The Shoot 'Em Up Kit allows users to create their own professional quality 2D and 3D videogames without programming using a simple drag-and-drop interface. A simple game can be created in just a few minutes while lighting, camera views, behaviours, physics settings, shaders, particle effects and AI can be created and modified to fine-tune a complex game.

By focusing on a single genre the Shoot ‘Em Up Kit is able to provide the tools, assets and options for making great shoot ‘em ups; whether that is side scrollers, vertical scrollers, third-person, 2D, 3D or a whole new style. Intelligent settings learn the style of game you are making, and a comprehensive range of shoot ‘em up-centred options allow immense creativity.

Assets and Customisation

Users can easily import their own 3D models, sounds and textures or use the ones provided. They can use anything from a complex 3D model to a pen and paper drawing or even a holiday snap. There is also full support for user-created shaders to add effects to models or the entire scene. Every aspect of the game can be customised and there are editors for building the levels, the HUD display, front-end pages and more.

While diverse and comprehensive games can be created without any need for programming, customised behaviours can be created using the Behaviour Editor. Using a drag-and-drop interface this is a friendly and intuitive environment for controlling specific aspects of a game.

Sample Games

The Shoot ‘Em Up Kit comes with a selection of sample games that users can play as they are or use as a starting point for their own creations.

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Shoot 'Em Up Kit Update


The Shoot 'Em Up Kit allows people to create professional looking 2D and 3D games using a simple drag-and-drop interface without the need for programming or scripting. Since the launch of Version 1.0 in 2012 we have been working with the community to add features and improve usability, and we are very pleased to announce that Version 2.0 is due for release in July 2015. Anyone who purchased Version 1 can download a pre-release version from their original store. It is also available on Steam Early Access now.

The changes since Version 1 include an improved user interface, new assets and features including upgrades, multipliers, grouping of enemy into waves, pop-up HUD events, bullet pattern editor and support for videos. We have an updated user guide and tutorials available on our website with more details.

level editor

Level Editor - Cavern sample game

Waves and upgrades

Level Editor - waves and upgrades

We have improved the sample games that are included with the Shoot ‘Em Up Kit. These games are ready to play, but they can also be edited and used as a starting point for new creations.

All samples

Sample Game Screenshots

The full release will include support for Steam Workshop to make it easy to share assets and games. We will be updating the tutorials and polishing the sample games included too. We expect the full release to take place in July, 2015 and will continue to support the product and add features in the future.

The Shoot 'Em Up Kit is on Greenlight

The Shoot 'Em Up Kit is on Greenlight


The Shoot 'Em Up Kit is now on Greenlight. Please vote for us.

Insomnia Indie Zone

Insomnia Indie Zone

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We were at insomnia, come check out all the awesome indies that were on show!

Shoot 'Em Up Kit - Using Triggers

Shoot 'Em Up Kit - Using Triggers

Other Tutorial

This tutorial demonstrates how to use triggers in the Shoot 'Em Up Kit to enable NPCs, activate and deactivate lights, change camera views and end a level...

Shoot 'Em Up Kit - Using Formations

Shoot 'Em Up Kit - Using Formations

Other Tutorial

This tutorial demonstrates how to use formations in the Shoot 'Em Up Kit to create a classic invaders-style game.


This is sure the best engine i see in years,very good!

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This certainly looks impressive, although a bit singularly focused.

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Latest tweets from @tallstudios

RT @cousinmerl: shoot em up kit V2 new UI - more power to make better games! #shoot #seuk

Jan 16 2018

RT @Jupiter_Hadley: A very interesting game where you protect ecosystems with blocks by @tallstudios! #jamchester

Jun 25 2017

Judges on the way #jamchester

Jun 25 2017

Game jam finished, we made it. Tired but happy #jamchester

Jun 25 2017

Upgraded the Shoot Em Up kit to a newer version of Visual Studio while using it in a game jam. Unnecessary stress! #jamchester

Jun 24 2017

Getting there, but time is running short #jamchester

Jun 24 2017

RT @jawsew: I just met someone who was making video games before I was born!!!

Jun 24 2017

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