Fast, modular, platform-independent gaming engine. Written entirely in object-oriented C++, powered by OpenGL, OpenAL and SDL.

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About Conquest: Divide and Conquer with 1 comment by SephiRok on Dec 29th, 2011


  • Added victory options (75% control, 100% control, none).
  • Added one more zoom step further out. This is now the default.
  • Added French translation (thanks to Hyeron).
  • Added a new tip on game over.
  • Added turn complete hint.
  • Improved language support. Data/Languages/ and ModData/Languages/ are now scanned for available languages.
  • Improved zooming, it now has a constant duration instead of speed. Zooming in or out over multiple steps is speedier and more natural.
  • Improved blood emission.
  • Improved network code.
  • Improved battle resolution for alliance combat (thanks to Bianary).
  • Framerate is now capped at 75 instead of 59 when vsync is on.
  • EULA is now displayed on game start instead of account creation.
  • Fixed EULA typos (thanks to Hyeron).
  • Removed REVERSE ENGINEERING EULA clause.
  • Removed server --run flag. ConquestServer.exe now displays a console by default on Windows. When started through the client the console is hidden.


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Games
Conquest: Divide and Conquer

Conquest: Divide and Conquer Conquest: Divide and Conquer Indie

Updated 1 year ago Released Sep 29, 2010 Single & Multiplayer Turn Based Strategy

Conquest is a simultaneous turn-based strategy game placed in a dark and distant future. Play the role of a futuristic commander. Divide your armies and...

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@Alex_Connolly There are sadly still some issues with Windows XP.

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