The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Post tutorial Report content RSS feed HD Video Tutorial - Real and Fake Doors

Learn how to - in a reliable and fast way - make openable doors and doors that are just for show.

Posted by Silverfisk on Nov 11th, 2009
Intermediate Mapping/Technical.

We will be using the developer's door texture (dev/dev_measuredoor01) as a reference when cutting out a door in our wall, and then replace the dev texture with a normal door texture to make a fake door.

Then we will move on to cutting out the door from the door frame of the texture, and replace that with a door that can be opened.

Please give me a comment telling me what you think.
Also, don't forget to give me tutorial requests!

Post comment Comments
half-life Nov 12 2009 says:

Nice Tutorial! this method is better than the method I use. it's faster. :)

+3 votes     reply to comment
Silverfisk Author
Silverfisk Nov 12 2009 replied:

I'm glad I could help you!

+4 votes   reply to comment
wazanator Nov 12 2009 says:

Great tutorial the texture part really helped me out (been having trouble trying to figure out how to texture it just right)

You might also want to upload the .vmfs somewhere so people can open them up and compare there's to yours to make sure they did them right :)

+3 votes     reply to comment
Silverfisk Author
Silverfisk Nov 13 2009 replied:

I'm glad the tutorial helped you!

Having the .vmfs somewhere for download is a good idea! Many thanks for the idea.

+2 votes   reply to comment
Khameli Nov 14 2009 says:

hey i tested that on my computer and got some problems.
your way to do door is really fast and i want it to work, but i fail somehow....

ive tried everything, but the door i import (worldmodel) is too big.
i know the problem is doors size, cos:
-i have same sizes on wall that you used, but door is still bigger
-when i use same sizes, my frame textures work (on those settings you use), otherwise they are ****** up
-door is 1.5 times bigger than info_player =P
etc etc

is there way to fix this? is my unit settings messed or something?

when i last time used hammer(about half year ago :P) i was able to do doors that harder way (used some other tutorial) but all i remember about that is that its too complicated for me to do much doors in one level, it would take me too much time xD

+3 votes     reply to comment
Khameli Nov 14 2009 replied:

nah nvm, got it fixed by restarting hammer, great tut :D

+3 votes     reply to comment
Silverfisk Author
Silverfisk Nov 14 2009 replied:

Thanks man! Good you got it to work. :)

+2 votes   reply to comment
SysOp. Nov 15 2009 says:

Great job Silverfisk!

+3 votes     reply to comment
Silverfisk Author
Silverfisk Nov 15 2009 replied:

Thank you. :)

+2 votes   reply to comment
Technodude010 Aug 27 2010 says:

I'm a great mapper at some points, but at some places I'm just a noob: "I didn't know about displacements, hw to make doors like these and som other stuff.

+2 votes     reply to comment
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