WHAT IS S2ENGINE?

S2 ENGINE HD is a complete general-purpose software kit for developing and running videogames and other virtual-reality applications, specifically dedicated to PC indie developers from a indie developer. Its simplicity and a powerful, just-ready, all-in-one toolset lets indies – and game enthusiasts – turn on their computers and create amazing visuals in minutes just as if they were professionals. Developing games is as fun as playing them using S2 ENGINE HD!

NO PROGRAMMING SKILL REQUIRED

Thanks to GameMachine, a node-based visual scripting system, designed on well-known State, Event and Action concepts, all, even not programmers, can do awesome things using S2ENGINE.

CHEAP PRICE, PAY ONCE, NO ROYALTIES

S2ENGINE HD will be yours at a very cheap price. You will pay only once. No monthly subscriptions, No royalties after your game is published.

S2ENGINE HD IS THE NEXT-GEN GAME ENGINE FROM AN INDIE TO INDIES

Next-generation features and a complete visual editor will allow you to create high-quality video games without requiring extensive resources and large teams. We are indie just like you, we know what it means making games with a small team.The new and constantly updated version of the engine is developed with a very clear goal in mind: to let people have full and easy access to AAA development. Physically Based Rendering, HDR, Visual Node-Based Scripting System, High-Quality Post Processing, All-In-One Editor are only some of the features you will find in this amazing product. The Best choice for the modern indie game developers!

WHY PC ONLY?

Many commercial engines are designed to be cross-platform, but this strategy, inevitably, forces to be unable to exploit target hardware pushing it to extreme performances. We strongly believe in PC as best gaming platform, so we designed S2ENGINE HD with PC hardware in mind in order to gradually push it to the limits!

IDEAL FOR WHO WANTS TO PUBLISH GAMES ON STEAM

Since S2ENGINE is highly optimized for running on PC Windows systems, it is ideal if you want to use it for developing your AAA-quality game on Steam.

YOUR FEEDBACK IS IMPORTANT FOR US

Give us suggestions, bug reports, and, in general, share ideas about what you want a game engine must have. We will constantly update the product basing on your feedback and suggestions. We work to make your dreams a reality. We work to make S2Engine the best for indies, the best for you!

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In this post I'll show you some of the major updates:

OCEAN SYSTEM

The ocean effect has been greatly improved using a multi-threaded realtime FFT solution for simulating realistic waves. Also shading has been improved introducing displacement maps, a new foam simulation system, crhomatic aberration of refraction, Subsurface scattering of waves. Now you can set a lot of params for best customizing your ocean!

preview_1_4_6_06

ROADS TOOL

In this version much time has been spent for roads editing/creation.

Terrain adaption has been improved, curve road segments using splines has been updated: Now you have more control on road shape. I've worked a lot for improving roads intersections and fix some issue. Ttracks now are composed by spline segments.

preview_1_4_6_02

New mesh deforming tool, using splines, has been implemented for creating, for example, fences.

preview_1_4_6_05

The road system has been extended for supporting also rivers: A new shading system which perform river foam and density has been added.

preview_1_4_6_07

LAKES

In the new S2ENGINE HD lakes can be created in a very easy way. They have a specific shader, similar to ocean shader, for simulating water with foam, caustic, refraction and reflections. Lakes also have a volume that takes into account subwater shading and physical objects reactions.

preview_1_4_6_03

GAME MACHINE TOOL

GameMachine tool is one of the major features introduced in this version. It will replace the old Event-handling tree system. It is a node-based system for visual editing of game object logic and animations.

preview_1_4_6_09

The system is based on a Layered Finite State Machine, a new resource that can be loaded inside an object. Every layer is associated with an animation channel (that can be masked) of the owner object and is composed by states and transitions between states. In any moment an object is in a state that changes basing on events generating transitions to other states.

States are associated with an animation and execute Actions. Animations can be blended when transition occurs. Actions perform specific operation basing on their type and can use/store variables defined by user. A wide variety of actions will be available for performing all necessary object logic operations.

