The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
Learn how to make your map look better and/or compile faster by changing the lightmap scale.
Posted by Silverfisk on Aug 7th, 2010
First we go through what lightmaps are, then we alter the lightmap scale on a brush face and observe the results. Then we learn the pros and cons of decreasing or increasing the lightmap scale.