The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Post tutorial Report RSS HD Video Tutorial - Lighting 2: Lightmaps

Learn how to make your map look better and/or compile faster by changing the lightmap scale.

Posted by on - Basic Mapping/Technical

Rundown
First we go through what lightmaps are, then we alter the lightmap scale on a brush face and observe the results. Then we learn the pros and cons of decreasing or increasing the lightmap scale.

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Comments
MadMonkey119
MadMonkey119

I love turning up my lightmaps to one before an important screenshot and people get blown away by it, not realizing source can do it. :) Nice tut though!

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wazanator
wazanator

I never really knew much about lightmaps this tutorial really helped me :D

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doppl3r
doppl3r

I really enjoyed watching this. I got a little too prideful in my mapping ability, and never knew this. Great job.

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Silverfisk Author
Silverfisk

Glad you guys learned something! :)
Thanks!

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Knut
Knut

love you guy.. best tutorial series ever :)

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Ichiman94
Ichiman94

Source can do anything, but its up to you what you make

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ruanito
ruanito

Well, I think you can't make two monitors showing different things at the same time, right?

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wazanator
wazanator

I'm sure if you played around with the code enough you could make it work

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Croco15
Croco15

Great tutorial!

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wazanator
wazanator

Quick question but does lightmapping affect fps in anyway?

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Silverfisk Author
Silverfisk

As mentioned in the tutorial it has little to no effect on rendering cost since they are pre-calculated.

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Bad_D0g
Bad_D0g

I think it's really cool how you can crank up the lightmap detail without an fps loss. That means if the mapmaker is patient enough their map can look amazing and still run great

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