI
Torque provides for fully customizable GUI module including:
Widgets, containers and dialogs
Transparency, animation
Easy-to-use GUI files
Skins support
Support for Unicode development
Localization packs support
Torque's Level Editor is built entirely using this GUI system, so it is platform independent.
Sound
Torque 2D uses the OpenAL sound library by default and supports a wide range of features. These include:
Stereo, Streaming Sound
SFX/Music driver
2D sound support for panning, volume, Doppler, cones
Multi-channel prioritized SFX manager
Built-in Theora video codec playback
Source Code
For Torque 2D Pro licensees, clean, fast, robust C++. Optimize your game or extend the engine to meet your game's needs. You can also integrate commercial middleware to take your title to the next level.Genre Kits
Genre kits are available for Torque 2D. All Genre Kits combine expert coding with world-class optimized in-game art assets for a quick start to any new project. Choose from
Documentation
Torque licensees join the 150,000+ developer community and have access to an enormous set of valuable community resources. There are dozens of tutorials and a wealth of learning materials available on the site. Users receive free patch updates throughout the year and free upgrades to minor version releases. Each new release is designed for a seamless project transition.
If you enjoy Steam Marines please do head over to Steam Greenlight and vote for it!
This build brings quite a few changes. As usual the full changelog follows at the bottom of the post but here are the highlights:
High Scores!
A scoring system and a high score screen - accessible from the main menu and it pops up after squad death. Right now the scoring system is opaque but I'll be making it transparent, and adding more miscellaneous stat tracking, in the future.
Damage, Armor, and Nastiness!
The last few builds brought better group intelligence and flanking AI to the forefront of the middle game. In this build enemy health and damage was reduced across the board, but now all enemy attacks reduce target armor. The marine classes also now have base armor factored into the randomized armor rating, meaning while a Grenadier might have high armor rating to start with, getting beat on will really start reducing his ability to survive.
The Hulk Strikes Back!
Is this guy blocking your way to the Engineering Deck? Are you angry I nerfed grenade damage? Fear not, with the aforementioned AI group mechanics and armor stat changes, it's more a fight of attrition rather than a straight up slugging match.
For fun and profit, I also added new items (scopes to increase/decrease weapon range and armor kits to increase armor rating), a new weapon damage type (acid that burns through target armor), and a rare one-use weapon, the Lasershot. With 30 base, unmitigated damage and 4 range, it can lance through multiple enemies and even walls. Use with caution - friendly fire isn't!
[h1]Another Let's Play? (Plus an untimely crash?!)[/h1] From Gaming Faster Than Light:
Have fun and happy robot hunting!
The full changelog fo v0.7.6a follows:
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New Features
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Added high score screen.
(Physical) armor is always reduced by 1 from a direct enemy attack.
Weapon stats no longer have a chance to be reduced on enemy attack.
Marine class armor has a higher range of randomized armor rating stat.
Base class armor rating rebalanced; Leader has 4, Scout has 2, Grenadier has 6, and Support has 3.
Base melee and range damage for all enemy units reduced across the board.
Tick health increased slightly.
Thopter health decreased slightly.
Rebalanced Buckets. Damage and armor values reduced.
Treasure chests can now contain items other than armor and weapons. Chest spawn chance slightly increased depending on deck level.
Special weapons now appear earlier in the game and with more frequency than normal weapons. To compensate randomized armor has a higher chance of being in chests instead of weapons.
Weapons can now come with an "Acid" prefix which makes them reduce targets' armor ratings.
Added Longsights and Shortsights, single use items that can permanently modify weapon range up and down, respectively.
Added Armor Kits that permanently increase equipped armor by 1.
Implemented chance for enemy AI to halt pursuit depending on line-of-sight, fog-of-war, distance between player and enemy units, and enemy unit communication.
Added special one use item, the Lasershot. Deals an unmitigated 30 damage to all units and wall tiles and closed doors within 4 tiles ahead.
Made fonts/font sizes more consistent and readable for smaller resolutions.
Overhauled squad creation screen.
Changed main menu save state preview to show character rank instead of internal level.
Directly selecting a squad member will no longer shortcut out if that character is already selected. It will always manually switch to that target squad member.
Fog of war fading has been turned off by default. I suspect this is the cause of the recent crash complaints.
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Two things doesnt allow Torque2D to be a 10: real time networking and Linux support.
i wish i could get a full version of this for free then pay them for it when i get the money from my game