Fast, modular, platform-independent game engine. Written entirely in object-oriented C++, powered by OpenGL, OpenAL and SDL.
Conquest is a simultaneously executed turn-based tactical combat game placed in a dark and distant future. Play the role of a futuristic commander. Divide...
Pandora: First Contact is a science fiction 4X turn-based strategy game on a planetary scale. Our Earth has been exhausted and colonial attempts on other...
Latest tweets from @proxy_studios
@ChiefMigizi There's definitely a non-zero chance that it will at least be on the Humble Store since Pandora is on there too.
Jul 30 2015, 6:05pm
@ChiefMigizi No plans; still a bit far away to be thinking about that.
Jul 30 2015, 5:46pm
Very much everything in the design of the new game I like more than in the previous. Super excited to see it all come to life.
Jul 30 2015, 5:31pm
Jul 24 2015, 10:29am
Tough work on XML-driven GUI with auto sizing, positioning and effects, but made very good progress. Will pay off in the months to come.
Jul 18 2015, 10:30pm
"<chrono> in Visual Studio is broken. It doesn't work with mixed type arithmetic which is one of the main features of <chrono>." Microsoft!!
Jul 17 2015, 6:09pm
Be a yes person.
Jul 17 2015, 8:48am
The linker gods have forgiven me. The path ahead is clear.
Jul 16 2015, 6:18pm
RT @PicardTips: Picard management tip: Succeeding at the very last second is still succeeding.
Jul 16 2015, 4:55pm