The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
Advanced material rendering, self-shadowing bumpmaps, particle effects, and rim lighting.
These epic things were all added with the OB.
There's no greater gift from god than Half-Life series.
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Source engine is not so epic when you play it... Strange :O
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haha right
That's not true. It only depends on the game you're playing, even if I don't remember seeing a bad game made in Source... but it is limited, sometimes.
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what game is this?
hl2 ep2
ooh shiny :D
Hey! I thought only DirectX 9 and up supported Particle Effects!
Yo, half-life 2 is on DirectX 9, and I think people are working to get it up to 10(if they haven't done it already), so you're slow to the news, bro.
If they could make the Source engine render with DirectX 11, then it would be possible to push the realism even further.
No, OpenGL 3.
Have you all noticed how Valve's game screenshots look about 80% better than the actual game?