Proxy Studios is a small independent developers studio composed primarily of two dedicated students.

Proxy Engine

Proxy Engine

Updated 7 months ago TBD with a proprietary licence

Fast, modular, platform-independent game engine. Written entirely in object-oriented C++, powered by OpenGL, OpenAL and SDL.

Conquest: Divide and Conquer

Conquest: Divide and Conquer Conquest: Divide and Conquer

Updated 10 months ago Released Oct 1, 2010 Single & Multiplayer Turn Based Tactics

Conquest is a simultaneously executed turn-based tactical combat game placed in a dark and distant future. Play the role of a futuristic commander. Divide...

Pandora: First Contact

Pandora: First Contact Pandora: First Contact

Updated 7 months ago Released Nov 13, 2013 Single, Multiplayer & Co-Op Turn Based Strategy

Pandora: First Contact is a science fiction 4X turn-based strategy game on a planetary scale. Our Earth has been exhausted and colonial attempts on other...

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Oct 5, 2010
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Latest tweets from @proxy_studios

@ChiefMigizi I guess only time will tell.

10hours 24mins ago

@ChiefMigizi Do you think they'll really stay with OpenRC if everyone else switches? Gnome already drags in systemd.

10hours 29mins ago

@ChiefMigizi I'm more comfortable with OpenRC, but I think it's just a matter of time until systemd takes over; has considerable advantages.

10hours 44mins ago

@ChiefMigizi I'm dreading the update to systemd on our VPSes. Have just been doing regular glsa-checks for a few years.

10hours 48mins ago

@krofdrakula For what particular reason would you recommend it over hosting your own? Haven't found it to be as big of an issue as email.

10hours 51mins ago

RT @robcarpenter81: Wait. One. Damn. Minute...

Jan 25 2015, 10:32pm

RT @christinelove: REMEMBER: this year only, you may respond to “Where do you see yourself in 5 years” at a job interview with a Cyberpunk …

Jan 25 2015, 6:54pm

RT @shahidkamal: Every second that passes will never return. Unlike money, time is spent *regardless*. So choose where you spend each secon…

Jan 23 2015, 11:04pm

RT @andy_matuschak: (I'm still looking for an excellent mobile engineering intern this summer!">

Jan 21 2015, 6:14am

RT @elmindreda: GLFW 3.1 is out. Better docs, custom cursors, path dropping, main thread waking, single buffering, bug fixes, etc. T

Jan 18 2015, 3:44pm

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Proxy Studios
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