Scope

The Shoot 'Em Up Kit allows users to create their own professional quality 2D and 3D videogames without programming using a simple drag-and-drop interface. A simple game can be created in just a few minutes while lighting, camera views, behaviours, physics settings, shaders, particle effects and AI can be created and modified to fine-tune a complex game.

By focusing on a single genre the Shoot ‘Em Up Kit is able to provide the tools, assets and options for making great shoot ‘em ups; whether that is side scrollers, vertical scrollers, third-person, 2D, 3D or a whole new style. Intelligent settings learn the style of game you are making, and a comprehensive range of shoot ‘em up-centred options allow immense creativity.

Assets and Customisation

Users can easily import their own 3D models, sounds and textures or use the ones provided. They can use anything from a complex 3D model to a pen and paper drawing or even a holiday snap. There is also full support for user-created shaders to add effects to models or the entire scene. Every aspect of the game can be customised and there are editors for building the levels, the HUD display, front-end pages and more.

While diverse and comprehensive games can be created without any need for programming, customised behaviours can be created using the Behaviour Editor. Using a drag-and-drop interface this is a friendly and intuitive environment for controlling specific aspects of a game.

Sample Games

The Shoot ‘Em Up Kit comes with a selection of sample games that users can play as they are or use as a starting point for their own creations.

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Shoot 'Em Up Kit - editor and in-game images Shoot 'Em Up Kit - editor and in-game images Shoot 'Em Up Kit - editor and in-game images
Blog RSS Feed Report abuse Latest News: The Shoot 'Em Up Kit is on Greenlight

0 comments by tallstudios on Mar 14th, 2014

We have submitted the Shoot ‘Em Up Kit for GreenLight so that users will be able to share their creations on Steam Workshop. People will be able to integrate Steam achievements and shared high-score tables into the games they create to make a more rewarding experience for the players.


Everyone who has previously purchased the Shoot 'Em Up Kit will get a complimentary Steam key.

Please vote for us so that we can bring these features to life.


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Post comment Comments
Dinoleox1
Dinoleox1 Aug 11 2013, 4:59pm says:

This is sure the best engine i see in years,very good!

0 votes     reply to comment
TheUnabridgedGamer
TheUnabridgedGamer Apr 6 2012, 9:02pm says:

This certainly looks impressive, although a bit singularly focused.

+1 vote     reply to comment
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Platform
Windows
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Official Page
Tallstudios.com
Licence
Commercial
Release Date
Released Feb 29, 2012
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Latest tweets from @tallstudios

@leapappsuk Great to hear your lad is enjoying it. We have started work on the Platform Kit & plan to cover the major game genres.

Apr 18 2015, 12:29pm

RT @leapappsuk: @tallstudios nice program this. Can't wait for pro version. Well done with it.

Apr 18 2015, 4:55am

@leapappsuk Thanks - we hope you enjoy it and good luck with your Kickstarter.

Apr 17 2015, 7:51pm

RT @leapappsuk: @tallstudios just purchased your shoot em up kit, going to have a bash at it :)

Apr 17 2015, 7:49pm

Thanks @developonline for including #ShootEmUpKit in the 12 Alternative Game Engines article #indiedev #gamedev T.co

Apr 16 2015, 10:35am

Very excited that the #ShootEmUpKit has been greenlit on #Steam. Thanks everyone for your support. #gamedev #indiedev

Apr 14 2015, 9:15am

Made this game in 15 minutes live on stage at #Insomnia54 with the #ShootEmUpKit #screenshotsaturday T.co

Apr 11 2015, 9:30am

@rsbrowndog Thanks for the follow. V2 includes UI improvements, bonus & upgrades, bullet patterns & much more. #Linux version this summer.

Apr 10 2015, 12:35pm

Great to see the #ShootEmUpKit included in The Other Engines article in @developonline April issue T.co #gamedev

Apr 10 2015, 7:43am

RT @SpiltMilkStudio: John & Karen from @TallStudios tell me all about ace game-making tool Shoot Em Up Kit at Insomnia 54! T.co

Apr 9 2015, 4:03pm

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