Fast, modular, platform-independent gaming engine. Written entirely in object-oriented C++, powered by OpenGL, OpenAL and SDL.

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I'm delighted to inform you that we've been hard at work on our new 4X strategy game, Pandora, and that it has been released! You can find more about it at

As for Conquest, you now get a free copy for a friend if you purchase the game. We've also made the soundtrack available for purchase, which includes a brand new track, all in MP3 and FLAC formats. On top of all that, it's 50% off right now, so hurry up on to

Have a good time.

Your humble proxy,

Visit the website.

Download the demo for Windows, Linux, Mac OS X or
try it on Desura.

Purchase the full version directly from us or on Desura.

Version 1.2.4 Released

Version 1.2.4 Released

Conquest: Divide and Conquer 1 comment

Minor update, primarily adding better language support, a French translation (thanks to Hyeron) and some of the most requested tweaks.

Proxy Studios Exclusive Interview on IndieBase

Proxy Studios Exclusive Interview on IndieBase

Conquest: Divide and Conquer

An interview with fellow indie-lovers at IndieBase. About Proxy Studios – the past, the Conquest and the future.

Status Update, October '11

Status Update, October '11

Conquest: Divide and Conquer 1 comment

Conquer the future. Things we would like to add to improve the experience.

Version 1.2.3 Released

Version 1.2.3 Released

Conquest: Divide and Conquer

This release primarily freshens the underlying video and scene systems; fixes bump-mapping on Mac OS X and anti-aliasing on Linux.

Add game Games
Pandora: First Contact

Pandora: First Contact

Turn Based Strategy

Pandora: First Contact is a science fiction 4X turn-based strategy game on a planetary scale. Our Earth has been exhausted and colonial attempts on other...

Conquest: Divide and Conquer

Conquest: Divide and Conquer

Turn Based Tactics

Conquest is a simultaneously executed turn-based tactical combat game placed in a dark and distant future. Play the role of a futuristic commander. Divide...

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RT @lukeprog: "The real problem of humanity is [that] we have Paleolithic emotions, medieval institutions, and god-like technology." - EO Wilson

17hours ago

RT @waitbutwhy: It's finally here: the full story on Neuralink. I knew the future would be nuts but this is a whole other level.…

Apr 21 2017

RT @sehurlburt: Good suggestion. If you haven't read it, you should: Applicable to both toxic work environm…

Apr 20 2017

RT @ZigguratVertigo: Hexagonal Bokeh Blur Revisited.

Apr 19 2017

RT @msdevUK: Unnecessary multi-threading. (via @reddit) #devhumor

Apr 17 2017

RT @rudikovac: If you don't like where you are, change it. You're not a tree.

Apr 14 2017

RT @tha_rami: 3 common indie dev problems: being too indie, not indie enough, averagely indie. Don't worry about being "indie". Make shit. Help others.

Apr 5 2017

RT @EvanLovejoy: I'm currently available for freelance! If anyone needs some artwork please gimme a shout. Re-tweets are massively a…

Apr 4 2017

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