The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
Learn how to create a 3D skybox, you will also learn the basics of visGroups. A 3D skybox is used to create the illusion that the level is larger than it actually is to add detail and immersion.
Posted by Silverfisk on - Intermediate Mapping/Technical
Rundown We start by creating a sky_camera entity, then we select a few pieces of geometry we will use as reference for the 3D skybox. We copy the reference geometry and the sky_camera and change the size to 1/16th of it's normal size (default skybox size).
Then we visGroup the reference geometry for easy hiding and create the geometry we want in our 3D skybox.
Please give me a comment telling me what you think.