Run3 is a powerful real-time game engine that species on first-person shooter games.


Run3 Game Engine is produced and coded by Sgw32, a leader of SGL team.

Run3 combines modern GFX, sound, physics, game developing tools such as map editor.
All technology is runtime, so you don't need to recompile it.

 With Run3 you can create your own FPS-shooter game. You doesn't need to be an experienced programmer to start creating games on it, just use
map-editor, write sequence-file and play!

However, Run3 is not released and you would be able to create games and mods on it after releasing the first game on it!

Run3 will be free for uncommercial purposes and very cheap for paid games.

A powerful combination of game components makes Run3 very comfortable for creating FPS-games ,and cheap for business.

Current version of the engine - 0.8 Alpha

Since v0.8 Run3 supports advanced per-pixel shadow mapping with high-detail textures with such components as specular, normal and ambient

occlusion. Now GFX of engine is almost very good.
Example:
NORMAL MAPPING!!!

RunEdit map editor for Run3 can help you to create your own maps for your games and modding my team's games, Run3 Game Sequences can help

you to put advanced game objects and NPCs on your map and make your map more interesting and exciting.

However, RunEdit is discontinued and I'll start making a new DCC mapping tool for my engine.

Run3 Rendering:

 Run3 supports 6 techniques of shadows, 3 of them are standard OGRE shadows.
The first type of shadow-mapping is Run3Shadow:
 Per-pixel lighting with soft shadows with SSAO, normal and specular mapping.
Run3 supports Cube-mapping materials, where cubemap is affected by reflection intensity and normal map:
Cubemap shader
Also Supports many effects, such as Glow, Radial Blur, Color Correction, Drug Effects, Glass Effects.
Run3 supports mirrors.
Some screenshots:
New screens of maps

New screens of maps

A new map screenshot - a trasition

Also, Run3 supports Depth Shadowmapping, and Next-Gen shader, but both of them give a very non-realistic view.

Run3 Physics:

 Newton Game Dynamics, a famous physycs engine. For example, this engine is integrated in "Penumbra" game!
Newtondynamics.com
Penumbragame.com

Run3 Sound:

Run3 uses OpenAL and Audiere.

Supported formats:

  • WAV
  • MP3
  • OGG
  • FLAC
  • XM
  • S3M
  • MOD

A 3d sound using OpenAL.

Can play up to 16 sounds at one time, my own wrapper for OAL dynamicly loads and unloads sounds.

For music Run3 uses Audiere. A large amount of formats are supported.
Run3 can load music modules(XM MOD,etc)

Run3 Map Editor:

RunEdit, a developing map editor. Now supports only object and light placing.
An early progress screenshot[OLD}:
An early demo screenshot of a map editor

Licensed under BSD and available for download!

Discontinued. I'll start making a new editor soon.
A new map editor - High Voltage. Based on NewEditor by Seregvan. He gave my permission to use it..High Voltage Map Editor

VIDEO:

Advaced game objects:

Run3 supports triggers, doors, change-levels, buttons, relays and ingame computers,NPCs.
Everything uses Lua!

CaduneTree

Run3 supports CaduneTree studio! You can generate many types of trees using Cadune Tree, and make them in a visual editor. Then you can easily insert them to the game engine!

A screenshot with trees:
CaduneTree Engine
Yes, CaduneTree is not a SpeedTree, but it's free and open-source with MIT license!
Download:
Ogre3d.org
Greetz to vojtek87 who is a Cadune Tree coder!

Scripting

Run3 uses Lua, a very popular scripting system. I use it for scenery scripting and computer/weapon/npc programming.
Also, Run3 maps are scripted using XML and configs are scripted in easy Ogre config format.
Lua in Run3 now has many functions in it - you can open/toggle doors, play sounds, turn on/of lights, control NPC.
Lua logo

Artifical Intelligence

Now is in the early state of development. Will support event system and pathfinding, AI relationships and scenes. Now AI supports pathfinding very well.

I want to separate a game engine to commercial and proprietary versions, first for a game development teams, second for modding games on it, but

now I have only commercial game engine for develop first 2 games on it.

Weapon System

Run3 weapon system is absolutely unique.
Now Run3 supports 4 weapons - a tactical weapon with bullets(for shotguns, smg-s and pistols), super-weapon(for gravity-guns, shock rifles, rail guns etc), melee weapon(just for killing enemies manually, you can make a crowbar, a punch weapon) and Lua Weapon(scripted with lua);
The most interesting feature is that all 4 weapons are the templates, so you can make nearly an infinite count of weapons!
Every weapon from a template has it's own template settings such as muzzle flash material, bullet count, sounds, type of weapon(single shot or auto) and others.
Setting up a weapon is much easier than in any game engine - you need to add just ~10 lines of settings! No scripting no coding!

