The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Post tutorial Report RSS HD Video Tutorial - Optimization 3: Areaportals

Learn how to optimize your levels using areaportals.

Posted by on - Advanced Mapping/Technical


Please give me a comment telling me what you think.
Also, don't forget to give me tutorial requests!
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pfannkuchen_gesicht
pfannkuchen_gesicht - - 520 comments

awesome, thanks!

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Cremat0r
Cremat0r - - 6,885 comments

That's one of the last things I needed as a tutorial for making my work look really professional, thanks!

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freredarme
freredarme - - 4,357 comments

Nice tutorial, nice for beginner !

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Silverfisk Author
Silverfisk - - 1,080 comments

I'm glad you guys like it!

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fliros
fliros - - 705 comments

wierd I can't watch this video, I tried also on youtube, and on your youtube channel but it can't load the video..?

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Silverfisk Author
Silverfisk - - 1,080 comments

Don't know what's going on there, try again later I guess? :)

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ealing0730
ealing0730 - - 4 comments

awesome video, i want to add you in youtube, hehe

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Silverfisk Author
Silverfisk - - 1,080 comments

Thanks! :)

*Added*

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Seaalisgonefromhere
Seaalisgonefromhere - - 986 comments

Can you add a tutorial for teleporting?

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Technodude010
Technodude010 - - 101 comments

That's a piece of cake actually: You make a brush, press CTRL-T and set it to trigger_teleport, then you make an entity named info_teleport_destination. In properties name the info_teleport_destination to whatever you want (example: teleport to) and in the properties of the trigger_teleport you put that name (which i exampled as teleport to) in the space marked "Remote Destination". There are many advancements like countdown so if you want to know that you should request a tutorial.

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