Proxy Studios is a small independent developers studio composed primarily of two dedicated students.

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Proxy Engine

Proxy Engine

Updated 1 year ago TBD with a proprietary licence

Fast, modular, platform-independent game engine. Written entirely in object-oriented C++, powered by OpenGL, OpenAL and SDL.

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Conquest: Divide and Conquer
Conquest: Divide and Conquer

Conquest: Divide and Conquer

Updated 1 year ago Released Oct 2010 Single & Multiplayer Turn Based Tactics

Conquest is a simultaneously executed turn-based tactical combat game placed in a dark and distant future. Play the role of a futuristic commander. Divide...

Pandora: First Contact
Pandora: First Contact

Pandora: First Contact

Updated 1 year ago Released Nov 13, 2013 Single, Multiplayer & Co-Op Turn Based Strategy

Pandora: First Contact is a science fiction 4X turn-based strategy game on a planetary scale. Our Earth has been exhausted and colonial attempts on other...

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Oct 5, 2010
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Latest tweets from @proxy_studios

RT @danthat: This is why we do it.

16hours 36mins ago

@ChiefMigizi There's definitely a non-zero chance that it will at least be on the Humble Store since Pandora is on there too.

Jul 30 2015, 6:05pm

@ChiefMigizi No plans; still a bit far away to be thinking about that.

Jul 30 2015, 5:46pm

Very much everything in the design of the new game I like more than in the previous. Super excited to see it all come to life.

Jul 30 2015, 5:31pm

RT @repi: Insanity. Nice way to make the h265 die space in modern GPUs & SoCs worthless. All aboard the VP9 train instead!

Jul 24 2015, 10:29am

Tough work on XML-driven GUI with auto sizing, positioning and effects, but made very good progress. Will pay off in the months to come.

Jul 18 2015, 10:30pm

"<chrono> in Visual Studio is broken. It doesn't work with mixed type arithmetic which is one of the main features of <chrono>." Microsoft!!

Jul 17 2015, 6:09pm

Be a yes person.

Jul 17 2015, 8:48am

The linker gods have forgiven me. The path ahead is clear.

Jul 16 2015, 6:18pm

RT @PicardTips: Picard management tip: Succeeding at the very last second is still succeeding.

Jul 16 2015, 4:55pm

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Proxy Studios
Proxy Studios
3 members