Agressors is a 3D turn-based strategy game with an extensive mod-support. This means that it is possible in every mod to change whatever you want, be it the looks or the units’ extensions. I will explain the game in three various mods. Game currently has three mods - Ancient Rome - Second world war - Planet Arteidis (scifi mod)

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Blog RSS Feed Post news Report abuse Latest News: Version v0.8 - graphics, trade, territories and performance

6 comments by kubatp on Jun 12th, 2014

We proudly announce that version v0.8 is out! Changes were made to many parts of the project and the result is definitely worth to see.

Screenshots v0.8 - New Ancient Greek scenario Screenshots v0.8 - New Ancient Greek scenario

Firstly, we improved the graphic. We focused mostly on features like waves around the coast, realistically looking trees (from tree sizes to grouping them into forests) and unique terrain features like rocks, sand and mud. Another big improvement is the animation support for all units. Legionaries finally attack and fall to the ground, cavalry units trot and workers build. It makes the game very real and live. Even browsing of the map can be a great experience.

A new trade feature was incorporated in the game. Players can trade among themselves on both short- and long-term basis. Trade is always an exchange of resources and depending on the distance and relations between the trading parties (countries) the shipping costs are calculated. These factors also play a role in the risk of marauders attack. Trade makes the mutual relations stronger and motivates all parties to improve the infrastructure by building new roads and sea routes that cut down the shipping costs.

Screenshots v0.8 - New Ancient Greek scenario

A new „territory“ concept has been added to the game. It can be used in many different ways. Each territory can vary in production, population mood or importance for each player. The concept can be further extended and adjusted for each mod. We were aiming at maximum flexibility of the game core so that the mod developers have free hands in defining the ways to use the territories.

We have introduced two new resources to the Ancient Rome mod – food and wood. Food has became one of the essential resources for all players. When there is a lack of food the cities and population start to revolt and eventually the desperate situation leeds to famine. It is quite difficult to escape from this spiral of death.

Screenshots v0.8 - New Ancient Greek scenario

Again we improved the computer player and its possibilities. Even an experienced player will find that it is not so easy to win and this is a sign for us that we are heading in the right direction. The intelligence of computer player is adjustable, of course. What is really important, though, is that we covered the whole spectrum of players and our computer player will be a worthy opponent to anyone.
Another field of focus was the thinking time of computer player. This we managed to reduced by cca 30%.

We have also added
four full hours of new music with different style and atmosphere for each mod.

Last but not least was for us a thorough analysis of performance and memory. The leap ahead in this area is significant. We managed to increase performance by 20% and decrease the memory usage down to a third comparing to the previous version. The game even with a big map of area 100x70 fields allocates only 200MB of memory which is manageable even for weaker computers.

We are also contemplating the option of entering our project to Kickstarter platform to ask the public for its support in the development. The final step of the development is going to be the most expensive and probably also the most difficult part of the whole project. We need 3D graphic artists who will create a fully professional models with animations, we need testers to play and test all aspects of the game from both the functional and user point of view and we would like to extend our development team so that we could incorporate all the necessary changes into the game as fast as possible.

Stay with us, the release is a stone throw away!

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Post comment Comments  (0 - 10 of 20)
Zyragon Mar 22 2015 says:

Why in one scenario every city have english name without Polish cities?

+1 vote     reply to comment
kubatp Creator
kubatp Mar 23 2015 replied:

Hi Zyragon,
very good point. This is going to be fixed; all the names should be in the local language, not in english.

+1 vote   reply to comment
Shrektacular Sep 26 2014 says:

OH oh it would be cool if the game had the creation of puppet states and capturing of enemy generals/political prisoners for use in diplomatic bargaining!

+1 vote     reply to comment
kubatp Creator
kubatp Sep 27 2014 replied:

We have similar concept called "federation". Two states join into one, where the one which offered this becomes a "slave" in this relation. It can broken by the slave nation later on, so the player still have "free will", but in the meantime there is nothing he can do.

Similarly there is a concept of "confederation", which joins the foreign policy of two states, but military control and economics is kept separate.

+2 votes   reply to comment
Shrektacular Sep 26 2014 replied:

also I just noticed the engine is the ogre engine, good choice of name

+1 vote     reply to comment
epicZERO74 Apr 29 2014 says:

Game looks amazing! Tracking! Hopefully will be able to drop some money on kickstarter as well. Keep up the great work!

+3 votes     reply to comment
kubatp Creator
kubatp May 7 2014 replied:

Hi Epic,
thank you very much for your comment. Comments like these always cheer us up and give us new energy to work.

+2 votes   reply to comment
tomrdfrd Nov 3 2013 says:

this game is looking fantastic! i have two questions if you can please answer them, when will it be released and will it be free? Keep up the good work!

+4 votes     reply to comment
kubatp Creator
kubatp Nov 4 2013 replied:

Hi Tom, thank you very much!

Hopefully the first version will be released in six months timeframe.

It hasn't been decided yet what kind of business model will the game be released in. Currently we consider following options:
- Game for free with one mod and several maps, other mods need to be paid.
- Game for free with one map, other maps (and mods) need to be paid.
- Paid boxed edition.
- Kickstarter campaign and accordingly chosen business model.
- Early access and later downloadable version on Steam.

Please stay tuned.

+3 votes   reply to comment
epicZERO74 Jun 12 2014 replied:

I'd say 1 time payment all mods, but thats just me.

+2 votes     reply to comment
jacobg830 Feb 26 2014 replied:

Please put it on GOG aswell! No stupid Steam to deal with then.

+2 votes     reply to comment
kubatp Creator
kubatp Feb 26 2014 replied:

Hi Jacob,
We will definitely consider it.

We are now finishing version v0.9 and preparing Kickstarter campaign.

We will have very interesting news about our progress soon.

+1 vote   reply to comment
tomrdfrd Nov 6 2013 replied:

thanks for responding I am very hopeful for how this will turn out.

+2 votes     reply to comment
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