When run the game simulation the editor shows, in realtime, the current state of selected object, transitions between states when an event occurs and variable values. In this way debugging logic is greatly simplified.States and transitions are showed as a graph composed by connected nodes.

RENDERING

Weather system

Many improvements has been made in weather system technology. A new rain drops shader has been implemented: now rain is influenced by wind and has effects on all objects simulating drop splashes. A new type of decal with a specific shader has been introduced: puddle. Puddles react basing on the amount of rain in the scene:

Projected cube-map environment reflections

New type of cube map reflection shader has been implemented in addition to the already existing Sphere-map environment reflection : Cube-projected. This new type of environment projection better fits box-shaped locations (like indoor rooms) allowing more coherent reflections of the environment.

Others

  • Time Based Lod transition mode added (as alternative to distance based lod transition)
  • Added new Tone mapping options in SpecialFX editor section
  • improved Bloom and LensFlares postoprocessing effects
  • Improved Bloom post processign effect
  • Improved Lens Flare postprocessing effect
  • Improved surface reflection shader
  • Improved Depth Based Occlusion Culling
  • Improved terrain tessellation (expecially for large terrains)

INPUT

A new, more pratical, input mapping system has been implemented that lets to easly assign keys, buttons, triggers to user defined labels that can be managed inside GameMachines or scripts.

Xbox Pad support also has been introduced.

CUTSCENE TOOL

Cutscene tool has been extended to support all teewnable object and scene parameters.

Other new types of track as been added:

  • Events track that lets you to send events to a GameMachine.
  • Object Instancing track that lets you to instantiate objects on fly during cutscene playing
  • Time track that lets you to change the cutscene time speed.

preview_1_4_6_11

Now selected track curves are showed as splines into a Curve View that lets you to easly modify keyframe position/value and track curve shape.

EDITOR PLUGINS SUPPORT

Now editor can load external plugin modules as extensions to its functionality. Plugin can be implemented using Visual studio S2ENGINE HD C++ SDK.

An already produced plugin is

Building Generator

With this plugin you can build any type of building from houses to skyscrapers. The tool lets you to set how many floors building must have, roofs type, windows type, balcony type, textures and many other customizable parameters. Like all other editor plugins it will be furnished separately.

OTHER BUG FIXES / IMPROVEMENTS

Hierarchy system

Scene Hierarchy management system has been greatly improved. For example you can now easily drag&drop; items directly inside scene, on an object node, to attach them to it.

Others

  • Added specular/reflection intensity modulation for each single material layer taken from layer normalmap alpha channel
  • Added FBX file importing.
  • Added possibility to assign materials to every single mesh object LOD
  • Added material shader quality level parameter. Quality of material can be Automatic (based on object LOD) or choosen as high, middle, low.
  • Added alpha masking for every layer of materials, based on alpha channel of layer diffuse texture.
  • Improved ambient light clippers. Now clippers are indipendent from ambientlight and can be shared between more than one ambientlight.
  • Added support for 16-bit heightmaps importing (TIFF format).
  • Improved FXAA anti-aliasing
  • Optimized decals generation/update
  • Added "AlignToWorld" option when placing/moving objects
  • Added editor object material list dialog as alternative to drag&drop; for changing object materials.
  • Added Drag and Drop of textures directly from texture browser into material layer frame
  • Improved Materials drag and drop. Now you can view material selected during dragging.
  • Now you can also delete objects in relationship with others
  • Now editor shows selected object logic relationships with other objects as lines connecting them.
  • FIXED some Physics joints issues
  • FIXED crash at engine startup with NVIDIA Drivers 334.89
  • FIXED some Realtime Local Reflections shader issues
  • Added OnlyOnRoads parameter in Decal class object
  • Added Pick Color button in Paint terrain tool, for choosing the color to paint directly from terrain color mask
  • SOLVED ISSUE: Terrain smooth fails at the borders, also when importing heightmap.
  • Added possibility to drag keyframes in daytime timeline.
  • Further General Optimization of rendering subsystem.
  • Added support for INTEL HD 4000 graphics cards.
  • Improved Particle System shading: now particle systems receive shadows from the sun.
  • Improved ParticleSystem swinging effect
  • SOLVED synchronization issue on AMD Radeon drivers
  • Added LoadFX, saveFX and restoreFX buttons in FX postprocessing tool
  • Added "Show In Explorer" command inside project browser (for showing files inside Windows Explorer folders).
  • Recompiled with Visual Studio 2010
  • SOLVED ISSUE: Sometimes vertex ambient occlusion on models isn't updated after computing
  • SOLVED ISSUE: In the model/animation tool If you add a node not beloging to current selected mask to the list of lock nodes editor crashes.
  • SOLVED ISSUE: Slope parameter in paint layer doesn't work.

