Agressors is a 3D turn-based strategy game with an extensive mod-support. The development is currently focused on mod "Ancient Rome" covering ancient times, primarily Greek and Roman supremacy.

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It got so busy that there was no time left to inform you about all the news we introduced into he game. The development continues - even faster than before. Since the last update, many changes have been implemented in all parts of the game and the version v0.97 is almost complete!

Screenshots v0.97 - Peloponnese peninsula Screenshots v0.97 - Greek units


Starting with the most visible part of the game, we changed the look of all windows and supplied them with beautiful illustrations.
Tens of new, fully animated unit types have been added. Some are designated only for particular players (states) which gives the game a new strategic focus.
The old cursors and military standards have been replaced by new ones. We put a lot of thinking in the tutorial and the new modification is much more intuitive and less distractive.
Last but not least, new "top view" has been implemented. The player can look at the map from a bird view i.e. 2D style without losing any game information. It is not only a perspective of the map but fully functional view in which the game can be played. We got inspired from many suggestions and ideas gathered during user testing at several game conferences.

Screenshots v0.97 - Latest UI


What has changed "inside"? Where to begin...
Starting with relatively small change, we added a new functionality - battle experience. Military units harden as they experience life on the front and constant battle. They receive extra strength and defense points when they manage to win and survive.
In comparison, slavery and happiness represent much bigger change. Trade with slaves is very lucrative but at the same time it influences happiness of the people. When the general mood sinks below a certain limit, public disturbances, armed revolts and even civil war become a real danger.
Another new and strategically very important element in the game is esprit de corps. Military successes or defeats influence the morale of the armies, their will to fight. The general mood among soldiers played a essential role in ancient times and therefore it could be the tipping point between victory and defeat. This modification brings a major change into the game and that is why we decided to add it as one of the last innovations before the game release.

Screenshots v0.97 - Swedes


We also managed to accelerate and improve the AI. It can be a friend, sly political opponent and cunning enemy. Every testing is an exciting experience even for us.

Screenshots v0.97 - Top view Screenshots v0.97 - Political map


Hopefully soon you will see for yourself. We invest maximum of our energy into the completion of the game, but quality is very important for us and so we ask for just a bit more patience, it will be worth it.

Version v0.8 - graphics, trade, territories and performance

Version v0.8 - graphics, trade, territories and performance

News 6 comments

We proudly announce that version v0.8 is out! Changes were made to many parts of the project and the result is definitely worth to see.

Version v0.7 - sounds and music

Version v0.7 - sounds and music

News 2 comments

We are proud to announce that we finished version v0.7! The most fundamental change in this version is the addition of sound effects and music, moreover...

New screenshots

New screenshots

News 0 comments

We have added sounds and music to the game, polished it a bit and we continue the testing. It is real fun!

Trailer

Trailer

News 0 comments

We have released a gameplay trailer - please take a look. Feedback is welcome

Comments  (0 - 10 of 24)
RedRocketRandy
RedRocketRandy

Are you in need of volunteer alpha/beta testers?

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kubatp Creator
kubatp

Hi,
you can participate, I will send you a private message.

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WarLoveKill
WarLoveKill

can and if i can how do i download this game

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kubatp Creator
kubatp

Hi,
the game is not released yet. Please stay with us, the game is currently going through user testing and bug fixing. It should be ready in 1Q or 2Q 2016.

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Zyragon
Zyragon

Why in one scenario every city have english name without Polish cities?

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kubatp Creator
kubatp

Hi Zyragon,
very good point. This is going to be fixed; all the names should be in the local language, not in english.

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Shrektacular
Shrektacular

OH oh it would be cool if the game had the creation of puppet states and capturing of enemy generals/political prisoners for use in diplomatic bargaining!

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kubatp Creator
kubatp

We have similar concept called "federation". Two states join into one, where the one which offered this becomes a "slave" in this relation. It can broken by the slave nation later on, so the player still have "free will", but in the meantime there is nothing he can do.

Similarly there is a concept of "confederation", which joins the foreign policy of two states, but military control and economics is kept separate.

Reply Good karma+3 votes
Shrektacular
Shrektacular

also I just noticed the engine is the ogre engine, good choice of name

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epicZERO74
epicZERO74

Game looks amazing! Tracking! Hopefully will be able to drop some money on kickstarter as well. Keep up the great work!

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kubatp Creator
kubatp

Hi Epic,
thank you very much for your comment. Comments like these always cheer us up and give us new energy to work.

Reply Good karma+3 votes
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Aggressors
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Kubat Software
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Ogre Engine
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