When Run3 will support moduling, it will be possible to make your own weapons not from a template, but it will be much more difficult for coding.

Water

Run3 is using Ogre Hydrax!
That makes our water system very realistic and we have many prospects with it!
Main features:

  • Ralistic fresnel refraction and reflection effects.
  • Intelligent depth effects based on depth maps.
  • Smooth transitions effects: Smooth transitions with all objects in the scene using the depth map.
  • Caustics effects.
  • Sunlight effects.
  • Foam effects.
  • Full underwater effects, underwater reflections, god rays...
  • Vertex and GPU Normals generation
  • Decals support(To place any kind of texture on the water, like ship trails, water vegetables, etc)
  • Modulable interface. (Geometry and noise modules).
  • HLSL and CG support.(And GLSL in future versions)
  • Water editor

(from official description)

A screenshot:
Water

Map system

Run3 map system is very flexible. You can place many types of objects, including primitives and physycs object, lights, particle systems, billboards, clippings. Run3 provides many types of  environment settings, such as environment light, fog, sounds, sky.
An important part of map system is sequence files.  They conatin nearly full information about gameplay and dynamic events. Using them you can place  NPCs, scripts, triggers, doors and many other types of objects.

Run3 uses:

 Ogre3d as main 3d-engine
 OpenAL as main sound-engine
 Newton Game Dynamics as main physics engine
 AIR3 System as main AI system, AIR3 System is my AI solution for Ogre3D.
 Lua and XML as scripting system
 Theora Video as video system
 DotScene XTended as map loader
 CaduneTree

Soon to be:

Occlusion Culling
A game DLL

Image RSS Feed Latest Screens
Cubemap reflections for windows Cubemap reflections for windows Test room
Blog RSS Feed Report abuse Latest News: Infinitum Gyrationis is released!

About Infinitum Gyrationis with 0 comments by Sgw32 on Aug 9th, 2013

Hello!


City

To download, please proceed there:

Infinitum Gyrationis Full

Although it is a full version, it has many bugs. I have no time to fix many of them because of studies and a job. The game shouldn't crash, but some parts of gameplay may be strange.Please read readme.txt for more information.
My favourite part of a game is the last chapter.
Thanks for downloading!
SGL

Games
Infinitum Gyrationis

Infinitum Gyrationis Infinitum Gyrationis Indie

Updated 1 year ago Released Aug 7, 2013 Single Player First Person Shooter

Infinitum Gyrationis is a game about nothing. There is nobody around. Nothing was before, and the future is the same.

The Long Way

The Long Way The Long Way Indie

Updated 1 year ago Released Aug 27, 2011 Single Player First Person Shooter

The Long Way is a sci-fi first person shooter game. This game is about a very big political conspiracy, which went out of control and had a very bad consequences...

Post comment Comments  (10 - 18 of 18)
Sgw32
Sgw32 Nov 16 2010, 11:03am says:

There is a new game on my engine - Cookie Apocalypse! They changed to my engine from UDK!

+3 votes     reply to comment
Sgw32
Sgw32 Nov 2 2010, 4:19pm says:

I spend a week programming Run3's AI System - AIR3. (It was so buggy...) Now I have a map where ninja npc reaches player and kills him. It uses pathfinding, so ninja is very clever :)
I still have some problems such as player don't die and AI system still has a lot of bugs. I'll upload a video soon!

+3 votes     reply to comment
LizardGamer
LizardGamer Oct 28 2010, 3:39am says:

By what is placed into this engine, this will be outstandingly good!

A little like the X-Ray Engine

+2 votes     reply to comment
Sgw32
Sgw32 Nov 2 2010, 3:14pm replied:

A lot needs to be done before the final release for my own game (The Long Way), but now my goals are to make a good AI(now in progress), and video playback.

+3 votes     reply to comment
LizardGamer
LizardGamer Sep 9 2010, 3:45am says:

What physics is it using?

+1 vote     reply to comment
Sgw32
Sgw32 Sep 9 2010, 11:28am replied:

Newton Game Dynamics

+2 votes     reply to comment
Justin123991
Justin123991 Sep 24 2010, 3:07pm replied:

WHere can I download?

+2 votes     reply to comment
Sgw32
Sgw32 Sep 29 2010, 11:52am replied:

If you are talking about the physycs engine go here:
Newtondynamics.com

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Platform
Windows
Company
SGL Team
Contact
Send Message
Official Page
Sgl-team.3dn.ru
Licence
Proprietary
Release Date
TBD
Engine Watch
Track this engine
Share
Embed Buttons

Promote Run3 Game Engine on your homepage or blog by selecting a button and using the HTML code provided (more).

Run3 Game Engine
Run3 Game Engine
Statistics
Rank
54 of 654
Last Update
1 year ago
Watchers
26 members
Games
2
Files
1
News
20