NEW PRICE SYSTEM

With S2ENGINE HD 1.4.6 version a new license system has been adopted.

No difference between BASIC and PRO version, the basic engine/tools and the C++ SDK will be sold separately. No Royalties or additional costs after you have released your game/product. All future minor updates (1.4.7, 1.4.8, etc..) will be free, while Major updates (1.5.0, 1.6.0, etc..) will be sold with 50% discount for 1.4.6 owners. Editor and SDK updates will be sold separately.

The following is the price list that will be offer:

  • S2ENGINE HD 1.4.6: 9.99
  • S2ENGINE HD SDK: 9.99
  • S2ENGINE HD updates: 4.99
  • S2ENGINE HD SDK updates: 4.99

Plugins will be also offered separately with price starting from 19.99€ (depending on the plugin).

BlackSoul - Minx Plays

BlackSoul - Minx Plays

BlackSoul 0 comments

Time to watch a video, a funny one, really... Minx plays BlackSoul.

BlackSoul Gameplay Teaser

BlackSoul Gameplay Teaser

BlackSoul 2 comments

We have made a small gameplay teaser... and a beautiful song! And remember, pre-order BlackSoul now... and save money.

3rd person control tutorial

3rd person control tutorial

News 0 comments

We have published a tutorial about how to implement a 3rd person camera controller in S2ENGINE HD

S2ENGINE HD 1.4.5 BETA Free For All

S2ENGINE HD 1.4.5 BETA Free For All

News 24 comments

We have finally released S2Engine HD 1.4.5 Beta, and now, It's free for all.

Add game Games
BlackSoul

BlackSoul

Adventure

BlackSoul is a third person survival horror adventure game with an intriguing story that takes place somewhere in the English countryside: people have...

Comments  (0 - 10 of 24)
ferdyfist
ferdyfist

Does this have networked multiplayer implemented? :)

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abdullahsaleh16
abdullahsaleh16

nope

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QSN
QSN

Interested in the engine
But can't import the model
Unable to download the plug-in
In the face of the user's help is very little
donate is very little,
I would like to suggest that

sell the game, you get 30% of its revenue

Reply Good karma Bad karma+2 votes
JammyGuy
JammyGuy

So I just found out that this engine isn't compatible with Windows 8. That makes me very sad D:

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shaziabegum786786
shaziabegum786786

NO Networking?
MAP SIZE TOO SMALL!

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JammyGuy
JammyGuy

It looks great! Now if only it would launch...

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Quast
Quast

Really the new images are fantastic
Please post some new videos for the new year ^^

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bugbuster77 Creator
bugbuster77

I'll try to do it! :)

Reply Good karma+1 vote
noyart
noyart

What programming lang do this engine use? :)

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bugbuster77 Creator
bugbuster77

The engine is developed in C/C++. It also has a proprietary scripting language with a sintax very similar to C

Reply Good karma+1 vote
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Platforms
Windows
Company
Profenix Studio
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Jun 29 2016

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Jun 29 2016

Ho pubblicato 7 foto su Facebook nell'album "S2ENGINE HD Medieval Town" Fb.me

Jun 25 2016

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Jun 18 2016

Ho pubblicato 6 foto su Facebook nell'album "Slum Town" Fb.me

Jun 13 2016

Hi guys, Here are some shots of the slum town assets provided with the next update. Enjoy and stay tuned!

Jun 12 2016

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