The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

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Cremat0r
Cremat0r Jul 12 2010, 6:43pm says:

These epic things were all added with the OB.
There's no greater gift from god than Half-Life series.

+11 votes     reply to comment
Nawwx
Nawwx Jul 18 2010, 5:59pm buried:

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Source engine is not so epic when you play it... Strange :O

-20 votes     reply to comment
dannystuff
dannystuff Dec 25 2010, 6:10pm buried:

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haha right

-6 votes     reply to comment
tylerthegreat
tylerthegreat Jul 20 2010, 2:10am buried:

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what game is this?

-6 votes     reply to comment
Peasant
Peasant Jul 22 2010, 9:50am replied:

hl2 ep2

+8 votes     reply to comment
IRDangermouse
IRDangermouse Apr 11 2011, 9:25am says:

ooh shiny :D

+2 votes     reply to comment
AmaroqDricaldari
AmaroqDricaldari Apr 19 2011, 3:45am says:

Hey! I thought only DirectX 9 and up supported Particle Effects!

+2 votes     reply to comment
Ninja_Nub[NOR]
Ninja_Nub[NOR] Aug 16 2011, 10:15am replied:

Yo, half-life 2 is on DirectX 9, and I think people are working to get it up to 10(if they haven't done it already), so you're slow to the news, bro.

+2 votes     reply to comment
Garyn Dakari
Garyn Dakari Sep 28 2011, 11:30pm replied:

EDIT: *Never mind*

Feel free to delete this comment if you're a moderator.

+1 vote     reply to comment
McKane
McKane Oct 25 2011, 12:35pm says:

If they could make the Source engine render with DirectX 11, then it would be possible to push the realism even further.

+2 votes     reply to comment
SiPlus
SiPlus Aug 30 2012, 10:14am replied:

No, OpenGL 3.

0 votes     reply to comment

 Sep 3 2012, 10:46am says:

Have you all noticed how Valve's game screenshots look about 80% better than the actual game?

+4 votes     reply to comment
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Description

Advanced material rendering, self-shadowing bumpmaps, particle effects, and rim lighting.

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Demonstration
Date
Jan 2nd, 2010
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918×538
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