Steam Marines is a Squad-Based Tactical Roguelike being developed by Worthless Bums. It features: - 2D retro-styled art and turn based action. - Procedurally Generated Levels. - A squad of combatants fighting for their lives in monster filled levels. - Use your squad to cover defensive positions or funnel enemies into chokepoints to blow them up. Steampunk spaceship under attack by aliens, you say? The aim of the game is to progress through the various decks of your besieged steampunk spaceship in order to repel the alien invaders and get out of dodge. It features permadeath and will have a recruitment system. Build your squad members into deadly, long-range marksmen, or up-close-and-personal death machines. But no one is invincible, and if someone dies you'll have to replace him/her with a raw recruit. If the entire squad dies it's game over.
Steam Marines v0.8.4a is out with a random event/weather system, new game options, balance tweaks, fire/reload/projectile animations, and more!
Posted by Worthless_Bums on Dec 16th, 2013
If you haven't yet you should check out the Steam Marines Roadmap!
Lots of text! Lots of pixels! Basically it spells out that I want:
- An Engineer class.
- Talent changes to more differentiate each marine class.
- More unique events/decks and environment progression.
- Just a big ol' bag of marines and robots and aliens.
So that's what I'll be doing.
Sometimes what a dreary drudge through a drone infested deck is... random events. Space weather. Steam valves exploding. Random things randomly happening to other random things. For randomness.
Disturbed by the lack of firing animations? Perturbed by your marines' abilities to spawn projectiles directly from their chests? No more - no they fire, reload, and say grunty type things while shooting the invaders!
>:( To facilitate less hate, and so people who play with controllers don't try to destroy me, I've put in two new game options in the setup menu:
- You can now set facing to cost 0 AP.
- You can toggle auto-facing so that if a marine moves in a new direction he/she will face that way instead of moving automatically.
This makes the game less punishing when positioning and also easier to play with controllers (dpad for movement and it can double as facing).
Here's more pew pew in case you still hate me:
Thanks for reading and happy robot hunting!