Torque 2D is the world's most powerful and easy-to-use 2D game engine. Built atop the common Torque core architecture, it offers many of the features of our cutting-edge 3D game engine, but customized for 2D gameplay. With development paths that allow publishing to Windows, Mac, Xbox 360*, Wii*, iPhone*, your game will reach the widest possible audience. And with its intuitive and powerful editor, anyone can jump into game creation with little to no prior knowledge. *Requires a separate licenseYour license to Torque 2D provides you with a 100% complete 2D feature set.Cross Platform, Dual Graphics API 
Torque products are built on a common architecture, but optimized per platform and Torque 2D supports a wider range of platforms than any other modern game engine technology. Build and deploy to PC, Mac, Wii*, and Xbox 360* all from the same project. You can even take the project to the iPhone* with some simple modifications for the hardware. *Requires a separate licenseLevel Editor
Torque 2D's Level Editor provides an entire suite of WYSIWYG tools for designing and editing a game. The Level Editor is fully integrated with the Torque runtime and provides full access to all Torque subsystems allowing for:

  • Object placement and manipulation
  • Property inspection and editing
  • Importing and managing assets
  • Performance profiling
  • No compile time
  • Particle effects
  • Tile manipulation
  • Behavior assignment

Graphics
Torque 2D's powerful rendering is perfectly suited to achieving a great-looking artistic style. Torque 2D's graphics API includes implementations for all types of hardware and operating systems performing on more than 99% of all gamer hardware (Steam Hardware Survey). Console graphics implementations for the Xbox, iPhone, and Wii provide a straightforward path for developers to reach gamers on those devices as well.Behaviors
Torque 2D allows users to share snippets of code easily within the editor. Simply create a behavior, send the behavior file to a friend, and tie the file to the editor. This allows coders and artists to share gameplay elements without ever writing a single script.Networking
Torque 2D's integrated networking system makes implementing event-based multiplayer options a breeze. RPG and RTS games can be made to easily support multiplayer modes on any network.Scripting
Torquescript is a fast, easy to use C++ like scripting language that ties all the various elements of a project together. It supports a large complement of functions including math, object manipulation, fileIO, and more. Torquescript features:

  • Object-oriented programming
  • Transparent interconnection with external C++ objects
  • Built-in fast 3D math (vectors, matrices, and quaternions with all corresponding functions)
  • Well-documented standard library (hundreds of functions out-of-the box)

Most game functions can be programmed in Torquescript, and engine additions such as physics or intense AI coded in C++ are called from script.Physics
Torque 2D physics are modeled after real-world Newtonian physics. Apply inertia, linear velocity, angular velocity, friction, restitution, relaxation, damping, or a number of other physical attributes to your object and watch it handle interactive collision with perfect scaling.GUI
Torque provides for fully customizable GUI module including:

  • Widgets, containers and dialogs
  • Transparency, animation
  • Easy-to-use GUI files
  • Skins support
  • Support for Unicode development
  • Localization packs support

Torque's Level Editor is built entirely using this GUI system, so it is platform independent.

Sound
Torque 2D uses the OpenAL sound library by default and supports a wide range of features. These include:

  • Stereo, Streaming Sound
  • SFX/Music driver
  • 2D sound support for panning, volume, Doppler, cones
  • Multi-channel prioritized SFX manager
  • Built-in Theora video codec playback

Source Code
For Torque 2D Pro licensees, clean, fast, robust C++. Optimize your game or extend the engine to meet your game's needs. You can also integrate commercial middleware to take your title to the next level.Genre Kits
Genre kits are available for Torque 2D. All Genre Kits combine expert coding with world-class optimized in-game art assets for a quick start to any new project. Choose from

Documentation
Torque licensees join the 150,000+ developer community and have access to an enormous set of valuable community resources. There are dozens of tutorials and a wealth of learning materials available on the site. Users receive free patch updates throughout the year and free upgrades to minor version releases. Each new release is designed for a seamless project transition.

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Blog RSS Feed Report abuse Latest News: Steam Marines v0.7.6a has arrived with a Score Screen and more!

About Steam Marines with 1 comment by Worthless_Bums on May 21st, 2013

Hello, everyone!

If you enjoy Steam Marines please do head over to Steam Greenlight and vote for it!

This build brings quite a few changes. As usual the full changelog follows at the bottom of the post but here are the highlights:

High Scores!

Steam Marines Score Screen

A scoring system and a high score screen - accessible from the main menu and it pops up after squad death. Right now the scoring system is opaque but I'll be making it transparent, and adding more miscellaneous stat tracking, in the future.

Damage, Armor, and Nastiness!

Enemy group AI

The last few builds brought better group intelligence and flanking AI to the forefront of the middle game. In this build enemy health and damage was reduced across the board, but now all enemy attacks reduce target armor. The marine classes also now have base armor factored into the randomized armor rating, meaning while a Grenadier might have high armor rating to start with, getting beat on will really start reducing his ability to survive.

