Fast, modular, platform-independent gaming engine. Written entirely in object-oriented C++, powered by OpenGL, OpenAL and SDL.

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Blog RSS Feed Post news Report abuse Related News: Pandora Released, Conquest Free Friend Copies

0 comments by SephiRok on Mar 20th, 2014


Commanders,

I'm delighted to inform you that we've been hard at work on our new 4X strategy game, Pandora, and that it has been released! You can find more about it at Pandora.proxy-studios.com

As for Conquest, you now get a free copy for a friend if you purchase the game. We've also made the soundtrack available for purchase, which includes a brand new track, all in MP3 and FLAC formats. On top of all that, it's 50% off right now, so hurry up on to Conquest-game.com

Have a good time.

Your humble proxy,
Rok



Visit the website.

Download the demo for Windows, Linux, Mac OS X or
try it on Desura.

Purchase the full version directly from us or on Desura.

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Pandora: First Contact
Pandora: First Contact

Pandora: First Contact

Updated 1 year ago Released Nov 13, 2013 Single, Multiplayer & Co-Op Turn Based Strategy

Pandora: First Contact is a science fiction 4X turn-based strategy game on a planetary scale. Our Earth has been exhausted and colonial attempts on other...

Conquest: Divide and Conquer
Conquest: Divide and Conquer

Conquest: Divide and Conquer

Updated 1 year ago Released Oct 2010 Single & Multiplayer Turn Based Tactics

Conquest is a simultaneously executed turn-based tactical combat game placed in a dark and distant future. Play the role of a futuristic commander. Divide...

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Proxy Studios
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Latest tweets from @proxy_studios

@ChiefMigizi There's definitely a non-zero chance that it will at least be on the Humble Store since Pandora is on there too.

Jul 30 2015, 6:05pm

@ChiefMigizi No plans; still a bit far away to be thinking about that.

Jul 30 2015, 5:46pm

Very much everything in the design of the new game I like more than in the previous. Super excited to see it all come to life.

Jul 30 2015, 5:31pm

RT @repi: Insanity. Nice way to make the h265 die space in modern GPUs & SoCs worthless. All aboard the VP9 train instead! T.co

Jul 24 2015, 10:29am

Tough work on XML-driven GUI with auto sizing, positioning and effects, but made very good progress. Will pay off in the months to come.

Jul 18 2015, 10:30pm

"<chrono> in Visual Studio is broken. It doesn't work with mixed type arithmetic which is one of the main features of <chrono>." Microsoft!!

Jul 17 2015, 6:09pm

Be a yes person.

Jul 17 2015, 8:48am

The linker gods have forgiven me. The path ahead is clear.

Jul 16 2015, 6:18pm

RT @PicardTips: Picard management tip: Succeeding at the very last second is still succeeding.

Jul 16 2015, 4:55pm

A day where you have to resort to prayer and ritual for compilation to succeed.

Jul 16 2015, 4:52pm

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Proxy Engine
Proxy Engine
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