id Tech 4
CommercialPreviously referred to as the 'Doom 3 Engine', Tech 4 is id Software's current licensing platform. Powering games such as Doom 3, Quake 4 and Enemy Territory...
Apple framework for 2D games, similar to Cocos2D.
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Previously referred to as the 'Doom 3 Engine', Tech 4 is id Software's current licensing platform. Powering games such as Doom 3, Quake 4 and Enemy Territory...
In development since 2011, Frostbite 3 is an improvement of Frostbite 2 and will debut with Battlefield 4 in 2013. It only supports DirectX 11 on PCs...
The SAGE engine is a game engine used by Westwood Studios and Electronic Arts for real-time strategy games.
The Ultimate RPG MAKER for Windows! Introducing RPG MAKERâ„¢ XP, the latest Windows entry in the RPG MAKER series that gives you the power to create your...
Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens...
Fork of Xash3D engine that ported to many different platforms, such as Linux, *BSD, OS X, Haiku, Emscripten, Android and iOS. Allows play Half-Life out-of-the-box...
Bright Engine is a Light-Weight C++ Rendering platform aimed towards, Real-time rendering for both Video Games and Cinematic Animations.
Matali Physics is an advanced, modern, multi-platform, high-performance 3d physics environment intended for games, VR, AR, physics-based simulations and...
Ren'Py is a free, 2D, and cross-platform engine that helps you make story-based games including visual novels and simulation games. It uses a scripting...
RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software...
The Raycasting Game Maker is a free easy to use game editor that creates simple raycasting games in the style of Wolf3D. The finished game needs only...
The LithTech Engine was initially developed by Monolith in collaboration with Microsoft, until LithTeh Inc was formed to continue development on the engine...
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