The Hulk Strikes Back!

Hulk Attacks!

Is this guy blocking your way to the Engineering Deck? Are you angry I nerfed grenade damage? Fear not, with the aforementioned AI group mechanics and armor stat changes, it's more a fight of attrition rather than a straight up slugging match.

For fun and profit, I also added new items (scopes to increase/decrease weapon range and armor kits to increase armor rating), a new weapon damage type (acid that burns through target armor), and a rare one-use weapon, the Lasershot. With 30 base, unmitigated damage and 4 range, it can lance through multiple enemies and even walls. Use with caution - friendly fire isn't!

[h1]Another Let's Play? (Plus an untimely crash?!)[/h1]
From Gaming Faster Than Light:

Have fun and happy robot hunting!

The full changelog fo v0.7.6a follows:

-------------------------------------------------
New Features
-------------------------------------------------

  • Added high score screen.
  • (Physical) armor is always reduced by 1 from a direct enemy attack.
  • Weapon stats no longer have a chance to be reduced on enemy attack.
  • Marine class armor has a higher range of randomized armor rating stat.
  • Base class armor rating rebalanced; Leader has 4, Scout has 2, Grenadier has 6, and Support has 3.
  • Base melee and range damage for all enemy units reduced across the board.
  • Tick health increased slightly.
  • Thopter health decreased slightly.
  • Rebalanced Buckets. Damage and armor values reduced.
  • Treasure chests can now contain items other than armor and weapons. Chest spawn chance slightly increased depending on deck level.
  • Special weapons now appear earlier in the game and with more frequency than normal weapons. To compensate randomized armor has a higher chance of being in chests instead of weapons.
  • Weapons can now come with an "Acid" prefix which makes them reduce targets' armor ratings.
  • Added Longsights and Shortsights, single use items that can permanently modify weapon range up and down, respectively.
  • Added Armor Kits that permanently increase equipped armor by 1.
  • Implemented chance for enemy AI to halt pursuit depending on line-of-sight, fog-of-war, distance between player and enemy units, and enemy unit communication.
  • Added special one use item, the Lasershot. Deals an unmitigated 30 damage to all units and wall tiles and closed doors within 4 tiles ahead.

-------------------------------------------------
Bug Fixes
-------------------------------------------------

  • Fixed closed doors sometimes being flagged as walls that didn't block line-of-sight.
  • Fixed enemy unit door interactions not firing properly when other units were adjacent to the door.
  • Fixed errant player input on end level screen.
  • Fixed UI not always returning after clearing all enemies and ending the turn.
  • Fixed some performance issues because fog of war was updating when it wasn't necessary.

-------------------------------------------------
Notes
-------------------------------------------------

  • Reintroduced 1024x768 resolution support.
  • Made fonts/font sizes more consistent and readable for smaller resolutions.
  • Overhauled squad creation screen.
  • Changed main menu save state preview to show character rank instead of internal level.
  • Directly selecting a squad member will no longer shortcut out if that character is already selected. It will always manually switch to that target squad member.
  • Fog of war fading has been turned off by default. I suspect this is the cause of the recent crash complaints.
  • License file changed.
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Post comment Comments
Novack
Novack Jan 20 2012, 10:10am says:

Two things doesnt allow Torque2D to be a 10: real time networking and Linux support.

+6 votes     reply to comment
ryder720
ryder720 Jan 11 2012, 10:34am says: Online

i wish i could get a full version of this for free then pay them for it when i get the money from my game

0 votes     reply to comment
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Garage Games
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Released Dec 31, 2004
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Torque 3D MIT 3.0 is Live! Get involved. True democratization of game dev requires a democracy. T.co

May 9 2013, 1:49pm

View the VR Aurora Borealis from Canada and Sweden with Torque 3D and Oculus Rift T.co #VegasTech #GameDev @Oculus3D

Apr 18 2013, 12:48pm

Torque 3D MIT and Oculus Rift T.co #GameDev Thanks! @Oculus3D

Apr 11 2013, 7:51pm

Torque 3D MIT coming to Android and iOS??? T.co

Apr 5 2013, 3:59pm

@adammcdonald Rest assured this is the very early beginning...not the end.

Feb 27 2013, 2:04pm

Please support our friends @mgtgames who recently launched a Kickstarter campaign to port T2D to Android T.co

Feb 27 2013, 11:31am

Torque 2D MIT is now available on GitHub! T.co #GameDev #IndieGames

Feb 5 2013, 6:02pm

Be a part of something big. Join the Torque 2D MIT Open Source Committee T.co

Feb 4 2013, 7:58pm

Final updates to iTorque and Torque 2D are up. All future updates will be coming soon in Torque 2D MIT. T.co #GameDev

Jan 30 2013, 6:58pm

Torque 3D has joined the 1000 star club on GitHub! T.co#GitHub #GameDev

Jan 29 2013, 1:10pm

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