OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
In this article, we show you how we approach the creation of explosions and other particle effects for our games.
kaboom - how we make explosions in our games
The biggest indie gaming stories for the week of June 9 2019.
this week in indie games: june 9 2019
An article about features and gameplay of an upcoming 4X turn based strategy Aggressors: Ancient Rome.
features of the game
Here's what caught our eye at EGX Rezzed & London Expo's.
exg its a wrap.
Or how to build an decent AI and not to lose your mind. My name is Nickolay Tupicin and I am a game-designer. In addition, I am scriptwriter in both senses...
glance on the bots from within
A few days ago, our project Warside has been greenlit on the Steam Greenlight. The game was collecting votes for 43 days. I’ll let you to decide is...
warside on steam greenlight: from application to approval
Hi, my name Alexey Arkhipov and i’m a 3D modeler at Kraken Games. I will tell you how we develop battle arenas for Warside from a 3D modeler's point...
warside. how we create a battle arena.
Today we want to show you some more information about the in-game factions, character types and classes within Warside.
warside factions, character types and classes revealed.
Ho ho ho Merry Christmas and merry Indie of the Year!
indie of the year 2012
A lot of people are asking similar questions lately, so I thought I'd clear things up a little.
clear ups
Many RPGs revolve around quests, story and dialogue. Some revolve around action and leveling up for the sake of it, and you skim through the dialogue...
quests? quests!?!?
Every game designer worth his salt has pondered this question at some point. How can you instill a fear of death into the player? Should a player be able...
saving, loading, and the absent fear of death
Indie of the Year 2010 Players Choice - Indie of the Year
players choice - indie of the year
October through November Indie Game 2010 Releases.
a year in review - quarter four
April through June Mod and Indie Game 2010 Releases.
a year in review - quarter two
April has been a fantastic month for the independent scene with a large majority of Aprils releases indie!
moddb video spotlight - april 2010
In a weeks time the 2009 Editors and Players Choice Mod of the Year will be announced. But before the curtain opens, lets look back on the year that was.
2009 retrospective
Here is the last Spotlight of 2009, many great titles in the list this month, so sit back and enjoy!
moddb video spotlight - december 2009
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