Revolution is here!
Developing games is as fun as playing them using S2 ENGINE HD! The editor of S2 ENGINE HD has been specifically designed so you can immediately see the changes you make to the virtual scene:no more waiting for pre-processing operations (such as lightmaps or BSP), in S2 ENGINE HD every change takes effect immediately : the shadows will move if you move the light, day will become night if you will bring forward the time, the rigid bodies will fall to the ground while respecting the physics laws if they are placed in the scene. You can create mountains, fill them with trees and plants, create clouds, changing weather conditions in your virtual world or put vehicles and rigid bodies and see them interacting realistically with the environment, and then more ...All in just few clicks and All in real-time!
S2ENGINE HD offers some of the coolest features modern game engines can offer: Cutting-edge graphics, advanced AI, "All-In-One" integrated editor, powerful physics and animation engine.
The following is a list containing the major features performed by S2ENGINE HD 1.4.0:
In this post I'll show you some of the major updates:
The ocean effect has been greatly improved using a multi-threaded realtime FFT solution for simulating realistic waves. Also shading has been improved introducing displacement maps, a new foam simulation system, crhomatic aberration of refraction, Subsurface scattering of waves. Now you can set a lot of params for best customizing your ocean!
In this version much time has been spent for roads editing/creation.
Terrain adaption has been improved, curve road segments using splines has been updated: Now you have more control on road shape. I've worked a lot for improving roads intersections and fix some issue. Ttracks now are composed by spline segments.
New mesh deforming tool, using splines, has been implemented for creating, for example, fences.
The road system has been extended for supporting also rivers: A new shading system which perform river foam and density has been added.
In the new S2ENGINE HD lakes can be created in a very easy way. They have a specific shader, similar to ocean shader, for simulating water with foam, caustic, refraction and reflections. Lakes also have a volume that takes into account subwater shading and physical objects reactions.
GameMachine tool is one of the major features introduced in this version. It will replace the old Event-handling tree system. It is a node-based system for visual editing of game object logic and animations.
The system is based on a Layered Finite State Machine, a new resource that can be loaded inside an object. Every layer is associated with an animation channel (that can be masked) of the owner object and is composed by states and transitions between states. In any moment an object is in a state that changes basing on events generating transitions to other states.
States are associated with an animation and execute Actions. Animations can be blended when transition occurs. Actions perform specific operation basing on their type and can use/store variables defined by user. A wide variety of actions will be available for performing all necessary object logic operations.
When run the game simulation the editor shows, in realtime, the current state of selected object, transitions between states when an event occurs and variable values. In this way debugging logic is greatly simplified.States and transitions are showed as a graph composed by connected nodes.
Many improvements has been made in weather system technology. A new rain drops shader has been implemented: now rain is influenced by wind and has effects on all objects simulating drop splashes. A new type of decal with a specific shader has been introduced: puddle. Puddles react basing on the amount of rain in the scene:
New type of cube map reflection shader has been implemented in addition to the already existing Sphere-map environment reflection : Cube-projected. This new type of environment projection better fits box-shaped locations (like indoor rooms) allowing more coherent reflections of the environment.
A new, more pratical, input mapping system has been implemented that lets to easly assign keys, buttons, triggers to user defined labels that can be managed inside GameMachines or scripts.
Xbox Pad support also has been introduced.
Cutscene tool has been extended to support all teewnable object and scene parameters.
Other new types of track as been added:
Now selected track curves are showed as splines into a Curve View that lets you to easly modify keyframe position/value and track curve shape.
Now editor can load external plugin modules as extensions to its functionality. Plugin can be implemented using Visual studio S2ENGINE HD C++ SDK.
An already produced plugin is
With this plugin you can build any type of building from houses to skyscrapers. The tool lets you to set how many floors building must have, roofs type, windows type, balcony type, textures and many other customizable parameters. Like all other editor plugins it will be furnished separately.
Scene Hierarchy management system has been greatly improved. For example you can now easily drag&drop; items directly inside scene, on an object node, to attach them to it.
With S2ENGINE HD 1.4.6 version a new license system has been adopted.
No difference between BASIC and PRO version, the basic engine/tools and the C++ SDK will be sold separately. No Royalties or additional costs after you have released your game/product. All future minor updates (1.4.7, 1.4.8, etc..) will be free, while Major updates (1.5.0, 1.6.0, etc..) will be sold with 50% discount for 1.4.6 owners. Editor and SDK updates will be sold separately.
The following is the price list that will be offer:
Plugins will be also offered separately with price starting from 19.99€ (depending on the plugin).
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BlackSoul is a third person survival horror adventure game with an intriguing story that takes place somewhere in the English countryside: people have...
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